Grom Hellscream by Chatpelier

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Grom Hellscream

By: Chatpelier
Last Updated: Oct 4, 2015
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Grom Hellscream

Redeemer of the orcs

Everybody knows Grom, he's a very nice character, that had a great impact in Azeroth's History. He needs to be in the game, at least to get some nice quotes with Thrall.


First of all, he's an assassin right ?
-> Well, not exactly, he's a bruiser here. He isn't a tank, nor an assassin. You don't want him as the single warrior in your crew, but he'll do nice with someone else alongside him. Talents will allow him to be an OK off-Tank or a good Assassin. Hybrid way~
If you go for Battlecry (E) + Blood of Mannoroth build, you'll be able to soak some damage for your team. And if you go for a Windwalk + Bladestorm build, you'll obliterate the enemy team during endgame.


Second time, did I just copy/paste all of the Blademaster's abilities from W3 ?
->No, I kept the idea, but now those are MOBA abilities, they aren't the same, but the flavor is pretty much identical. :)


Health: 875(+160 per level)
Regen: 1.82(+0.34 per level) per second

Mana:   0(+0 per level)
Regen: 0(+0.00 per level) per second

DMG:     38 (+12 per level)
Range:  1.5 (Melee)
ATK Speed: 1.33 per second
*All stats are level 1 stats


Pros :
- Assassin with good survivability mechanics
- Good endgame
- Can roam
- Good duellist later on

Cons :
- Damage scale pretty much on basic attack only
- Not a really good early game
- Bad at depushing and doing mercs

Combat Trait

1
Deep Wounds - Trait
Consecutive attacks on the same target increase Grom's basic attack damage by 5%.
After the 3rd basic attack, Grom instantly attacks, cleaving in a small area around him, and slowing his target by 20% for 1.5 seconds.

Damaging another target resets the trait. The cleave also resets the trait.
2
Trait (Blood of Mannoroth)
Consecutive attacks on the same target increase Grom's basic attack damage by 5%.
After the 3rd basic attack, Grom instantly hits the target, heals himself for 100% of damage dealt, and slows his target by 20% for 1.5 seconds.

Damaging another target resets the trait. The extra attack resets the trait.

Primary Abilities

1
Windwalk - Q
Grom becomes Stealthed for 4 seconds, gains 25% movement speed, and has his next basic attack damage increased by 50% (+2.5% per level), marking the target.
If the marked target dies within 3 seconds, Windwalk cooldown is refreshed.


Cooldown :  14 seconds
2
Mirror Image- W
Grom creates an image of himself that'll attack the nearest enemy hero it sees.
Press W again to switch places between Grom an his image (3 seconds internal CD).
Images last 3 seconds.


Cooldown :  14 seconds
Range : ~Nova's Double
3
Howl of Rage - E
Grom becomes enraged. While enraged, he takes 50% less damage from basic attacks and reflects 75% of his attackers basic attack damage. Lasts 3 seconds.
Reflected damage increase Deep Wounds.


Cooldown :  12 seconds

Secondary Abilities

1
Chaos Blade - Q (Blood of Mannoroth)
Grom vanishes and instantly appears behind the target, hitting it 3 times for a total of 333% of your basic attack damage (takes about 0.75~1 second, Grom and his target can't move during the animation).
Each hit increases your trait.


Cooldown :  6 seconds
Range : ~5,5
2
Fel Orc - W (Blood of Mannoroth)
Grom summons a Fel Orc that'll attack the nearest enemy hero it sees, dealing 25% of Groms damage.
Press W again to switch places between Grom an the Fel Orc (4 seconds internal CD).
Fel Orcs last 9 seconds and has 40% of Grom's max health.


Cooldown :  10 seconds
Range : ~Nova's Double
3
Blood Rage - E (Blood of Mannoroth)
Grom and all the Fel Orcs become enraged. While enraged, they take 50% less damage from basic attacks and reflects 100% of their attackers basic attack damage. Lasts 5 seconds.
Reflected damage from Grom increase Trait (Blood of Mannoroth).


Cooldown :  9 seconds

Heroic Abilities

1
Bladestorm
[size=-1][size=-1]Causes a bladestorm of destructive force around Grom, rendering him unstopable and dealing 66 (+12 per level) damage per second to nearby enemies. Lasts 6 seconds.[/size][/size]
[size=-1][size=-1]Grom gains movement speed every second, up to 30%.[/size][/size]

[size=-1][size=-1]Damaging any target applies a stack of Deep Wounds on them for 1.5 seconds. Deep Wounds doesn't reset by damaging another target while Bladestorm is active.[/size][/size]


Cooldown :  60 seconds
Ra[size=-1]dius[/size] : ~2,5
2
Blood of Mannoroth
Mannoroth's blood curse re-surfaced for 12 seconds.
Grom receives 15% less damage from all sources, has a 10% increased basic attacks and new abilities.


Cooldown :  80 seconds

Talent Ideas

Level 1 :

[Blade's Parade] - Q : Grants 2 charges of Block after breaking out of Windwalk or using Chaos Blade.

[Warlord] - E : Increases duration by 2 seconds.

[Regeneration Master] : Collecting Regeneration Globes permanently increases Health Regeneration by 1.5 per second.

[Seasoned Marksman] : For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.


Level 4 :

[Break a Leg] - Trait : Slows the target for 30% instead.

[By Surprise] - Q : Reduces cooldown by 2 seconds.

[Battle Confusion] - W : Reduces cooldown by 2 seconds.

[Leader's Inspiration] - W : Increases duration of Images and Fel Orc by 3 secondes.

Level 7 :

[My Kingdom for an Army] - W : Creates another Image/Fel Orc near the closest enemy hero (or at Grom's position if there isn't any nearby).

[Perfect Defense] - E : Increases reflected damage by 50% of attackers basic damage.

[Follow Through] : After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.

[First Aid] : Activate to heal 35.49% of your max Health over 6 seconds.

Level 10 :

[Bladestorm]

[Blood of Mannoroth]

Level 13 :

[Blademaster] - Trait : Increase basic attack damage by 7.5% instead.

[Cut the Throat] - Q : Damage increased by 20%.

[Fear the Battlecry] - E : Also reduce ability damage taken by 30% while active.

[Giant Killer] : Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Level 16 :

[Endless Slashing] - Trait : The cleave/extra attack now doesn't reset the damage bonus of this trait (i.e. after 3 hits, you keep the 15% damage bonus on the same target).

[For the Horde!] - E : Enrages nearby allies aswell for half the duration.

[Berserk] : Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.

[Stoneskin] : Activate to gain 30% of your maximum Health as a Shield for 5 seconds.

Level 20 :

[Bladehurricane] - R1 : Your Mirror Images also cause a bladestorm, dealing 50% damage and following the nearest enemy hero.

[Temptation] - R2 : Blood of Mannoroth lasts until you die, but its abilities cooldowns become the same as your normal abilities.

[Nexus Blades] : Basic attacks deal 20% more damage and slow the target for 1 second.

[Bolt of the Storm] : Activate to teleport to a nearby location.

His Kit

In this concept, Grom is a bulky assassin that's good at deceiving enemies and take them by surprise.

Deep Wounds - Trait
His traits defines the way you'll need to play him. He's good at bursting an enemy hero with 3 basic attacks, and go back, or kill him, depending on the situation.
The slow helps in both cases.
Not that it's all nice as a way to clear waves.
The talents are pretty straightforward, you can improve the damage output and the slow, and even make so that it doesn't reset, so that you can keep bashing your target's face.

Windwalk - Q
If you played Warcraft III, you know what this is. This is real fun to play, because it's a good way to escape, to take an enemy by surprise and burst him.
Of course I had to change it a bit to make it more MOBA-like. The duration is really short, but it resets on kill, allowing you to kill your target and get out.
As of now, it also resets on minion kills, which is a really good way to clear minion waves aswell, or you could also use it if the situation changed > kill a minion and use Windwalk again to get out. Do you think this is alright ?
Again, the talents are pretty straightforward, reduced CD, increased damage and charges of block, so that you can trade even better.

Mirror Image - W
If you played Warcraft III, you should also know this one. I'm a bit sad that Nova has something like this in her kit, so I've added something a melee assassin could use : switching place. Cast it in a bush, use windwalk, destroy your enemy and switch.
You could also use it through a wall to escape.
Mirror Images talents work well if you want to deceive your opponents. Reduced CD, Images lasting longer, more Images. If you need survivability, that's the way to go.

Howl of Rage - E
This one is totally new. It allows you to trade well against AA-based heroes, and has a good synergy with your trait. And hey, he's an orc, he doesn't like fireballs, but steel VS steel fights right ?
Howl of Rage talents are good in prolonged fights. You can get increased duration, more reflected damage, but also ability damage reduction if you want to kill that Jaina or KT, and a zone buff for your allies.

Bladestorm - R1
This one isn't new either. It's like Valla's Strafe, but much harder to hit. It's unstopable though, except if you kill him, and synergize with your trait.
With that, Grom is able to dish a bunch of AOE damage.
Plus it'd be an awesome looking ability.
Taking the level 20 talent will allow your images to cause bladestorms aswell. If you want to take that route, don't forget to take the increased duration and the extra Image for awesome AOE damage, and total confusion.

Blood of Mannoroth - R2
I wanted to give the possibility to play as the bad version of Grom aswell, even if it's temporary.
Passively, he's tankier and hits harder, also all his abilities are empowered.
Permanent Fell Grom ? Sure, grab this level 20 talent. Well there's a drawback since your CD will be longer, but hey, they were so short that it wouldn't be fair at all, right ? If you want a tankier Grom for longer fights, take this one.

*His Trait heals him. You don't want to hit multiple targets here, but kill them one by one.
*His Q hits harder and teleports you in the back of your target, dealing lots of damage and activating your trait. You got less escape mechanics, but it's not what you're looking for when taking this ultimate.
*His W summons a Grunt that deals damage, and you can still mess with your opponent mind by switching places.
*His E is just an empowered version of Howl of Rage, that also works on your Grunts.

TBA

TBA

Changes

(10/04/2015) :
-Kit section added

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Chatpelier | October 4, 2015 10:27am
Of course this isn't HIS abilities, since it's pretty much the same for every Warcraft 2 and 3 heroes. Look at Muradin for example.
And btw, I never said it was a signature ability or anything, so I don't really get your point here.
Some feedback and / or advice could be nice though.
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TheHereticOne (10) | October 4, 2015 9:50am
I can see people disagreeing with the Wind walk. This was never an ability of Grom himself, it was a Blademaster ability, which they gave to Grom to avoid having to make a class solely for the sake of a single character you get to play in two missions, grand total.
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