Grommash by Reb666

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Grommash

By: Reb666
Last Updated: Sep 24, 2026
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Grommash

Hellscream

Grommash “Grom” Hellscream was a legendary Orc chieftain of the Warsong clan, famed for both his tragic mistakes and heroic redemption. He was the first Orc to drink demon blood, binding his people to the Burning Legion, but later sacrificed himself to slay the demon Mannoroth and free the Orcs from that curse.

Combat Trait

1
Warsong’s Fury (Passive)
Attacking an enemy Hero or Minion gives Warsong’s Fury for 15 seconds. It stacks up to 20 and each stack gives 15 Hero Damage. You lose all stacks if Grommash wont hit an enemy Hero or Minion in 15 seconds. Hitting enemy heroes provide double stacks.

Primary Abilities

1
Cleave
Once activated, your next 3 Basic Attacks deal damage in a wide arc but with slower attack speed, hits all enemies infront of Grommash. Cooldown: 6 seconds, Cost: 20 Rage
2
Iron Will
Reduce the damage of all attacks by %50 for 1.5 seconds and increase Grommash’s movement speed by %20. Cooldown: 8 seconds, Cost: 40 Rage
3
Takedown
Dash forward in medium range and grip the first enemy Hero on lane. Smash them on the ground, deal 110 damage and Stun them for 1 second. Cooldown: 8 seconds, Cost: 30 Rage

Heroic Abilities

1
Piercing Howl
After 1 second cast time, Grommash shouts a primal warcry. Silencing all enemy Heroes in the area for 3 seconds and makes them Vulnerable for 3 seconds. Vulnerable Heroes take additionaly %25 damage. Cooldown: 50 seconds, Cost: 70 Rage
2
Execute
Grommash instantly charges and leaps on the enemy Hero, striking Gorehowl on the enemy and dealing great damage. Instantly kills an enemy Hero with %40 or lesser health, takes half of the total Health if the enemy Hero has more than %40 Health. During Execute charge, Grommash is Unkillable and Unstoppable. Cooldown: 40 seconds, Cost: 60 Rage

TALENTS

Level 1:

Vicious Slice - Improve your Cleave. Your next 5 Basic Attacks deal damage in a wide arc now.

Block - Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.

Rampage - Increase your maximum Rage to 120.


Level 4:

Ignore Pain - Your Iron Will now reduces all incomming attacks by %75 and increase movement speed additionally %10 more.

Furious Charge - Replaces the dash effect on Takedown. Grommash now directly charges on the selected enemy Hero in a long range.


Level 7:

Hardiness - Increase the duration of Iron Will to 2 seconds.

Smash - Takedown now stuns the enemy Hero for 1.5 seconds.


Level 10:

(R1) Piercing Howl - After 1 second cast time, Grommash shouts a primal warcry. Silencing all enemy Heroes in the area for 3 seconds and makes them Vulnerable for 3 seconds. Vulnerable Heroes take additionaly %25 damage. Cooldown: 50 seconds, Cost: 70 Rage

(R2) Execute - Grommash instantly charges and leaps on the enemy Hero, striking Gorehowl on the enemy and dealing great damage. Instantly kills an enemy Hero with %40 or lesser health, takes half of the total Health if the enemy Hero has more than %40 Health. During Execute charge, Grommash is Unkillable and Unstoppable. Cooldown: 40 seconds, Cost: 60 Rage


Level 13:

Enraged Regeneration - Activate to heal for 25% of your maximum Health. Cooldown: 30 seconds

Taste For Blood - Basic Attacks heal Grommash now.


Level 16:

Deep Wounds - Your Cleave damage now bleeds the enemies for 6 seconds.

Giant’s Blood - Activate to gain 25% increased Movement Speed for 10 seconds. Removing all immobilized effects. Cooldown: 40 seconds


Level 20:

Demoralizing Shout - Piercing Howl ability has no longer cast time and Fears the enemies instead of Silence.

Wrecking Ball - If Execute kills the enemy Hero, the ability can be used a second time within 10 seconds for free.

Redeemer – Grommash gains a permanent aura and gives nearby allied Heroes %20 bonus Attack Speed.

Nexus Blades - Basic attacks deal 20% more damage and slow the target for 1 second.

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