Level 1:
Vicious Slice - Improve your Cleave. Your next 5 Basic Attacks deal damage in a wide arc now.
Block - Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.
Rampage - Increase your maximum Rage to 120.
Level 4:
Ignore Pain - Your Iron Will now reduces all incomming attacks by %75 and increase movement speed additionally %10 more.
Furious Charge - Replaces the dash effect on Takedown. Grommash now directly charges on the selected enemy Hero in a long range.
Level 7:
Hardiness - Increase the duration of Iron Will to 2 seconds.
Smash - Takedown now stuns the enemy Hero for 1.5 seconds.
Level 10:
(R1) Piercing Howl - After 1 second cast time, Grommash shouts a primal warcry. Silencing all enemy Heroes in the area for 3 seconds and makes them Vulnerable for 3 seconds. Vulnerable Heroes take additionaly %25 damage. Cooldown: 50 seconds, Cost: 70 Rage
(R2) Execute - Grommash instantly charges and leaps on the enemy Hero, striking Gorehowl on the enemy and dealing great damage. Instantly kills an enemy Hero with %40 or lesser health, takes half of the total Health if the enemy Hero has more than %40 Health. During Execute charge, Grommash is Unkillable and Unstoppable. Cooldown: 40 seconds, Cost: 60 Rage
Level 13:
Enraged Regeneration - Activate to heal for 25% of your maximum Health. Cooldown: 30 seconds
Taste For Blood - Basic Attacks heal Grommash now.
Level 16:
Deep Wounds - Your Cleave damage now bleeds the enemies for 6 seconds.
Giant’s Blood - Activate to gain 25% increased Movement Speed for 10 seconds. Removing all immobilized effects. Cooldown: 40 seconds
Level 20:
Demoralizing Shout - Piercing Howl ability has no longer cast time and Fears the enemies instead of Silence.
Wrecking Ball - If Execute kills the enemy Hero, the ability can be used a second time within 10 seconds for free.
Redeemer – Grommash gains a permanent aura and gives nearby allied Heroes %20 bonus Attack Speed.
Nexus Blades - Basic attacks deal 20% more damage and slow the target for 1 second.
What is Hero Damage exactly? Was it supposed to be Basic Attack Damage? Because if it is, then damn, 300 bonus Attack Damage for 15 seconds is an insane amount.
Does damage reduction from [Iron Will] stack with positive Armor? Also, does it only affect Basic Attacks?
Does Vulnerable from [Piercing Howl] stack with negative Armor? Also, is this not just Malfurion's [Twilight Dream]?
I do not think it is a good idea for [Execute] to grant both Unkillable and Unstoppable. It just becomes mandatory.
[Block] is a poorly designed talent. It does nothing most of the time.
What is Rage? How does he gain/restore it?
Heroes need to have at least 3 talents per level (excluding Heroic Abilities) to allow for build variety.
I assume [Furious Charge] transforms [Takedown] into Diablo's [Shadow Charge]? If that is the case, then it needs some drawback, as a ranged, point-and-click 1 second Stun is an incredibly toxic effect.
Can [Giant’s Blood] be used while Stunned/Silenced?
Why would one ever pick [Nexus Blades] over [Redemeer]?