Grommash Hellscream by Bblaiser

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Grommash Hellscream

By: Bblaiser
Last Updated: Sep 11, 2023
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Grommash Hellscream

Chieftain of the Warsong

A brutal brawler who specializes in finishing off low health heroes and reducing incoming healing.

Attack Type: Melee
Attack Speed: 1.00
Attack Range : 2.00
Attack Damage: 150
Health: 2400
Health Regen: 5.14
Resource: Mana

    Healing Reduction
    Finishing kills

    Vulnerable after engaging

Combat Trait

Grommash deals 35% more damage to enemies below 35% health.

Note: "In Execute range" is a phrase used in many talents. This just means if enemy heroes are within the threshold for execute to proc. Baseline this is 35% health but can be increased through the level 16 talent and heroic abilty.

Primary Abilities

Mortal Strike
40 Mana.
Cooldown: 8 seconds.

Swing your axe in a cone shape in front of Grommash. All enemies hit take 250 damage, and have Deep Wounds applied.

Deep wounds is a DOT that last for 4 seconds, dealing 75 damage over its duration and reducing healing taken by 40% while it persists. Deep Wounds does not benefit from Execute.

Note: Ability telegraph is like Hogger q with less of an arc.
Berserker Rage
60 Mana.
Cooldown: 12 seconds.

Shake off negative effects, removing all stuns, silences, roots, and slows.

Additionally increase movement speed by 15%, and attack speed by 50% for 3 seconds.

Note: Useable while crowd controlled and gets rid of most CC effects.
Heroic Leap
90 Mana.
Cooldown: 15 Seconds.

Grommash plants his feet into the ground and starts to channel strength for 3 seconds. While channeling the range of heroic leap increases, up to a maximum distance of 11.

If released at max charge deal 100 damage to all enemies and stun for 1.25 seconds. If released before reaching max charge deal 50 damage to all enemies and stun for 0.75 seconds.

Note: Grommash cannot move while channeling Heroic Leap, but it can be cancelled at anytime and will not be put on cooldown. Also Heroic Leap cannot be released with 0.5 seconds of the starting to channel and can be channeled forever until canceled or interrupted.

Heroic Abilities

Mana 70.
Cooldown: 35 seconds.

Mark an enemy hero for death. For 6 seconds the effectiveness of Execute on the target is increased to 100% more damage below 50% health.
Mana 90.
Cooldown: 70 seconds.

Throw a whirling axe at the target location that wreaks havoc on enemies. The axe persists for 6 seconds and deals 45 damage every 0.125 seconds and applies Deep Wounds to enemies struck.

Note: Area would be roughly the same size as Orphea's Eternal Feast ability

Level 1 Talents

Trait (D): Fueled by Violence - Heal for 50% of damage dealt to enemy heroes in execute range.

W: Berserker Shout - If Berserker Rage removes a stun, silence, root, or slow effect, heal for 300 and reduce its cooldown by 2 seconds.

E: Reinforced Plates - Releasing Heroic Leap at max charge grants 30 armor for 4 seconds, reduced to 15 armor if released early.

Level 4 Talents

Q: Reaping Swings - Quest: Killing minions while inflicted by Deep wounds grants 1 stack, enemy heroes grant 3 stacks. Reward: Upon reaching 40 stacks Deep Wounds healing reduction is increased to 70%.

W: Wild Strikes - Increase the duration of Berserker Rage movement and attack speed to 6 seconds.

E: Seismic Reverberation - Enemies are slowed by 20% for 3 seconds after being hit by Heroic Leap, increased to 30% at max charge.

level 7 talents

Q: Bloodletting - Deep Wounds persists for an additional 2 seconds.

W/E: Bounding Stride - While under the effect of Berserker Rage, Heroic Leap channels 50% faster.

Passive: Battle Momentum - Auto attacking an enemy hero in execute range reduces basic ability cooldowns by 0.5 seconds.

heroic talents

Detailed above

level 13 talents

Trait (D): Double Time - After damaging an enemy hero in execute range, gain 30% movement speed for 3 seconds.

Q: Barbaric Training - Mortal Strike reduces enemy heroes damage by 40% for 3 seconds.

W: Frothing Berserker - Reduce the duration of stuns, silences, roots, and slows by 50% for 2 seconds after using Berserker Rage.

level 16 talents

Trait(D): Executioner's Precision - Execute now increases damage dealt to enemy heroes by 45% under 45% health.

Q: Massacre - Increase the radius of Mortal strike by 15% and reduce its cooldown by 2 seconds.

E: Sonic Boom - Hitting an enemy hero with Heroic Leap causes its effect to repeat after 2 seconds where Grommash landed.

Storm Talents

R1: Dance of Death - If a enemy hero dies while under the effect of Fatality, reset its cooldown and restore 25% health.

R2: Storm of Steel - Every time Ravager damages an enemy hero, its duration is increased by 0.25 seconds and its damage is increases by 0.5%.

Passive: Sudden Death - Damaging an enemy hero with less then 1000 health will instantly kill them. This effect can only occur every 30 seconds. Deep Wounds damage does not proc this effect.

E: Juggernaut - While channeling Heroic Leap become unstoppable.

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