Grommash Hellscream by VectorC3

9 Votes

Grommash Hellscream

By: VectorC3
Last Updated: Nov 26, 2017
Quick Share

Grommash Hellscream

Chieftain of the Warsong Clan

Grommash "Grom" Hellscream was the legendary chieftain of the Warsong clan, a powerful warrior and best friend and chief advisor to Warchief Thrall. He was the first orc who drank the blood of Mannoroth the Destructor, thus binding the Horde to the Burning Legion — and he would eventually pay the ultimate price to free himself and his people from the Blood Curse.



Damage: 4.5\5
Utility: 3\5
Survivability: 3\5
Complexity: 3.5\5

Health: 2,390 (+3.0)
Health Regen: 4.5 (+3.0)
Mana: N\A
Mana Regen: N\A
Attack Speed: 1.2 per second
Attack Damage: 98 (+4.0)

Combat Trait

1
Blood of Mannoroth (Trait: Passive)
Grom gains 2 Chaos for every autoattack he makes and taken. At maximum Chaos, he'll transform himself into his "Corrupted Form" that increases his health by 30% and also empowers all his basic abilities with bonus effects for 5 seconds.

Chaos: 0/200

Chaos: 200/200



- Delay: 0.50 second
- Duration: 5 seconds
- Cooldown: N/A
- Mana: N/A

Primary Abilities

1
Calling Axe (Q)
Grom winds up his axe in a wide circle. Dealing 293 (+4 per lvl) damage.

(Corrupted) - Affected targets now "Bleed" for and additional 40(+6/level) damage over 4 seconds.


- Delay: 0.50 second
- Effect Duration: 4 seconds
- Cooldown: 12 seconds
- Mana: N/A
2
Battle Roar (W)
Grom lets out a battle roar, dealing 85 (+4 per lvl) damage to enemies, and also gain 45% bonus attack damage for 2 seconds.

(Corrupted) - Affected targets is now "Feared" for 0.50 second.

- Effect Duration: 0.50 second
- Cooldown: 8 seconds
- Mana
: N\A
3
Relentless Charge (E)
Grom rapidly charge in a targeted area. Collision with an enemy hero or structure will deal 119(+7/level) damage.

Relentless Charge can be reactivated to stop early.

(Corrupted) - Affected target is now "Stunned" for 1.50 second.

- Effect Duration: 1.50 second
- Cooldown: 10 seconds
- Mana: N/A

Note: It is logically cannot pass through walls.

Heroic Abilities

1
Gorehowl Smash! (R1)
Grom leaps to an enemy hero and strikes a lethal blow, dealing true damage. This damage is increased for each stack of "Chaos" Grom have. If Gorehowl Smash is a killing blow, its cooldown is refreshed for a brief duration.

Chaos:
0/200 - 266 (+4 per level) Initial Damage
50/200 - +20% Damage
75/200 - +50% Damage
100/200 - +75% Damage
150/200 - +100% Damage
175/200 - +150% Damage
200/200 - +200% Damage



- Delay: 0.25 second
- Cooldown: 180 seconds
- Mana: N/A
2
Warsong Battle Cry (R2)
Grom turn himself into Corrupted Form without requiring a maximum amount of chaos, he gain 65% movement speed and becomes "Unstoppable" for 3 seconds.

- Duration: 3 seconds
- Delay: 1 second
- Cooldown: 120 seconds
- Mana: N/A

Other Heroic Ideas

Mak'gora:

Grom and the target enemy hero are forced to attack each other and for 2.50 seconds. Both are cannot be interfered while battling (Both heroes are "Untouchable" during Mak'gora). Neither hero can use abilities. If either hero dies during the duration, the hero winning the duel gains permanent bonus damage.


Iron Star:

Grom unleashes a large weapon of mass destruction across the map that gains damage as it travels. The Iron Star will explode upon colliding with an enemy hero, dealing damage to it and surrounding enemies based on their missing Health.

Talents (WIP)

Skin Ideas (WIP)

Post Script

Hope you guys like my Grom Hellscream concept :D


Feel free to give me some of your feedbacks.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
2
[-]
Mama | December 3, 2017 1:40am
Nice Concept
1
[-]
Grwoodb | November 26, 2017 11:15am
This is amazing! Keep up the good work!
1
[-]
VectorC3 | November 26, 2017 3:16pm
Thanks :D
Loading Comments...
Load More Comments