Gui Montag by Demolij

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Gui Montag

By: Demolij
Last Updated: Oct 23, 2017
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Gui Montag

Omega Firebat

Gui Montag was a Major who served in the Omega Squadron, a group dedicated to working for the Terran Confederacy. When the Sons of Korhal came along and opposed the Confederacy the Omega Squadron were sent to hold them back, and ultimately failed, but Gui Montag and his squad was away from the danger at the time and survived. He ended up being neurally resocialized and ended up serving the Dominion of man as a dangerous Firebat.
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ARMOR: 25
HEALTH: 1933 + 4%lvl
REGEN: 4.05 + 4%lvl
DAMAGE: 98 + 4%lvl
ATTACK SPEED: .81 per second
RANGE: 1.5
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Gui Montag is a short-ranged bruiser who has poor mobility but uses toggled abilities to deal good AoE damage and survive a lot.

Combat Trait

1
Overheat
Taking damage from basic attacks deals 10% of the damage taken back at the attacker. Damage is reflected before armor.

Gui Montag uses no mana, instead he uses a resource called heat that starts at 0 and stacks up to 100. Abilities generate heat, and each heat stack grants .4% increased damage, but every 4 heat removes 1 armor. After 1 second of not generating heat it decays at the rate of 5 per second, and taking damage also removes heat rapidly.

Primary Abilities

1
Flamethrower
2s cooldown - 5 heat per second.

Toggle for basic attacks to deal 50% reduced damage but gain 1 range, 100% increased attack speed, and deal damage to all enemies they hit in a wide line up to 3.5 range away.
2
Vent
2s cooldown - 15 heat per second.

Toggle to gain 15% movement speed and constantly create flames underneath you as you move that last 5 seconds, dealing 38 (+ 4%lvl) damage per second to enemies that stand in it.
3
Blaze
4s cooldown - 20 heat per second.

Toggle to gain 20% lifesteal against heroes and gain 16 (+ 4%lvl) bonus health regen.

Heroic Abilities

1
Juggernaut
30s cooldown

Explode in fiery fury dealing 178 (+ 4%lvl) damage to nearby enemies and gaining 50 heat.

Passive: Overheat damage reflect is increased by 1% for every 10 heat.
2
Inferno
55s cooldown

Gain 60% increased attack damage and disable armor reduction from heat for 10 seconds. Can be reactivated to end early.

Passive: Increase passive heat degeneration by 100%.

Talents

[Level 1]
-Regenerative Steel:

Playstyle

Gui Montag is a bruiser through and through, honestly more like a multiclass if anything. His sustain is remarkable and can be pretty durable, and can also deal a ton of AoE damage if managed well, while being a bad target for autoattackers since they take a lot of damage back. His crowd control isn't very good at all but he's pretty bulky and can function well as an off-tank, and since enemies will be conflicted about focusing you due to your damage reflection it makes thing more interesting. He fits in great as a second warrior to provide more AoE damage, especially against basic attack heavy teams.

Managing your heat is critical, since even though you have a lot of heath if you don't use your abilities properly you will take increased damage, which is a good tactic if you're looking to deal more damage when the enemy can't focus you as much but will destroy you if you get focused and your only mobility is movement speed boosts. Don't worry too much though, becuase if you do get focused your heat will disappear quickly giving you your armor back, which is good if you don't want to die but bad if you want to deal damage. Bear in mind that taking more damage does not increase the damage reflected, and also your effective health pool is still higher than most assassins.

Flamethrower can be nice as a single-target damage tool as well since it increases your basic attack range but it's better used for its AoE cleaving it provides. Blaze is your only source of durability, and although the health regen isn't incredible it's still quite nice to have, and the lifesteal is amazing especially combined with Flamethrower. Vent can cover a large area and can deal a lot of AoE damage so is fantastic for fleeing or chasing, though be careful about using it on conjunction with other abilities unless you're looking to go into critical heat levels. Also do remember that if you're trying to juke enemies you don't want to leave behind a nice trail to follow. Juggernaut is good if you're looking to just deal more damage especially against autoattackers by hitting high heat quickly and with an active damage burst, while Inferno gives minor durability with a strong attack boost and better utility. Both heroics are offensive-based but low-cooldown.

Turning the abilities on and off at important times can let you maintain low heat levels which is a good idea if you're looking to stay alive, because if you're trying to stay alive it's not great to enter the danger zone and just die quicker. Also if fleeing for your life it's a good idea not to have the offensive abilities active for no reason obviously. On the other hand if you're just in a 1v1 then being clever about how you maintain your levels can help a lot, such as holding off on entering critical until they flee in which you can try and burn them down, but be aware that they could turn around and kill you if you're too aggressive. Also if you're in a teamfight then entering critical can sway the fight in your favor by greatly amplifying your damage output, and if the enemy tried hitting you they will take a lot of damage in return. Montag basically has 2 modes; a more durable and more passive low heat state, and a berserk damage dealing mode that's easier to kill.

Counters and Synergies

Works well with:

Notes

I'll be honest, I was inspired to make this because I really wanted a character with thorns. I also have been wanting to make another terran character, so here we are. I'm frankly quite pleased with this because I had next to nothing to work with. Of course I'm never going to be satisfied with him until he's actually released since his design is so volatile, but if you are inspired by it then I did my job. More designs below~

If you want to see more of my designs, here is a list of all the designs I've made.

EDIT 1:

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