Hagatha (Complete) by DakDez17

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Hagatha (Complete)

By: DakDez17
Last Updated: Apr 27, 2019
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Hagatha (Complete)

The Witch

Health: 1400 (+4% per level)
Health Regeneration: 2 (+4% per level)

Mana: 800 (+4% per level)
Mana Regeneration: 3 (+4% per level)

Attack Range: 4 meters
Attack Speed: 0.8 attacks/second
Attack Damage: 78 (+4% per level)

Pros:
Great push/defense potential
Sees through bushes
Great synergy with powerful casters

Cons:
Lack of escapes
Fragile
Need to remain close to enemies
Lack of raw physical damage

Combat Trait

1
Heart of the Witchwood
Passive:
Hagatha freely sees through bushes within her field of vision and deals additional 15% of her attack damage as spell damage to the target.

Active:
Cooldown: 16 seconds
Mana: 25
After 0.25 seconds delay roots all enemies in bushes for 0.75 seconds.

Primary Abilities

1
Witch's Curse
Cooldown: 4 seconds
Mana: 20

Curse all enemies in 5 meters range around Hagatha, dealing 45 (+4% per level) damage per stack over 5 seconds. Cursed enemies have their spell armor reduced by 5 and movement speed reduced by 5%. This effect stacks up to 3 times and the duration is refreshed with new stacks.
2
Wrath of the Witchwood
Cooldown: 13 seconds
Mana: 60

Next attack's damage is converted into spell damage and hits all enemies within 2.5 meters range around the target and summons a Witchwood Ent for each minion killed. Ents die after 6 seconds of not being within 5 meters from Hagatha, but their damage and health are reduced by 25% while near her. This ability deals 200% more damage to minions.

Ent Stats:
Attack Damage: 22 (+4% per level)
Attack Speed: 1.22 attacks/second
Health: 600 (+4% per level)
Movement Speed: 90%
3
Overgrowth
Cooldown: 10 seconds
Mana: 55

Vines start to rapidly overgrow a 5 meters cone rooting all enemies hit for 6 seconds, including structures, and dealing 35 (+4% per level) damage per stack of "Witch's Curse" on them over the duration. Enemy heroes are rooted only for 1 second. Witchwood Ents move at 150% speed while on vines. Rooted enemies are unable to move or attack, but can still use their abilities.

Heroic Abilities

1
Amalgamate
Cooldown: 60 seconds
Mana: 140

The spell sends out a wave, which travels 8 meters in the targeted direction, constantly growing and consuming all minions, catapults, non-boss mercenaries and Witchwood Ents in the targeted area. After 0.5 seconds an Amalgamation is created at the end of the wave. Amalgamaton has 66% health and 33% damage of units consumed and lasts 30 seconds. Amalgamation deals 150% damage to structures and 50% to heroes and travels down the closest lane. Cooldown starts after Amalgamation dies.
2
Keeper of the Bog
Cooldown: 120 seconds
Mana: 180

Channel for 4 seconds to summon Groddo The Bogwarden, who lives for 60 seconds. Groddo channels his powers into 10 meters area around him, creating a deadly bog, which slows all enemies in it by 15%. Any minion that dies in the bog spawns a Witchwood Ent. The bog also acts as bushes and increases movement speed of Witchwood Ents in it to 150%.
Groddo's Stats:
Health: 1800 (+4% per level)

Level 1 Talents:

1) Ritual Dagger (Passive): Hagatha becomes melee, gaining 35% bonus damage and 20% bonus attack speed. Her attacks reduce cooldown of basic abilities by 0.3 seconds and "Wrath of the Witchwood" now deals damage in a wide cone.

2) Curse of Forgetfullness (Q): "Witch's Curse" increases ability cooldowns of affected heroes by 8% per stack.

3) Nature's Wrath (W): Increases splash radius by 15% and damage dealt by empowered attack by 30%.

4) Angry Trees (W): Increases attack speed of Witchwood Ents by 15% and they're now affected by "Heart of the Witchwood" passive effect.

Level 4 Talents:

1) Gustave (Active): Cooldown: 16 seconds
Creates a pond at the targeted location. After 1 second Gustave will appear from it dealing 150 damage to all enemies nearby.

Repeatable Quest: Each minion killed by Gustave increases damage he deals by 1.

Quest: Each hero killed by Gustave increases damage he deals by 10, up to maximum of 100.

Reward: After killing 10 enemy heroes, Gustave will also apply "Witch's Curse" on enemies hit.

2) Bloodthirsty Dagger (Ritual Dagger): Hagatha heals for 12% of any damage she deals.

3) Draining Vines (E): "Overgrowth" refreshes the duration of "Witch's Curse" and restores 12 (+4% per level) health for each stack on enemies hit. Enemy heroes hit restore 400% more health.

4) Grasp of the Witchwood (E): Increases range by 2 meters and applies 2 stacks of "Witch's Curse" on enemies hit.

Level 7 Talents:

1) Cragtorn's Essence (E): "Overgrowth" turns affected area into bushes for 6 seconds.

Passive: Hagatha gains 20 armor while in bushes.

2) Gnarlroot's Essence (Trait): Spawns a Witchwood Ent from up to 3 bushes within Hagatha field of vision when used.

3) Witch's Hex (Q): Each stack reduces healing unit receives by 5%. Reduction is increased to 8% per stack, while affected units are in bushes.

4) Enchanted Marks (Trait): Enemies that enter bushes within Hagatha's field of vision are revealed for 4 seconds.

Passive: Witchwood Ents deal 100% damage to enemies in bushes.

Level 10 Talents:

1) Amalgamate (R1): Description above

2) Keeper of the Bog (R2): Description above

Level 13 Talents:

1) Witchwood's Claim (Q): Auto-attacks against debuffed heroes extend duration of debuff by 1 second, up to 5 seconds maximum. "Wrath of the Witchwood" will extend duration on all enemies hit.

2) Curse Bombs (W): Whenever Witchwood Ent dies within 6 meters from Hagatha, "Witch's Curse" triggers on its place.

3) Heavy Curses (Ritual Dagger): Auto-attacks deal additional damage to heroes under the effect of "Witch's Curse" equal to 3% of their maximum health and have their range increased by 1 meter.

4) Hungering Trees (W): Witchwood Ents gain 50% lifesteal and have their duration refreshed and increased by 0.5 seconds whenever a minion dies nearby.

Level 16 Talents:

1) Sacrificial Pact (Ritual Dagger; Active): Cooldown: 20 seconds
Kills all friendly minions within 2 meters area around Hagatha and reduces current cooldowns by 1 second for each minion killed. Also increases damage dealt by next "Wrath of the Witchwood" by 5% for each minion killed, up to maximum of 200%. This ability is also affected by its cooldown reduction.

1) Poison Ivy (Active): Cooldown: 30 seconds
Deals 10% of target's maximum health as damage over 6 seconds. Damage dealt is increased by 200% while the target is in bushes and entering bushes under this effect will root the target for 1.5 seconds.

3) Bewitch (Trait): Whenever a Witchwood Ent is spawned Hagatha gains 5% bonus spelldamage for 4 seconds. This bonus stacks up to 100% bonus and is refreshed with new stacks.

4) Sprouting Evil (W): Increases health of Witchwood Ents by 33%. When Hagatha collects regeneration globes she summons 2 Witchwood Ents.

Level 20 Talents:

1) Experiment C3 (R1): "Amalgamate" also damages enemy heroes, dealing 10% of their maximum health. The damage dealt also goes as a bonus to Amalgamation's health and 10% of the damage dealt as a bonus to its attack. (These numbers are added in the amount reduced by the scallings)

Passive: Increases health scaling to 80% and damage to 40%.

2) Witch's Bulwark (R2): The bog deals 14 (+4% per level) damage each second to all enemies in it. Groddo now follows Hagatha at 40% movement speed. While Groddo is alive Hagatha gains a stackable shield with 90(+4% per level) durability each second. The shield is destroyed when Groddo dies.

Passeve: Groddo gains 60 armor.

3) Hagatha's Curse (Q): Up to 4 closest to Hagatha Witchwood Ents also cast "Witch's Curse" in the area around them and maximum amount of stacks is increased to 5.

4) Splinters (W): Witchwood Ents split upon death, summoning 3 Splinters with 20% of the dying Ent's stats, which last for 8 seconds.

A Rework, wow!

So yeah I came back for a short time.

"Wrath of the Witchwood" splash range increased ffrom 1.5 to 2.5 meters.

"Amalgamate" turned into a slowly-moving expanding skillshot and "Experiment C3" had its scaling reduced and duration prolonging removed in exchange for health based damage to enemy heroes, which also affects the Amalgamation.

"Keeper of the Bog" reworked:
Channel time reduced from 6 to 4 seconds
Groddo is now stationary and creates a bog, which slows enemies in it, acts as bushes (Hagatha sees through ANY kinds of bushes) and spawns Witchwood Ents when minions die.
"The Bog" talent replaced with "Witch's Bulwark", which is a stupidly strong protection for Hagatha and a lil' periodic damage to all enemies within the bog.

"Draining Vines" talent no longer removes ammo from towers since they don't have it.

"Curse Bombs" talent now procs only if the Ent was close to Hagatha.

"Blood Grove" talent replaced with "Bewitch", which increases spell damage whenever a Witchwood Ent is spawned.

"Splinters" talent now procs only once for each Ent and it spawns 3 Splinters with reduced stats.

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Nortin (2) | May 4, 2018 11:30am
I quite like this concept (and it would go nicely with the Monster Hunter concepts I'm working on), but there's a couple of suggestions I have.

First, I feel like the base kit is lacking in direct damage. As far as I can tell the only source of damage is the Ents spawned by Wrath of the Witchwood, which definitely doesn't feel like enough (even summoner heroes like Azmodan and Gazlowe have significant direct damage in the kit). I'd suggest maybe adding a small damage over time to Witch's Curse baseline, and maybe also have Wrath of the Witchwood increase the damage of its special attack baseline (and maybe convert it to spell damage, to synergize with Witch's Curse). As a final note on this, I'm not clear on what exactly "Entangling" on Overgrowth does. Is it just a Root, does it also disable attacks (since it affects structures), and does it deal damage or not? The specifics should be elaborated on.

On another note, I think it's too difficult to spawn Ents in the base kit. The only way is to kill minions with a small area of effect on a basic attack with Wrath of the Witchwood, which seems kind of difficult. Adding more damage to it would help with this, but I might also consider having it spawn an Ent for each enemy it hits.

Just a final note that isn't really a criticism, but Hagatha's hero power in Hearthstone basically has her minions empowering her spells. I think it might be good to have some effect somewhere that powers up based on friendly lane minions and Witchwood Ents besides consuming them for Amalgamate or Sacrificial Pact. Again, this isn't really necessary but I think it'd be nice thematically. And on the note of final notes the hero editor is a bit messed up and defaults the category to a Blizzard Assassin every time you edit it, so you might want to correct that back to a Specialist.

Overall, this concept is very interesting and I like the theme of a sustained fighting summoner with high awareness. I look forward to seeing where the concept goes in the future. (And sorry about the wall of text, I usually end up saying way too much :P)
1
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DakDez17 | May 4, 2018 9:34pm
Well, I now that you mention it, I originally made her specialist, dunno when it turned assassin. About lack of damage, I believe you're right so I'll add some damage source. Entangle is simple root, should have just wrote "rooting", my bad. And about her HS passive, I totally forgot about it, though I've beaten her yesterday, I'll add it soon to.
1
[-]
Nortin (2) | May 5, 2018 6:17pm
With these changes, the concept is looking really solid. I do have a couple more comments, though.

First, the Gustave talent looks nice but it might be hard to build up to full potential considering how late Hagatha gets it. I'd consider making it easier to stack up, or making it a little weaker and swapping its position with Poison Ivy (that talent looks strong enough to be Tier 6, maybe with a little buff). And another minor note on talents, the numbers on Draining Vines feel weak unless it hits a fully stacked minion wave, which is really unlikely. Maybe increase its base value some, and have it multiply on heroes so it can compete with the other talents in the tier.

Another suggestion, since Hagatha has a lot of synergy with bushes, it might be interesting to add in a talent the ability to make Overgrowth spawn a temporary bush. This could make for some combos with Poison Ivy and Heart of the Witchwood to super Root somebody who commits too much to fighting Hagatha.

Lastly, while the heroics both look nice and match Hagatha thematically, they both look like they'll serve the exact same purpose of just pushing a lane. Even though they feel unique when you get down to specifics, they have the same overall role in gameplay and that makes the heroic choice feel less impactful. Since Groddo already has some Slowing effects, it might be good to tune him more toward disabling heroes than pushing lanes, since Amalgamate already does that very nicely.

This concept is looking really nice and I like all of the changes you've made so far, keep up the good work! And also it's back to Assassin again :P Right now there's a bug on the site that does that every time you enter edit mode, so make sure to watch out for that unless Hagatha's going through a role change.
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