Hammond by Wersus

6 Votes

Hammond

By: Wersus
Last Updated: Apr 18, 2019
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Hammond

Wrecking Ball Pilot

Hammond, piloting Wrecking Ball rolls across the battlefield, using his arsenal of weapons and his mech’s powerful body to crush his enemies.Any Suggestion or Criticism is Welcome.

Stats

Health: 2000
Health Regeneration: 5 per Second
Attack Damage: 20
Attack Speed: 5 per Second

Combat Trait

1
Wrecking Ball
Active

Manually Transform from Quadruped and Rolling Ball.
While Quadruped, Hammond's Armor is Increased by 15.
While Rolling Ball, Hammond cannot Basic Attack and his Movement Speed is Increased by 15%.

Primary Abilities

1
Accelerate
Active
Cooldown: 5 Seconds


Instantly Transform into Rolling Ball, Launch your Self on a chosen Direction and Increase your Movement Speed by 200% decaying over 2 Seconds. During this time, Hammond Deals 160 ( +4% per Level) Damage to all Enemies on his way, slightly Knocking them Back and avoiding Unit Collision. Cannot Deal Damage to same Enemy more than once per use.
2
Adaptive Shield
Active
Cooldown: 20 Seconds


Instantly Transform into Quadruped and Gain 300 ( +4% per Level) Health Shield and Additional 150 ( +4% per Level) Health Shield for Every Enemy Hero nearby. Shields can last for up to 5 Seconds.
3
Grappling Claw
Active
Cooldown: 5 Seconds


Instantly Transform into Rolling Ball and Attach to an Impassable Terrain or Ally Building. While Attached, Hammond's Movement is limited to Circular Motion around the Center of Grappling Claw's Attachment Point. Hammond can use his [Q]Accelerate to alongside of its other benefits, Additionally make him go trough Impassable Terrain or Buildings and to make him Spin Around Attachment Point on Huge Speed. Hammond can adjust Radius of the Circle by his Movement and he can choose the direction of the Spin with his [Q]Accelerate.

Heroic Abilities

1
Minefield
Active
Cooldown: 100 Seconds


Randomly Deploy 15 Floating Mines in a Huge Area around you. Mines have 150 ( +4% per Level) Health and they are Immune to Area Damage. If an Enemy comes near the Mines they Explode, Dealing 300 ( +4% per Level) Area Damage and slightly Knocking them Back Enemies hit. Mines last for up to 20 Seconds.
2
Piledriver
Active
Cooldown: 25 Seconds


Instantly Transform into Rolling Ball and Jump to a nearby chosen Location, falling after 1 Second to Deal 200 ( +4% per Level) Damage to Enemies Hit and to Stun them for 1 Second.

Special Mount

1
Roll
Passive

Hammond cannot use Mounts but he Moves 15% Faster while in Rolling Ball Mode.

Talents

Level 1

[Z]Rolling Out-
While in Rolling Ball, Hammond's Movement Speed is Increased to 25% if he wasn't in Combat for atleast 5 Seconds.

[Q]Advance-
Increase [Q]Accelerate's Movement Speed Bonus by 25% per Enemy Hero Hit.

[W]Additional Coating-
Quest: Collect Regeneration Globes.
Reward: Each one Increases the Initial Shield Amount by 5 Health.

Level 4

[Q]Run Over-
Increase [Q]Accelerate's Damage to non-Heroes by 200%.

[W]Friendship Power-
Hammond now Additionally Gains 50 ( +4% per Level) Health Shield for Every Ally Hero nearby.

[E]Extended Grapple-
Increase the Range and Spinning Radius of [E]Grappling Claw by 25%.

Level 7

[Q]Initial Momentum-
Increase [Q]Accelerate's Damage withing first 0.5 Seconds by 50%.

[Passive]Quad Cannons-
Increases Basic Attack Damage by 50% if you are Basic Attacking the same Enemy for 5 Seconds. Effect is lost after 5 Seconds or when you Basic Attack another Enemy.

[Passive]Unstoppable Ball-
Rolling Ball is Unstoppable during the first 0.5 Seconds of its Activation.

Level 10

[R]Minefield-
Randomly Deploy 15 Floating Mines in a Huge Area around you. Mines have 150 ( +4% per Level) Health and they are Immune to Area Damage. If an Enemy comes near the Mines they Explode, Dealing 300 ( +4% per Level) Area Damage and slightly Knocking them Back Enemies hit. Mines last for up to 20 Seconds. Cooldown is 100 Seconds.

[R]Piledriver-
Instantly Transform into Rolling Ball and Jump to a nearby chosen Location, falling after 1 Second to Deal 200 ( +4% per Level) Damage to Enemies Hit and to Stun them for 1 Second. Cooldown is 25 Seconds.

Level 13

[Passive]Soaking Mech-
Increase Healing Received by 15% while in Quadruped.

[W]Hibernating Shield-
[W]Adaptive Shield Restores Health equal to 50% of its Shield at the end of its Duration.

[E]Evasive Movement-
Gain 25 Armor while Spinning with [E]Grappling Claw.

Level 16

[Q]High Impact-
[Q]Accelerate now Stuns first Enemy hit for 1 Second.

[W]Explosive Shield-
[W]Adaptive Shield now Deals Area Damage Around you, equal to 50% of the Total Shield Amount Gained with [W]Adaptive Shield when it gets Broken or when it Expires.

[E]Centripetal Force-
Increase your Damage by 50% while you are Spinning for more than 5 Seconds with [E]Grappling Claw.

Level 20

[R]Death Zone-
[R]Minefield now Deploys 20 Floating Mines and their Health and Damage are Increased by 50%.

[R]Smack Down-
[R]Piledriver now also Decreases the Damage Dealt and Healing Received of Enemies hit by 25% for 5 Seconds.

[Passive]Wrecking Time-
Using Basic or Heroic Abilities Reduces the Cooldown other Basic or Heroic Abilities by 2 Seconds.

[Passive]Move Away-
Hammond now slightly Knock Backs Enemies while Moving in Rolling Ball.

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