Hammond by EssexTom

0 Votes
Rating Pending

Hammond

By: EssexTom
Created: Sep 28, 2018
Quick Share

Hammond

The Wrecking Ball

Your Hero Description

Combat Trait

1
Bounce
Causes Hammond to bounce up into the air for 1 seconds, becoming untargetable. If used while moving, Bounce will cause Hammond to move forwards for 1 second of move speed and allowing him to pass over terrain.

Only usable whilst Roll is active.

12 second cooldown

Primary Abilities

1
Quad Cannons
Fire at a rapid rate in the direction of the cursor, dealing damage in two straight lines over 3 seconds. Minions and mercenaries take double damage.

7 second cooldown
2
Adaptive Shield
Hammond gains a shield equal to 1/4 of his current health. Additionally, he gains another application of this shield for every nearby enemy hero. The shield lasts for 6 seconds.

14 second cooldown
3
Piledrive
Slams down towards the ground, dealing damage to all nearby enemies, knocking them back then stunning them for 1.5 seconds. Disables Roll.

Only usable whilst in the air due to Bounce.

8 second cooldown

Secondary Abilities

1
Grappling Claw
First cast: Launch out a grappling claw in the direction of the cursor. If it comes into contact with a structure or terrain, Hammond becomes attached to whatever he hit. Moving will cause Hammond to swing in that direction. Moving in the same direction for more than a second will cause Hammond to gain up to +60% bonus movement speed and deal damage and knockback enemies he comes into contact with.

Second cast: Releases the claw, allowing Hammond to move freely again. If Hammond gained any bonus movement speed whilst grappled, he maintains it for 1 second and moves forwards at the time of release.

5 second cooldown
2 second cooldown if claw missed

Heroic Abilities

1
Minefield
Deploys 15 mines in a circular area around Hammond. When an enemy comes into contact with one, it explodes, dealing damage and knocking nearby enemies back.

50 second cooldown
2
Nulli-field
Emits a force field that expands out quickly in a large area. As it travels, it destroys all enemy projectiles.

60 seconds cooldown

Special Mount

1
Roll
Transforms into ball, gaining +15% bonus movement speed and new abilities. When moving in a straight direction, movement bonus increases to +45% over 5 seconds.

Taking damage does not cancel this effect.
Cannot basic attack whilst this effect is active.
Reactivate to remove this effect.

0.5 second cast time
3 second cooldown

Your Chapter Title

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved