Hamuul by TyrannicalTRex

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Hamuul

By: TyrannicalTRex
Last Updated: Jul 13, 2017
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Hamuul

Archdruid of the Tauren

After the Third War, Hamuul Runetotem sought out the Archdruid Malfurion and asked to be trained in druidism. Not long after, Hamuul Runetotem joined the Cenarion Circle and quickly rose trough the ranks, becoming an archdruid himself. Now he resides in Thunder Bluff, where he acts as an adviser to the tauren chieftain Baine, while training young druids. But he can certainly fight, should the need arise.

Health: 1342 (+4% per level) Health Regen: 4.3 (+4% per level)
Mana: 500 (+4% per level) Mana Regen: 3 (+4% per level)
Attack Damage: 72 (+4% per level) Attack Range: 1.3
Movement Speed: 100% Attack Speed: 1.5

Combat Trait

1
Bear Form
Cooldown: 5 seconds (Begins on cancel)
Shapeshift into a bear, gaining a new set of abilities, increasing your maximum health by 55% and gaining 10 Armor, reducing damage you take by 10%. The act of shapeshifting makes you immune to Polymorph effects and cancels roots and slows.

Primary Abilities

1
Lunar Strike
Cooldown: 3 seconds
10 Mana
Range: 8 Area of Effect: 2 x 2
After 0.5 seconds, call down a strike of lunar energy, dealing 136 (+4% per level) damage to all enemies in the area. Usable while in Bear Form.
2
Seed Burst
Cooldown: 8 seconds
15 Mana
Range: 6
Seeds burst out of the target's body, dealing 86 (+4% per level) damage to them and slowing their movement speed by 60% for 3 seconds, after 1.25 seconds, all enemies in a 2 area around them are affected as well.
3
Healing Touch
Cooldown: 10 seconds
45 Mana
After a 2 second cast, restore 20% of your maximum Health.

Secondary Abilities

1
Swipe
Cooldown: 4 seconds
10 Mana
Requires Bear Form
Swipe savagely, dealing 193 (+4% per level) damage to all enemies in a 1 range around you. Replaces Seed Burst.
2
Trampling Slam
Cooldown: 6 seconds
20 Mana
Range (Charge Length): 5
Requires Bear Form
Charge in a direction, stopping only if you hit impassable terrain or an enemy hero. Hitting terrain will stun you for 0.2 seconds. If you hit an enemy hero, you will deal 132 (+4% per level) damage to the hero you stopped at, stunning them for 0.5 seconds. You will deal 234 (+4% per level) damage to any enemies you may have trampled. Replaces Healing Touch.

Heroic Abilities

1
Barkskin
Cooldown: 60 seconds
80 Mana
Requires Bear Form
Increase your Armor by 30, reducing damage you take by 30% for 10 seconds.
2
Earthmother's Resilience
Cooldown: 100 seconds
80 Mana
Harness the strength of the earth to shield your allies from harm, causing allied Heroes within a 5 range of you to absorb all damage they receive over the next 3 seconds. Usable while in Bear Form.

Tier 1 (Level 1) Talents


Thick Hide: Passive: Gain 6 additional Armor while in Bear Form


Galactic Guardian (Q): !Quest: Damage 10 Heroes with Moonfire. !Reward: Increased Moonfire damage by 20% and damage is dealt over 15 seconds instead.


Thrash (E2): Swipe deals an additional 10% of its damage over 5 seconds.

Tier 2 (Level 4) Talents


Unyielding Fury (W): Trampling Slam no longer stops if you hit impassable terrain, instead passing through it.


Cripple (E2): Swipe slows the movement speed of all enemies hit by 70% for 6 seconds.


Stampeding Roar:
Active: Cooldown: 120 seconds
Let loose a wild roar, increasing the movement speed of all allied Heroes within 5 range by 60% for 8 seconds.

Tier 3 (Level 7) Talents


Bursting Vines (W): Seed Burst roots all enemies affected for 3 seconds.


Dragging Paw (E2): Swipe will pull all enemies hit closer to you.

Tier 5 (Level 13) Talents


Crescent Burn (Q): Moonfire hits a second time after 1.2 seconds.


Step and Trample (W2): Trampling Slam travels 1.6 range further and increases your movement speed by 30% for 5 seconds after you stop.


Guardian of the Woods (E): Healing Touch becomes usable while in Bear Form and no longer requires casting, but its cooldown is increased by 15 seconds.


Disabler (E2): Swipe slows the Basic Attack speed of all enemy Heroes it hits by 75% for 4 seconds.

Tier 6 (Level 16) Talents


Soul of the Forest (E): Healing Touch restores an additional 30% of your maximum health over 5 seconds.


Crush and Crumble (W2): Trampling Slam deals 10% increased damage to the first Hero it hits and stuns them for 1 additional second.


Nocturnal Guardian (Q): Moonfire grants a 20 second shield equal to the amount of damage it deals.

Tier 7 (Level 20) Talents


Ironfur (R1): Barkskin increases your armor by an additional 5 and can store 2 charges. Its effect can stack.


An'she's Protection (R2): Earthmother's Resilience causes allied Heroes to reflect the damage they take back at their attackers.


Incapacitating Roar:
Active: Cooldown: 20 seconds
Let loose a deafening roar, incapacitating enemy Heroes within a 3 range of you, causing them to wander disoriented for 3 seconds. Damage will break the effect.


Storm Shield
Active: Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

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