Hanzo by Porco

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Hanzo

By: Porco
Last Updated: Jul 10, 2026
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Hanzo

Hard Rework

This rework attempt to make hanzo's gameplay feel more like a bowman.

Main rework is his new passive ability : special arrow, that make all his skills directly launched from storm bow. (So, storm bow cooldown and damages have been reduced). More "string a bow" feeling in my opinion.
Scatter arrow now allways splits.
More sonic arrow talents.
Dragon strike upgrade reworked (former one is now a new level 20 talent that affects both heroic abilities)
Many talents move an reworked to give more build variety.

STATISTICS
HEALTH 1,323
MANA 500
ATK SPEED 0.66
DAMAGE 188

Combat Trait

1
Natural Agility
Cooldown: 25 seconds seconds
Jump over unpathable terrain or Structures
2
Special arrows
Activate a special arrow to empower your next storm bow.

As long as the special arrow is not shot, activate abilities to change or cancel your active special arrow.
Cooldowns begins once special arrow is shot.

Primary Abilities

1
Storm Bow
CD : 3s , mana : 20

Activate to charge an arrow. Storm Bow's range increases the longer it is Channeled, from 0 to 15 (1.25 seconds to reach maximum)
deals 100 damages to the first enemy hero hit
stormbow deals 100% more damages if no spécial arrow is activated
2
Scatter arrow
CD : 8s

-special arrow-
Hit an enemy hero, wall or structure splits the shot into 5 arrow shards that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.
If arrow doesn't hit anything, it split at the end of its travel.
3
Sonic arrow
CD: 20 s

-Special arrow-
increase range by 50% and make it pass through non heroics.
Hit and ennemy hero grants vision in a large area around him for 8 seconds. Enemies inside the aera are revealed for 1 second.
If Sonic Arrow doesn't hit any ennemy hero, vision aera is created at the end of path.

Heroic Abilities

1
Dragon strike
CD : 65s

-Special arrow-
Upon hit or at end of path, stormbow summon a pair of Spirit Dragons which travel forward, dealing 85 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage. If no enemy is hit.
2
Dragon's arrow
CD : 65s

-Special arrow-
storm bow Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 260 and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 390 and the Stun duration to 2 seconds.
Channel storm bow reduces the empower aeras instead of increasing range

Level 1 - quest

Target Practice
Quest: Hit every enemy Hero with Storm Bow without special arrow.
Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.
Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100% if no special arrow is activated
Simple Geometry
Quest: Hit a Hero with multiple arrow shards from the same Scatter. Each arrow shard hit after the second grants additional progress.
Reward: After 20 times Scatter Arrow creates 2 additional shards.
Reward: After 40 times, increase arrow shards travel distance by 20% and they can ricochet one more time
Redemption
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 24. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks.
Reward: At 12 Redemption, gain 50% Attack Speed.
Reward: at 24 Redemption, basic attacks decrease scatter arrow and sonic arrow cooldown by 1 second

Level 4 - depush

Explosive Arrows
Storm Bow deals 50% of its damage around the first enemy hit
Serrated Arrows
Storm bow and arrow shards pierces though first enemy hit and deals 100% more damage to Minions, Mercenaries, and Monsters.
Ignore All Distractions
Basic Attacks instantly kill Minions and increase Basic Attack range by 2 for 3 seconds.

Level 7 - misc

The Dragon Hungers
Hitting a Hero with Storm Bow when no special arrows is active grants 5% Spell Power for 10 seconds, stacking up to 20%.
Reach storm bow maximum range is 25% faster
Never Outmatched
Basic Attacks against heroes revealed by sonic arrow generates 3 arrow shards
Spy arrow
Increase sonic arrow duration by 3 seconds, increase its radius by 25%, and increase its reveal time to 3 seconds.

Level 13 - mobility

Fleet of Foot
Hitting a Hero with Storm Bow grants 5% Movement Speed for 6 seconds, up to 30%.
Mounted Archery
Upon mounting, gain 20% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Sonic wave
Enemies in the aera of sonic arrow are slowed by 15%.

Level 16 - damages

Flawless Technique
Hitting Heroes with Storm Bow increases damage of next Basic Attack within 5 seconds by 20%.
Basic Attacks against Heroes increase damage of Storm Bow within 5 seconds by 20%.
Giant Slayer
Enemy Heroes hit by Arrow shards and Basic Attacks take a bonus 1.5% of their maximum Health as damage.
Bullseye
Increase Sonic Arrow's damages by 50%. Heroes hit by Sonic Arrow are Stunned for 1 second.
Enemies revealed by sonic arrow have -10 armor

Level 20 - storm

The Dragon Awakens
Activate dragon strike also increase next storm bow's maximum range by 100%. Increases dragons width by 50% and travel distance by 100%.
Play of the Game
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots a basic attack to each target hit by the impact. Hanzo is Unstoppable during Play of the Game.
Perfect Agility
Natural Agility gains a 2nd charge
Hit enemies with storm bow decrease natural agility cooldown by 7 seconds
heroic arrows
Hitting a Hero with Storm Bow, Arrow shards, or Basic Attacks reduces the cooldown of heroic ability by 4 seconds.

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