Harth Stonebrew by Who_You_Expect

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Harth Stonebrew

By: Who_You_Expect
Last Updated: Sep 23, 2016
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Harth Stonebrew

The Innkeeper

"Welcome to my inn!"

I've been thinking about this one for a while, and I've finally thought of how to represent something important about Hearthstone: Deck Building. Unfortunately, no legendaries here, for the sake of future heroes. All of that said; Harth is a very unique Specialist, who has no basic attack and comes into battle with.. Preparation, shall we say.(Especially when you take Preparation(Which isn't actually listed.).). Numbers might be a bit wack but that's what feedback is for, right?

This might be a little.. Ridiculous and complex.
Fair Warning - This Concept involves decent amounts of RNG. I'm sorry.
There are only 50 cards displayed for sanity's sake. There could/probably would be more.


Rough Level 1 Stats
Health - ~1750
Basic Attack - N/A

Combat Trait

1
[D] - Hearthstone: Heroes of Warcraft
... Active?
Unlike other heroes, you don't have Talents. You instead start the game with a deck of 30 Cards, which you build before it even starts; Yes, you pick your cards before you even queue up. Unlike in normal Hearthstone, however, your deck consists of a very select number of each rarity, and card type, this being ~20 Common, ~8 Rare, and ~2 Epic, with ~16 Minions, ~2 Weapons and ~12 Spells. You can, of course, have up to 2 of the same card in your deck if you so choose.

Of course, keeping in theme with bringing a Hearthstone experience, Harth does not use mana; Instead he uses Mana Crystals, which only start generating after the match starts, and he can store up to 10. These regenerate every ~3-4 seconds, and are spent when playing cards.

Speaking of Cards; Harth starts with a hand of 4, and you draw a card every 8 seconds(After the match fully starts). Cards will not draw when your hand is full. This will be RNG based, but the RNG narrows down as you draw more cards. Your deck resets every time you play the last card, which also draws you 4 cards for free. You can hold up to 10 cards; [Q][W][E][R] and the [1]-[6].

Rarity determines how they scale; Common at 4%, Rare at 4.5%, and Epic at 5%.

Primary Abilities

1
Grim Patron (Rare)
"A fight? Count me in!"
When played, summons a Grim Patron with ~150 health which deals ~30 damage a swing with an attack speed of ~1.2. Whenever this minion takes non-heroic damage and survives, summon a full-health version of this minion. This effect can occur infinitely. Costs ~6 Mana Crystals.
2
Stormwind Champion (Common)
"Behold the armies of Stormwind!"
When played, summons a Stormwind Champion with ~400 health which deals ~50 damage with an attack speed of ~1.0. While alive, nearby allied minions(including ones summoned by Harth) have ~20% increased health and damage. Costs ~6 Mana Crystals.
3
Frostwolf Warlord (Common)
"The Frostwolf stand ready!"
When played, summons a Frostwolf Warlord with ~300 health which deals ~30 damage an attack with an attack speed of ~1.1. For every minion that belongs to you that is currently alive, the Frostwolf Warlord gains 10% attack and health. Costs ~6 Mana Crystals.
4
Venture Co. Mercenary (Common)
"Y-y-you gotta be kiddin' me!"
When played, summons a Venture Co. Mercenary with ~500 health and which deals ~60 damage an attack with an attack speed of ~1.3. While alive, your minions cost ~2 more Mana Crystals. Costs ~5 Mana Crystals.
5
Tauren Warrior (Common)
"May my ancestors watch over me."
When played, summons a Tauren Warrior with ~300 health which deals ~40 damage an attack with an attack speed of ~0.8. Enrage: Deals ~100% more damage. Taunt. Costs ~4 Mana Crystals.
6
Mountain Giant (Epic)
-Grumbling Noises-
When played, summons a Mountain Giant with ~600 health that deals ~120 damage an attack, with an attack speed of ~0.9. The cost of this card is reduced by 1 for every other card in your hand. Costs ~14 Mana Crystals.
7
Scaled Nightmare (Epic)
-Roaring-
When played, summons a Scaled Nightmare with ~500 health that deals ~20 damage an attack with an attack speed of ~1.0. For every ~5 seconds this minion stays alive, double its attack. Costs ~6 Mana Crystals.
8
Jungle Moonkin (Rare)
-Roaring/Cawing?-
When played, summons a Jungle Moonkin with ~300 health and deals ~40 damage an attack with an attack speed of ~1.3. This Minion is ranged. All nearby heroes gain ~5% ability power while this minion is alive. Costs ~4 Mana Crystals.
9
Druid of the Claw (Common)
"Where shall I strike?"
When played, summons a Druid of the Claw with ~350 health and dealing ~30 damage an attack with an attack speed of ~1.2. When played, offers you the choice between (A - Cat Form): Charge; or (B - Bear Form): 50% increased health and Taunt. Costs ~5 Mana Crystals.
10
Fiery Bat (Common)
-Screeching-
When played, summons a Fiery Bat with ~80 health that deals ~50 damage an attack with an attack speed of ~1.1. When it's killed, it deals ~50 damage to the closest enemy, prioritizing any heroes in range. Costs ~2 Mana Crystals.
11
Sorcerer's Apprentice (Common)
"Someday I'll be just like you!"
When played, summons a Sorcerer's Apprentice with ~220 health that deals ~40 damage an attack, with an attack speed of ~1.0. This Minion is ranged. While this minion is alive, Spell Cards you have cost ~1 less Mana Crystal. Costs ~3 Mana Crystals.
12
Shielded Minibot (Common)
"Shield up! Red Alert!"
When played, summons a Shielded Minibot with ~250 health that deals ~40 damage an attack with an attack speed of ~1.3. Divine Shield. Costs ~3 Mana Crystals.
13
Northshire Cleric (Common)
"Is someone injured?"
When played, summons a Northshire Cleric with ~250 health and no attack. Whenever one of your minions is healed nearby this minion, you draw a card. This minion follows the closest minion that you own. Costs ~1 Mana Crystal.
14
Defias Ringleader (Common)
"This is our town, Scrub." "Yeah, beat it!"
When played, summons a Defias Ringleader with ~150 health and a basic attack that deals ~30 damage an attack with an attack speed of ~1.2. Combo: Summons a Defias Bandit with ~70 health and the same basic attack. Costs ~2 Mana Crytals.
15
Dust Devil (Common)
-Angry Wind Noise-
When played, summons a Dust Devil with ~50 health and a basic attack that deals ~40 damage with an attack speed of ~2.2. Costs ~2 Mana Crystals.
16
Floating Watcher (Common)
"I see everything."
When played, summons a Floating Watcher with ~300 health and a basic attack that deals ~30 damage, with an attack speed of ~1.3. This minion is ranged. Whenever your hero takes damage, this minion gains 5% more health and attack damage, stacking indefinitely. Costs ~5 Mana Crystals.
17
Imp Gang Boss (Common)
"GAH! Stop yelling!"
When played, summons an Imp Gang Boss with ~200 health and a basic attack that deals ~40 damage with an attack speed of ~1.2. When this minion takes damage, it summons an Imp with ~50 health and a basic attack that deals ~10 damage with an attack speed of ~1.5. Costs ~5 Mana Crystals.
18
Kor'kron Elite (Common)
"For the Warchief!"
When played, summons a Kor'kron Elite with ~150 health and a basic attack that deals ~60 damage an attack with an attack speed of ~1.1. Charge. Costs ~4 Mana Crystals.
19
Blackwing Corrupter (Common)
"I wield the power of Blackwing."
When played, summons a Blackwing Corrupter with ~300 health, that has a basic attack that deals ~50 damage with an attack speed of ~1.2. This Minion is ranged. When played, if you are holding a Dragon, this card deals ~180 damage to the closest enemy hero, or minion if there are no nearby heroes. Costs ~5 Mana Crystals.
20
North Sea Kraken (Common)
-Roaring-
When played, summons a North Sea Kraken with ~500 health, that has a basic attack that deals ~100 damage with an attack speed of ~0.8. When played, this minion deals ~240 damage instantly to the closest enemy. Costs ~8 Mana Crystals.
21
Ravenholdt Assassin (Rare)
"I hear you got a problem."
When played, summons a Ravenholdt Assassin with ~250 health, that has a basic attack that deals ~120 damage with an attack speed of ~1.0. Stealth. Costs ~7 Mana Crystals.
22
Ancient Shade (Rare)
"Ah, ancient curse."
When played, summons an Ancient Shade with ~350 health, with a basic attack that deals ~80 damage with an attack speed of ~1.2. When played, shuffles an 'Ancient Curse' card into your deck, which deals ~300 damage to you instantly when drawn, and draws you another card(Since that one doesn't enter your hand). Costs ~4 Mana Crystals.
23
Sludge Belcher (Rare)
"Tummy feel funny."
When played, summons a Sludge Belcher with ~350 health, and a basic attack that deals ~40 damage with an attack speed of ~1.0. Taunt. When this minion dies, summons a Slime with ~150 health and a basic attack that deals ~15 damage with an attack speed of ~1.0. Costs ~5 Mana Crystals.
24
Twilight Drake (Rare)
-Roaring-
When played, summons a Twilight Drake with ~200 health, and a basic attack that deals ~30 damage with an attack speed of ~1.1. When played, this minion gains ~10% increased health for every other card in your hand. Costs ~4 Mana Crystals.
25
Midnight Drake (Rare)
-Roaring-
When played, summons a Twilight Drake with ~250 health, and a basic attack that deals ~30 damage with an attack speed of ~1.2. When played, this minion gains ~5% increased damage for every other card in your hand. Costs ~4 Mana Crystals.
26
Tree of Life (Epic)
Seems counterproductive?
Heal all nearby minions and non-boss mercenaries to full health and heroes for 25% of their maximum health instantly. Costs ~7 Mana Crystals.
27
Embrace the Shadow (Rare)
Your life is now Null & Void
For the next ~10 seconds, all healing effects you have instead deal damage; Ones that can only target allies now only target enemies. Costs ~3 Mana Crystals. [Was Epic In Hearthstone Oh Well]
28
Moonglade Portal (Rare)
Now you're thinking with portals.
Heal target ally for ~340 health. Summon a random Druid minion. Costs ~5 Mana Crystals.
29
Explosive Trap (Common)
I'll never tell.
Secret: Triggers when you are attacked. Deals ~260 damage to all nearby enemies when triggered. Costs ~3 Mana Crystals.
30
Quick Shot (Common)
Harth shot first.
Deals ~240 damage to target enemy instantly. Draws a card if your hand is empty. Costs ~2 Mana Crystals.
31
Ice Block (Epic)
I don't care if it's already an ability.
Secret: Trigger when you take lethal damage. Negates the lethal damage and causes you to become Invulnerable for ~1.5 seconds afterwards. Costs ~3 Mana Crystals
32
Ice Lance (Common)
Ice Cold.
Fire a skillshot that roots the first hero it hits for ~1.5 seconds. If the hero is already rooted, instead deals ~300 damage to them. Costs ~2 Mana Crystals.
33
Shatter (Common)
I've got nothin'.
Instantly deal ~260 damage to a rooted enemy. Costs ~1 Mana Crystal.
34
Eye for an Eye (Common)
Retribution.
Secret: Triggers when you take damage. Instantly damage the hero that damaged you for however much damage they dealt to you. Costs ~3 Mana Crystals.
35
Anyfin Can Happen (Rare)
Mrgl Mrgl Retribution.
Summons the last 7 murlocs that died this game. Costs ~10 Mana Crystals. [Don't have any murlocs listed but there would be some.]
36
Holy Fire (Rare)
Discipline's Fire.
Deal ~250 damage to target enemy and restore that much health to your hero. Costs ~5 Mana Crystals.
37
Flash Heal (Common)
But... I'm a specialist.
Instantly heal target ally for ~360 health. Costs ~3 Mana Crystals.
38
Gang Up (Common)
Because you needed more of that card.
Target a minion you played. Shuffle ~3 copies into your deck. Costs ~4 Mana Crystals.
39
Shiv (Common)
The world could always use new Shivers. Wait..
Damage target enemy for ~140 damage. Draw a card. Costs ~2 Mana Crystals.
40
Bloodlust (Common)
If I'm a dwarf, shouldn't this be Heroism?
Grant all nearby minions that you summoned ~50% increased damage for ~5 seconds. Costs ~6 Mana Crystals.
41
Ancestral Spirit (Rare)
FOR KHAZ MODAN!
Target minion you summoned is resummoned when it dies. Costs ~3 Mana Crystals.
42
Power Overwhelming (Common)
Also known as "Turn into Archon".
Grant target minion 100% more health and attack damage for ~10 seconds, at which point it dies. Horribly. Costs ~3 Mana Crystals.
43
Forbidden Ritual (Rare)
I've seen enough to know where this is going.
Spend all of your Mana Crystals, and summon a Tentacle with ~50 health and a basic attack that deals ~15 damage with an attack speed of ~1.3.
44
Heroic Strike (Common)
If I was a Horde Character, would this be Blood Strike?
Give yourself an attack with ~60 damage with an attack speed of ~1.3 for ~5 seconds. If you're holding a weapon, instead give that weapon ~30% more damage for ~5 seconds. Costs ~3 Mana Crystals.
45
Charge (Common)
Charge Forward! Oh wait, that card was nerfed.
Give target minion ~20% more damage and Charge. Costs ~3 Mana Crystals.
46
Sword of Justice (Epic)
"JUSTICE!"
This weapon has ~6 uses. It allows Harth to attack with an attack speed of ~1.0, dealing ~60 damage a swing. When you play a minion with the Sword of Justice equipped, you buff that minions' attack and health by ~10%, expending one use of the Sword. Costs ~4 Mana Crystals.
47
Eaglehorn Bow (Rare)
"I hunt alone."
This weapon has ~3 uses. It allows Harth to attack from a distance with an attack speed of ~0.8, dealing ~80 damage a shot. Whenever one of your secrets is triggered, this bow gains ~2 uses. Costs ~4 Mana Crystals.
48
Assassin's Blade (Common)
"Here we go."
This weapon has ~8 uses. It allows Harth to attack with an attack speed of ~1.2, dealing ~95 damage a swing. Costs ~3 Mana Crystals.
49
Spirit Claws (Common)
"For Doomhammer!"
This weapon has ~6 uses. It allows Harth to attack with an attack speed of ~1.4, dealing ~45 damage a swing. While you have increased ability power, this card has ~100% more damage. Costs ~2 Mana Crystals.
50
King's Defender (Rare)
"Lok'tar Ogar!"
This weapon has ~4 uses. It allows Harth to attack with an attack speed of ~1.3, dealing ~80 damage a swing. This weapon gains ~3 uses if you have a Taunt minion nearby when you play it. Costs ~3 Mana Crystals.

Special Mount

1
Hearthsteed
This should come as the mount with Harth's release.

Keywords

Charge
Minion moves ~25% faster and prioritizes heroes.

Taunt
Minion automatically takes all damage for nearby allies.

Enrage
After taking ~33% of their life in damage, _____.

Stealth
Minion is stealthed until it attacks and prioritizes heroes.

Combo
When played within 5 seconds of playing another card, _____.

Divine Shield
Negates the first source of Heroic Damage the minion would take.

Secret
Displays as a white (?) over your head. Trigger when the specified effect occurs. Can only have 1 of a specific secret up at once. Can have up to 5 secrets.

Skins

Nothin'.

Quotes

Nothin'.

Changelog

8/27-29/2016
Grueling work to actually make every card currently listed.

8/29/2016
Uploaded.

8/30/2016
Remembered to give Power Overwhelming a mana cost(3) and gave Charge its name.

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1
[-]
hawkray (22) | August 29, 2016 4:31pm
I bow at the work put into listing 50 cards and cropping so much artwork as well as modding them so they fit the game.
Awesome!
1
[-]
Who_You_Expect (2) | August 29, 2016 4:39pm
I didn't even crop the images, actually. Not very good with editing pictures.
It's at times like this, though, where I wish I knew Photoshop, so I could try and make the UI's appearance.

Thank you for the support. (^_^)
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