Tick-Tock: Cooldown of EMP Bomb is reduced by 2 seconds and cast time by 0.25 seconds.
Electromagnetic Overload: EMP Bomb dormant period is reduced by 1 second.
Fuse Extension: Adds a 5th bomb to Explosive Wire.
HIT THE GAS!: Helix and Hobart become Unstoppable and immune to dismount for 1.5 seconds after using Roadrager Choppa!.
Hacker: Disable can be used on enemy gates, allowing ally Heroes to pass through them. The effect persists for 2 seconds after canceling Disable.
Sabotage: Increase damage reduction of Disable by an additional 10%.
Effective Demolition: Reduce Mana cost of Disable from 8 per second to 5 per second.
Goblin Greed: Increases experience gain from destroyed structures by 40%.
Special Delivery: Quest (!): Damage 20 Heroes with Bombs Away. Reward: Reduce Mana cost of Bombs Away to 40 Mana. Quest (!): Damage 30 Heroes with Bombs Away. Reward: Reduce Cooldown of Bombs Away by 1 second. Quest (!): Damage 40 Heroes with Bombs Away. Reward: Increase damage of Bombs Away by 100.
Bouncy Bombs: Bombs Away now bounces a short distance if no target is damaged.
Cluck Cluck Boom: Reduce cooldown of Boom Chicken by 5 seconds.
Firecrackers: Stepping onto Explosive Wire empowers Helix' next basic attack to deal bonus 60 (+4% per level) damage. This effect has a 5 second cooldown.
Rocket Boots.
Clockwerk Armor.
Amplifier.
Offensive Matrix: Quest (!): Chase and damage 5 enemy Heroes with Boom Chicken. Reward: Boom Chicken now jumps to its target when triggered.
Nesting Season: Boom Chicken can no longer be triggered into chase by nearby enemy heroes. Instead, it lays an egg. The egg explodes 1.5 seconds after the chicken does, dealing 50% of Boom Chicken damage.
Electrostatic Discharge: Deal 70 (+4% per level) damage to whoever attacks a dormant EMP Bomb.
Teamwork: Allows both Helix and Hobart to use Disable on the same structure (stacking the effect).
Lunatics: Dizazta Team now grants 15% bonus move speed. Helix and Hobart no longer give experience to the enemy team upon death. Those freaking lunatics, they are just not worth it...
Bombardment: Damaging the same Hero with Bombs Away puts a debuff on that Hero, increasing damage taken from Bombs Away by 5%. Stacks 3 times. Stacks last for 7 seconds. Switching targets removes stacks from the previous target.
It's a trap!: Explosive Wire becomes invisible after 1 second of being cast.
Barbed Wire: Increases the slow amount of Explosive Wire from 40 to 60%.
Shockwave: Heroes affected by EMP Bombs explosion are silenced for 1.5 seconds.
Rocket Propulsion: Reduce Mana cost of Rocket Boots to 30 Mana, cooldown to 40 seconds and adds global range.
Titanium Plating: Further increase Health by 10%, Health Regeneration by 0.5 and Attack damage by 10%. In addition, reduce duration of crowd control effects by 50%.
Antenna: Increases range of explosions by 20% and damage by 10%.
Short Fuse: Activate: Refresh cooldowns of both Helix' and Hobarts Basic Abilities. Cooldown: 120 seconds.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments