Helix Blackfuse (WIP) by BoopityBop

0 Votes
Rating Pending

Helix Blackfuse (WIP)

By: BoopityBop
Last Updated: May 29, 2015
Quick Share

Helix Blackfuse (WIP)

The Seigecrafter

Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism and ruthlessness to satisfy Garrosh Hellscream in his search for the engineer of the True Horde. A mercenary at heart, Blackfuse's love for his creations has forever linked his fate with that of his patron and Warchief.

Blackfuse is a versatile specialist focused on fast, strategic pushes rather than slowly grinding down enemy structures. His damage is high against stationary targets, but he lacks the control to utilize it properly against enemy heroes (although it does lend him a fairly potent counterpush). Blackfuse's secondary abilities, however, compliment his kit and along him to be incredibly threatening for a short time.
Assembly Line, Blackfuse's trait, allows you to gain weapons, which are strong one-time use secondary abilities. However, these weapons will only spawn at the allied structures he augments into Assembly Lines, meaning that Blackfuse must gear up in advance before heading out into a tough battle.

STATISTICS
HEALTH 770 (+170)
REGEN 1.6054 (+0.355)
MANA 500 (+10)
REGEN 3 (+0.098)
ATK SPEED 1.25 PER SECOND
DAMAGE 37 (+9)

Combat Trait

1
Assembly Line
Cooldown: 180 seconds

Blackfuse converts an allied structure into an assembly line. The structure behaves as it normally would, but will additionally generate a random weapon every 30 seconds. Blackfuse can channel on the assembly line to equip the weapon, granting him a new active skill. These skills can only be used once, after which the weapon is lost. Has a 180 second cooldown. 

Primary Abilities

1
Launch Sawblade
Mana: 80 
Cooldown: 12 seconds

Launch a sawblade to target location, knocking aside and dealing 60 (+15 per level) damage to targets hit along the way. The sawblade will remain at the target location dealing 60 (+8 per level) damage each second in the area for 8 seconds. Has a 12 second cooldown.
2
Electrostatic Charge
Mana: 20 
Cooldown: 4 seconds

Unleashes a pulse of electricity at melee range on a single target, dealing 50 (+15 per level) damage. Targets recently damaged by Electrostatic Charge take 50% more damage from the skill for 6 seconds, stacking up to 3 times. Has a 4 second cooldown.
3
Energized Defensive Matrix
Mana: 80 
Cooldown: 20 seconds

Reduces damage taken by 90% for 2 seconds. Has a 20 second cooldown.

Secondary Abilities

1
Crawler Mine
Mana: 50 
Cooldown: 5 seconds

Summon a Crawler Mine with health that will chase target player, exploding for 120 (+30 per level) damage on contact with any enemy unit. Has a 5 second cooldown.
2
Electromagnet
Mana: 50 
Cooldown: 5 seconds

Deal 10 (+8 per level) damage in a large area around Blackfuse and draw all damaged enemies slighty towards Blackfuse each second for seconds. Stationary sawblades within the area will travel to Blackfuse and disappear, knocking aside and dealing 60 (+15 per level) damage to targets hit along the way. Has a 5 second cooldown.
3
Laser Turret
Mana: 50 
Cooldown: 5 seconds

Channel a laser beam for up to 5 seconds at target location dealing 60 (+18 per level) damage each second. Targeting a new location will drag the laser towards it slowly, leaving a trail of fire that lasts for 5 seconds and deals 90 (+27 per level) damage each second in the area. Has a 5 second cooldown.
4
Shockwave Missile
Mana: 50 
Cooldown: 5 seconds

Fire a destructible missile at target location that deals
65 (+20 per level) damage and remains in the ground for 12 seconds. After 4 seconds, the missile will release flurry of missiles out of the ground around its location, dealing damage and stunning targets hit for 1 second. This effect occurs again after 4 more seconds in a ring around the first area, and again 4 seconds after that in a larger ring. Has a 5 second cooldown.

Heroic Abilities

1
Overcharge
Mana: 50 
Cooldown: 20 seconds

Focus energy into an equipped weapon, causing Blackfuse's next weapon ability to be augmented:

Overcharged Crawler Mine: Summon an Overcharged Crawler Mine with that will chase target player, exploding for 120 (+30 per level) damage on contact with any enemy unit. If the Overcharged Crawler Mine is destroyed by damage, 2 Crawler Mines will spawn at the location it was destroyed and target the closest enemy.

Overcharged Electromagnet: Deal 10 (+8 per level) damage in a large area around Blackfuse and draw all damaged enemies slighty towards Blackfuse each second for 5 seconds. Stationary sawblades within the area will travel to Blackfuse and disappear, knocking aside and dealing 60 (+15 per level) damage to targets hit along the way. The cooldown of Launch Sawblade is then reset.

Overcharged Laser Turret: Fire a laser beam at target location dealing 60 (+18 per level) damage. The laser will damage a circular area and two larger circles around it over 5 seconds, leaving a trail of fire that lasts for 5 seconds and deals 90 (+27 per level) damage each second in the area.

Overcharged Shockwave Missile: Fire a destructible missile with at target location that deals 65 (+20 per level) damage and remains in the ground until it is killed. After 4 seconds, the missile will release flurry of missiles out of the ground around its location, dealing damage and stunning targets hit for 1 second. The effect occurs again after 4 more seconds in a ring around the first area, and again 4 seconds after that in a larger ring before repeating.

Has a 20 second cooldown.
2
Iron Juggernaut
Mana: 100 
Cooldown: 80 seconds

Summon Blackfuse's greatest invention, the Iron Juggernaut, which deals 70 (+12 per level) damage each basic attack and deals 300% damage to minions and structures. While the Iron Juggernaut is alive, reactivate this ability to control the Iron Juggernaut. Has an 80 second cooldown.

Special Mount

1
Death from Above
Cooldown: 30 seconds

Fly into the air, gaining 30% Movement Speed and becoming able to move through walls and units for 5 seconds. Blackfuse is slowed by 30% and takes 20% increased damage for 5 seconds after landing. Has a 30 second cooldown.

Tier 1


Tier 2


Tier 3
Protective Frenzy: Energized Defensive Matrix also increases attack speed by 200% for 2 seconds.

Tier 4
Overcharge: Focus energy into an equipped weapon, causing Blackfuse's next weapon ability to be augmented.
Iron Juggernaut: Summon Blackfuse's greatest invention, the Iron Juggernaut, which has health and deals damage and 200% damage to minions and structures.

Tier 5
Excess Energy: The duration of Energized Defensive Matrix is increased by 1 second for each weapon Blackfuse has equipped.
Reactive Armor: Energized Defensive Matrix will automatically activate when you fall below 15% health. This effect has a separate 45 second cooldown.

Tier 6


Tier 7
Hypercharge: For the next 10 seconds, all of Blackfuse's secondary abilities are augmented. 

I'm the Juggernaut: The Iron Juggernaut will mimic Blackfuse's secondary abilities.

Skins

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved