Hellbat (WIP 60%) by beargeist

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Hellbat (WIP 60%)

By: beargeist
Last Updated: Feb 25, 2017
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Hellbat (WIP 60%)

Short range, light warrior

HP: 2000
Armor: 20

Combat Trait

1
Auto attack - flame thrower
Basic attacks have a short ranged cone shaped hit box (similar to Heart of the Swarm)
Capable of hitting 3 large targets at the end of its cone.

Dps: 92
Atk/Sec: 0.77
Range: melee 3
2
Blue Flame (D)
Cooldown: 30s
Cost: 70 mana
  duration 8s

Basic attacks and Infernal Pre-Igniter deal additional damage to light units. 
For every 1% less max HP the target has then the Hellbat, Deal an additional 1.25% damage, Up to 35% (1440 hp).

Primary Abilities

1
(Q)
Cooldown: 8 seconds, 2 charges
Cost: 35 mana
duration 3s, short cast range
   
2
Infernal Pre-Igniter (W)
Cooldown: 10 seconds, starts after duration
Cost: 45 mana 
    Duration 3.5s
Reactivate (W) to select new target, can move and use all other abilities while channeling.

A constant/narrowed stream of flame, that overrides auto attack and provides greater range.
Dealing 0(+4%) ability damage to anything in its path. 

stuns do not break channel, functions like Tychus (Q) overkill
Flame continues past targets in close proximity, resembling starcraft's hellion attack 
3
Raise Guard (E)
Cooldown: 2s, starts from deactivation
Cost: 25 mana
Raise Guard Cannot be used under 50% health.
Reaching 35% health will break his stance
Stuns, roots and silences will not break his stance


After a very short delay, the Hellbat plants his shields in the ground becoming more resilient, but also locking his movement speed down to a 25% pivot.

Gain 30 additional Armor
as long as Hellbat is taking heroic dmg in raised guard, the cooldown charge rate of infernal pre-igniter is increased by 50%

No transformation delay from disengage

Heroic Abilities

1
(R1)
2

Special Mount

1
Hellion transformation (Z)
Cooldown: 5 seconds, starts upon entering Hellbat mode
Cost: 10 mana
Can use basic abilities. Has no auto attack function

+25% movement speed
Lose your 20 Base armor
Basic abilities recharge 30% slower while in hellion.

Slight transform delay from and to Hellbat
no basic attack delay when transforming to hellbat, but makes you immobile

Pressing (E) will enter guard with only the one delay

Description and features

a durable warrior with skill, good AoE damage and great disengage, can punish low HP pool characters who are out of position. creative/utility chase and poke.

Talents

T1
biosteel - raise guard health regen 200% + regen master
scout - scouting drone and 50% faster hellion transformation


T2
hot iron - caltrops damage ramps up 75% a second

T3
blue flame - duration by 2.5s
blue flame - damage return as health
raise guard - backdraft;

New Talents

Raised guard (E) - Taking ability damage in RG decreases cooldown of ignite



T1
Ranger (Z/active) - Gain 1 charge of Scouting drone. Hellion Transforms 50% faster

Backdraft (E) - A small Aoe pull (johanna) is triggered upon entering Raise Guard, can only activate once every 8 seconds

Mana/ utility (passive)



T2
Optimized Incinerator (W) - Infernal Pre-Igniter always has Blue Flame
_____
Raised guard (E) - Taking ability damage in RG decreases cooldown



T3
Vehicle Specialist (Z) - Hellion Retains Bat's Armor and Basic abilities recharge. Transformation Cooldown is reduced by 1s

Juggernaut (E) - Raised Guard's stance can be used regardless of current Health, and can no longer be broken.



T5
Bathed in flames (D) - 75% damage dealt by Blue flame is return as health.

Greek Fire (D) - Blue flame attacks deals an additional 125(+4%) dmg over 4s.

Bio steel (passive)



T6

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