Hogger by beboptimusprime

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By: beboptimusprime
Last Updated: Aug 16, 2017
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The Scourge of Elwynn

Hogger is a Chieftain of the Gnolls living in Elwynn Forest, and is sometimes called "The Scourge of Elwynn" (no affiliation with the actual Scourge). Hogger has a reputation as a particularly dangerous foe, primarily due to him being one of the first elite mobs a human character will run into in WoW. Thus, new players will sometimes, ignorant of what the gold dragon portrait indicates, horribly underestimate him and get themselves killed rather quickly by engaging him.

I wanted to capture that feeling of Hogger as an Elite Enemy encountered by a new player, and play into the properties of an Elite Mob as much as his ability to lead Gnolls (as seen in Hearthstone). As such, I built him as an off-tank who is exceptionally strong in small engagements. Essentially, Hogger is very difficult to kill solo, so you need to bring a party. As such, he's very strong in the solo lane and many of his talents accentuate this strength further. As far as his role in teamfights, his durability diminishes in 5v5s, so while he can't solo-tank he can off-tank, and based on talents provide either lots of summons and spread sustain damage, or utility in locking down a single target.

Combat Trait

Elite Champion
Hogger is more dangerous than he appears, and may catch the unawares by surprise - it pays to bring a friend to take him down! Hogger has a passive 40 Armor. Each Hero that damages him reduces that Armor by 10 for 6 seconds. Repeated attacks from the same source reset the recharge timer for that chunk of armor, but do not remove new stacks. Hogger's Armor cannot be reduced below 10 in this fashion.

(Author's Note: To simplify this, basically, 1 hero attacking Hogger will keep his armor at 30, 2 at 20, 3 at 10. He's very tanky in small skirmishes, and less so in full teamfights.)

Primary Abilities

Gnoll Bodyguards
As Chieftain of the Gnolls, Hogger summons assistance to help him in his battles. Up to 2 Gnolls can be summoned at once, and appear from bushes within cast range (1 bush = 1 Gnoll, 2 = 2 Gnoll). Gnolls prioritize Hogger's attack target. Cast range is large (slightly smaller than vision range). Gnolls last indefinitely (until destroyed). But only 4 Gnolls may be active at once.

Cooldown: 10 Seconds
Mana Cost: 30 Mana

Gnoll Bodyguard:

Health: 400
DPS: 60
Melee Range
Rushing Charge
Hogger's gains a 20% Movement Speed bonus for 4 seconds. During this time he can move through units.

His first Auto-Attack after using this ability will deal 10% Increased Damage.

Cooldown: 14 Seconds
Mana Cost: 40 Mana
Vicious Slice
Hogger strikes a target in melee range, dealing 2% of the target's health in damage, and causing them to bleed for an additional 3% over 3 seconds.

Cooldown: 8 seconds
Mana Cost: 30 mana

Secondary Abilities

No Hurt Hogger!
Reset Armor provided by Elite Champion and prevent it from decreasing for 4 seconds.

Heroic Abilities

Hogger charges forward a short distance, stunning the first hero he hits for 2 seconds and himself for .5 seconds. Deals 125 damage.

Cooldown: 20 seconds
Mana Cost: 50 mana
Chieftain's Call
Hogger summons a group of six Gnoll Archers, who last 12 seconds or until destroyed. Gnoll Archers prioritize heroes.

Cooldown: 60 seconds
Mana Cost: 60 mana

Gnoll Archers:

Health: 300
DPS: 80
Attack at Tychus Range


Level 1:

Good Eats (Quest):

Passive: Hogger gets 25% more healing from Globes.

After collecting 15 Globes, Hogger gains a permanent 3 Health Per Second of Regen.

After collecting 30 Globes, Hogger gains an additional 200 Health.

What's Yours is Hogger's:

50% of Gnoll Bodyguards' Damage is returned to Hogger as healing.


Hogger Heals for 50% of the damage from Vicious Slice. This bonus is Doubled when the ability is used on an Enemy Hero.

Level 4:

Lesser Scourges:

Whenever Hogger uses Rushing Charge its effects are granted to all active Gnoll Bodyguards.

Slice and Dice:

Vicious Slice
slows the target by 10% for the duration of its bleed effect.

Delaying the Inevitable:

Hogger's trait stacks now last 1 second before being removed by an enemy attack.

Level 7:

Chieftain's Favor:

Gnoll Bodyguards radiate damage in a small AOE around them. (20 per second each).

Rush to the Head:

When Rushing Charge ends Hogger stuns himself and all enemy heroes in a small AOE for .25 seconds.

Sadistic Strike:

Hogger deals 10% increased Auto-Attack damage to targets effected by Vicious Strike.

Level 10:


Chieftain's Call

Level 13:


While Rushing Charge is active, Hogger evades Auto-Attacks.

Magic Training:

Gnoll Bodyguards
reduce Ability Power of targets they attack by 5%. This bonus stacks up to 30%.

Help Hogger!:

Healing from Allies is increased by 10% on Hogger.

Level 16:

Gnolls on a Roll:

Gnoll Bodyguard
cooldown is reduced by 2 seconds, and the maximum number summoned at once is increased to 6.

Pierce Armor:

Vicious Strike reduces the armor of its target by 25.

Hogger's Revenge:

Whenever a hero reduces Hogger's Armor, they take 5% of their health in Damage.

Level 20:

Thick Skull:

Remove Headbutt's Self-Stun, increase it's damage to 200.

Epic Mob:

For the duration of Chieftain's Call, all summoned Gnolls gain Hogger's current trait armor bonus.

No Hurt Hogger!:

Gain the Secondary Ability, No Hurt Hogger!

Scourge of Elwyn:

Each time one of Hogger's Bodyguards is killed, he is healed 5% of his life and his next Auto-Attack deals 10% increased damage.

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