Hybrid Destroyer by beargeist

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Hybrid Destroyer

By: beargeist
Last Updated: Aug 24, 2018
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Hybrid Destroyer

Ranged hybrid support

HP: 1900

Atk/spd: 0.75
ranged 4.5
bounce range 3.25
DPS: 70 (x3)
Basic attacks bounce twice (3 hits) prioritizing heroes. cannot bounce back to a target previously hit, will bounce to the closest eligible target (but always prioritizes heroes.)

Quick bounces, much faster then chain lightning.
When an enemy is hit by a basic attack they will glow for up to 0.35s, the basic attack can jump at any point, but will always wait the full 0.35s if no enemy hero is in range.

Combat Trait

1
Auxiliary Focus
For every Basic attack chained between heroes, lower your basic ability cooldowns by 0.75s and lower the cost of your next basic ability by 10 mana up to 50 mana.
2
Auxiliary chain (D)
Cooldown: 20s

Marking a target with Auxiliary chain reduces their ability spell power by 20% for 4s.
Hitting an enemy hero with Auxiliary focus, from a previously marked target spreads the mark. The hybrid's basic attacks deal 15% additional damage to effected targets.

previously marked = it can't spread from someone who was just marked by that bounce. chaining the effect to a target who is already marked reapplys the duration.

Primary Abilities

1
Preserver's Aegis (Q)
Cooldown: 8s
Cost: 50 mana
self cast

400 hp shields decaying over 2.5s. heals 1hp for every 2 pts of shield decay
2
Temporary focus (W)
Cooldown: 8s
Cost: 50 mana

Your next basic attack is reset with a 0.25s delay and can bounce to heroic targets previously hit. If Auxiliary focus is used in this way (bounces back), both targets take damage equal to 5% of their max health over 3s
3
Fission wounds (E)
Cooldown: 16s
Cost: 75 mana
range 5

For 4s you absorb 50% of the damage dealt to a targeted ally's HP pool at 50% reduction. The target must stay within casting range for you to absorb damage, moving out of range does not permanently break the effect.

Secondary Abilities

1
Auxiliary coil (1)
Cooldown 16s
duration 4s, 2 charges per node.

after a 0.5s delay create a node of energy on the ground that acts as a heroic target for your Basic attack (only targetable by the destroyer).

If a basic attack hits the auxiliary coil it adds one more bounce to that chain, and after 0.5s the coil fires a new (fully talented) basic attack chain.

A charge will only be expended if a target is still in range after the 0.5s attack delay.
an Auxiliary coil marked with Auxiliary chain can spread the effect, a coil hit by temporary focus will copy the effect.

Heroic Abilities

1
Subsistence (R1)
Cooldown: 40 seconds
Cost: 80 mana
   
Target an allied hero, surrounding them in energy that explodes after 2.5s or upon death. The explosion only hits enemy heroes, dividing 400 dmg among all targets hit. The explosion deals bonus damage, equal to the percentage of life your targeted ally lost from heroic sources, up to 100%.

divides means, when hitting one enemy they take all 400 damage, hitting two enemies each takes 200 dmg.
2
Force Feedback (R2)
Cooldown: 22 seconds, Auxiliary focus reduces cooldown by 0.75s
no cost
range 5.5

Destroy 20% of an enemy hero's current mana pool, and deals 20 damage over 4s for every 1% of the targets maximum mana that was destroyed.

500/500 = 100 destroyed = 20% = 400 dmg
250/500 = 50 destroyed = 10% = 200 dmg

Design & mechanics

Role
A sustain pocket control, utility brawler; designed to breakup melee and punish drawn out fights. Answer to double tank and double support comps

Talents

T1
Gathering threat (trait) - If Auxiliary Focus triggers a second time (or more - coil) in one attack, it deals 160% bonus damage. Also increases the potential attack delay on the basic atttack bounce to 0.5s

Twilight strain (trait) - If Auxiliary Focus triggers a second time in one attack, cooldown and mana cost reduction bonus is doubled

Tempest (trait) - Auxiliary focus also reduces the cooldown of Auxiliary Chain & Coil.


T2
Cooperative mindset (E) - Increases fission range by 20%. gain 20% movement speed for 1s whenever you take damage from fission.

Umbra string (W) - focus attacks slow enemies by movement speed by 15% for 0.75s. If focus attack bounces back, the effect and duration is tripled.

Accessory to the void (D) - Increases ability power reduction by 5% and increases the duration by 1s.


T3
Shear armor (W) - Each enemy hit by Temporary focus has their physical armor reduced by 10 for 3s. stacking up to 20 (bounce back/coil)

Star forged (1) - Has an additional charge per node

Vitalic emission (Q) - the nearest allied hero (range 4) receives healing from your shield decay. while fission is active, that target gains priority(+fission range) and receives 50% bonus healing.


T4
Subsistence (R1)
Force Feedback (R2)


T5
Harbringer (D) - Increases Auxiliary chain's basic attack bonus to 30%

Xel'nagan gifts (R) - your heroic ability deals an additional 240 flat damage over 4s to targets effected by Auxiliary chain and refreshes its duration.

Magnetic charge (1) - When Coil's first basic attack charge bounces, it pulls enemies(displacement) towards to the location they were hit from. note: bounces first then pulls, so the pull location is from the bounce location and not where the target ends up. if the target doesn't bounce the attack they don't get pulled


T6
Purity of form (Q) - Shield strength is increased by 8% for every enemy hero that is carrying auxiliary chain, up to 40%. bonus shielding does not decay into life pool

Dark Order (D) - targets effected by auxiliary chain also suffer 20% de-amplified healing.



T7
Dominator (R1) - Reduces cooldown by 15s, if only 1 target is hit the cooldown reduction is doubled.

Permeate minds (R2) - Increases cooldown reduction from trait to 1.25s, and deals 50% of the previous casts damage as bonus damage. (Bonus damage does carry over/ flat talent does.

Prophetic Cycle (E) - fission can be recast on a second target. after the first duration, the original target takes your place and absorbs damage from the next target for another 4s.
Note: once flipped the original target receives range/speed from lv4 talent. Your shield with lv 7 heal talent, will heal the next target.

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