Hyperion by Porco

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Hyperion

By: Porco
Last Updated: Jun 3, 2026
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Hyperion

Bodyguard mecha

Hyperion is a bodygard from the mecha universe.
He protects his allies with his protection beam that redirect damages on him.
His trait allow him to eat an ally hero, preventing any damahes on him. (See it like stiche's gorge but for allies)
His electric harpoon ability gives him small damages, waveclear and mobilty
Autorepair grants a good sustain.
Many talents are "drone" talents, giving passive buffs when above 50% health.
Heroic replace his machinegun by an heavy weapon.

Statistics
Health : 2,280
Mana : 490
Atk Speed : 1.00 - range
Damage : 85

Combat Trait

1
bodyguard
cooldown : 60 seconds

Consume an allied Hero, trapping him for 4 seconds. The trapped Hero cannot move or act and doesn't take damage from other sources.
Reactivate to end effect.

Primary Abilities

1
electric harpoon
CD :12s , Mana : 40 , long range

send a harpoon at target location, dealing 120 damages to enemies on path. harpoon sticks on the ground for 3 seconds.
an electric cable is linked from the harpon to hyperion, dealing 25 damages every 0.5 seconds to enemies in contact (+50% damages to non heroic).
hold to quickly move hyperion toward the harpoon location (200% usual move speed)
2
protection beam
CD : 12s , mana : 50 , long range

create a link between hyperion and targeted allied hero for 2 seconds
while the link is active, hyperion gain 50 armor and all damages dealt to linked hero are dealt to hyperion instaed,
3
autorepair
Cd : 16 mana : 70

hyperion channels to regenerate 15% of maximum health over 2 seconds.
if channel ends, heal hyperion for 10% of his maximum hp and half of mana cost is refund.

Heroic Abilities

1
Minigun mg 610
CD : 60s , mana : 70

Deal 850 damage to the target and 425 damage to nearby targets over 4 seconds. Reactivate to select a new target. Can move while channeling.
(Kind of big tychus overkill, with 100% more aera)

Passive effect : increase attack speed by 100%.
2
Sniper rifle MK7247
CD : 60s , mana : 50

Assume a sniping position, gaining the ability to fire one heavy round with unlimited range after a minimum of 1,5 seconds delay..
Round collide with enemy Structures in their path.
Deals 650 damages to first enemy hero hit.
Hyperion is unable to move while active.
(Kind ana's eye of horus)

Passive effect : increase basic attack damages by 100%.

level 1 - self tankyness

citadel
decrease autoreparation channel time by 0.5 seconds
quest : collect 20 regen globes to increase autorepation channel heals up to 20% of hyperion's maximum hp.
guard armor
increase protection beam's armor up to 75
Protection drone
grants 30 physical armor while above 50% health

level 4 - misc

Bodysavior
decrease bodyguard cooldown by 20 seconds
retribution beam
Protection beam can now target enemies. If it does, target suffers 25% of damages dealt to hyperion for its duration.
assistant drone
cooldowns to runs 15% faster while above 50% health.

level 7 - damages

electic spear
increase electric harpoon's initial damages by 100% and its range by 30%
energy harpoon
increase electric harpoon's duration by one second and decrease its cooldown by 1 second
gunner drone
Deal 35 damages per second to nearest enemy while above 50% health

level 13 - mobility and control

electric winch
increase electric harpoon move speed when hold up to 300% of usual.
hit enemies with this special move slow them by 20% for 3 seconds
escape beam
protection beam grant's hyperion and its target unstopable for 1 seconds
speed drone
increase move speed by 15% while above 50% health.

level 16 - protection

safe place
ally trapped by bodyguard is healed by 7% of his maximum hp every second
life protector
increase protection beam duration by one second, and decrease its cooldown by one second
shield drone
Grants 15 spell armor to hyperion and nearby allies while above 50% hp.

level 20 - storm

Anti riot canon
Increase minigun MG610 duration by 1 second and grants unstopable while active.
Turbopenetrator round
Sniper rifle MK7247 shot now pierce though everything.
Its damages are reduced by 20% for every hero or structure it passes though.
advanced reparation system
autoreparation doesn't need to be channeled anymore
ejection device
When hyperion dies, his pilot is ejected out after 0.5 seconds and can move and not be damaged..
After a 10 seconds delay, Call a new hyperion.
This effect has a 100 seconds cooldown.
If an ally is trapped in hyperion when he dies, this ally gains 50 armor for 3 seconds.

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