Il Il by Darling

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New Concept

Il Il

By: Darling
Last Updated: Oct 1, 2026
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Il Il

Reverse Li Li

I had a little thought experiment of if I could make a new and different hero by inverting the abilities of an existing one. I came to Li Li as the best choice because her very simple design allows for the easiest reversal while maintaining the idea of the original kit. I toyed with the idea of changing her abilities to reflect fire and earth instead of water and air for complete opposites, but it didn't make much sense with the nature of the abilities. There is the design bonus of Li Li being a panda, so Il Il can just flip her black and white fur pattern (doesn't have to be literal negative image, but that's the easiest way I can show color scheme). I also wish I could've flipped all her ability icons, but I couldn't figure out a good way to do that.

Combat Trait

1
Slow Feet
Whenever you hit an enemy Hero with a Basic Attack, their Basic Ability cooldowns refresh 50% slower and they lose 10% Movement Speed for 1 second.

Primary Abilities

1
Hurting Brew
Damage the nearest enemy (prioritizing Heroes) within range.
2
Cloud Snake
Summon a Cloud Snake on an enemy Hero that heals a nearby ally every second, while each heal also causes damage to the enemy Hero. Lasts for 8 seconds.
3
Clearing Wind
Throw a cloud of wind at the 2 lowest health allied Heroes (can target yourself), healing them and removing any Blind effects.

Heroic Abilities

1
Jug of 1,000 Bowls
Channel for up to 6 seconds (you can move while channeling). Every 0.25 seconds, damage the nearest enemy (prioritizing Heroes) and increase the cooldown of Jug of 1,000 Bowls by 2 seconds, up to a maximum of 50.
2
Water Drake
Channel for 2 seconds (you can move while channeling) to summon a Water Drake that targets the lowest health ally Hero in range. Water Drake heals them and all nearby allies, and increases their Movement Speed by 70% for 4 seconds.

Level 1

Paid Drinks: Hurting Brew's cooldown is reduced by 1 second and its mana cost refunded if it damages an enemy Hero under 50% health.

Snake Sidekick: Cloud Snake no longer costs mana, and its cooldown is reducded by 1 second whenever Slow Feet is applied.

Hesitant Adventurer: Slow Feet's duration is increased by 150%, and you gain 150% mana regeneration while it's active.

Level 4

Wind Snake: Cloud Snake reduces the enemy Hero's Movement Speed by 10%. Casting Clearing Wind while its active increases this effect to 20% for 2 seconds. Passive- Cloud Snake attacks 25% faster.

Helpful Wind: Clearing Wind increases Movement Speed and Attack Speed by 30% for 2 seconds.

Deadly Drag: Activate to cause the next instance of Slow Feet to lose 30 Armor and 30% Movement Speed for 3 seconds (does not stack with regular Slow Feet, another Slow Feet cannot be applied until after this effect ends). 30 second cooldown. Passive- Slow Feet also causes enemy Heroes to lose 10 Armor.

Level 7

The Bad Stuff: Hurting Brew deals additional damage over 3 seconds. This damage is increased by 100% while Slow Feet is active on the target.

Swell Swirl: Increases number of allied Heroes healed by Clearing Wind from 2 to 3. Heals an additional 75% if it heals 3 allied Heroes.

You Stop!: Activate to damage and stun an enemy Hero for 1 second. 40 second cooldown. You Stop's cooldown is reduced by 1 second every time Slow Feet is applied.

Level 13

Lightning Snake: Cloud Snake heals bounce to an additional two allies.

Gentle Breeze: Clearing Wind marks affected allies for 2.5 seconds, causing them to be healed for 100% of your Basic Attack damage for the duration.

Cleansing Wind: Clearing Wind now also removes Silence. If Clearing Wind removes a Silence or Blind, the effected Hero gains 10% Spell Power for 10 seconds.

Level 16

One for Two: Hurting Brew targets two enemies now (prioritizing Heroes), but the cooldown is increased by 1 second.

Put You Down: Hurting Brew's damage is increased by 33% against enemy Heroes under 50% health.

Curse of Yu'lon: Cloud Snake reduces the amount of healing the enemy Hero recieves by 10%, and each instance Cloud Snake's damage deals an additional 0.5% their maximum health.

Level 20

Jug of 1,000,000 Bowls: Jug of 1,000 Bowls damages two enemies (prioritizing Heroes) at a time.

Double Drake: After healing an allied Hero with Water Drake, another Water Drake is summoned from that Hero.

Hazeweaver: Activate to deal damage to nearby enemies. 30 second cooldown. Basic Attacks and Cloud Snake damage reduce this cooldown by 1 second.

Keep It On: Slow Feet's duration is increased to 2 seconds, and its effect now stacks twice.

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