Imperius by Neptune45

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Imperius

By: Neptune45
Last Updated: Apr 26, 2019
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Imperius

Archangel of Valor

A mobile bruiser that strives to control enemy positioning and to stay engaged in battle. HEALTH 1976 (+0.04)
REGEN 4.11528 (+0.040)
MANA 500 (+10)
REGEN 3 (+0.098)
ATK SPEED 1.00 PER SECOND
DAMAGE 130 (+0.04)
Flames of Valor gives Imperious benefits to staying in combat, similar to Valla's trait. Difference being that you gain stacks off only Heros and, although easier to max, can fall off more quickly.
Radiance is versatile in that it can provide sustain or burst damage. Careful use of his charges in tandem with Solarion's Fury will be important.
Solaron's Fury brings the strength of his kit together. A bit of a reverse of Tyrael's El'druin it can be summoned back to Imperious instead of him teleporting to it. Solaron powerfully zones out an area. Use of this ability in combination with others is when Imperious will shine.
Luminous Shift is both a powerful engage and escape. Best used to isolate out of position targets it is a powerful play setting ability.
Wrath of Heaven is most powerful as a short range teleport when comboed with Solaron's Fury. The edge of the ability silences and will sometimes need more careful application.
Holy Descension Is Imperious's iconic fall out of the sky ability. He becomes global and is best used to interrupt a large fight by getting into the middle of it.


Strengths

Weaknesses

Initiation Sustained Damage Position Control Area Denial Limited Disengage Limited Waveclear Siege

Combat Trait

1
Flames of Valor
Dealing damage to an enemy Hero grants you a stack of Valor, up to 8. Valor deals 21 (+4% per level) damage per second to nearby enemies, each stack increases this damage by 5%. Lasts for 3 seconds.

At 8 stacks gain 10% movement speed.

Primary Abilities

1
Radiance
Cost: 20 Mana
Cooldown: 8 seconds
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Empowers Solarion with light, causing the next basic attack to deal 50 damage and gain 10 Armor for 4 seconds.

If Solarion's Fury is active this instead deals 103 damage in the area.

Stores up to 3 charges.
2
Solaron's Fury
Cost: 60 Mana
Cooldown: 20 seconds
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Imperius hurls Solarion into the sky and after 0.5 seconds it strikes the chosen location dealing 155 damage and 21 damage per second to enemies around it for up to 5 seconds, reactivate to recall Solarion.
3
Luminous Shift
Cost: 40 Mana
Cooldown: 10 seconds
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Dash forward passing through units and blinding them for 2 seconds. If Luminous Shift hits a Hero they are pushed along the path dealing 150 damage and the cooldown is reduced by 5 seconds.

Only the first Hero hit is pushed.

Heroic Abilities

1
Wrath of Heaven
Cost: 80 Mana
Cooldown: 60 seconds
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Scour a wide area with Solarion, dealing 280 damage and silencing enemies hit by the edge for 1.25 seconds.

If Solarion's Fury is active you teleport to it, dealing the effect in an area around you. This recalls Solarion.

Level 20: (Holy Force) Enemies hit are pushed outward and the cooldown is reduced by 10 seconds for each hero hit.
2
HOLY DESCENSION
Cost: 100 Mana
Cooldown: 100 seconds
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Leap to target location, landing after 2 seconds, dealing 340 damage to enemies in the area, and gaining 15 Armor for every enemy Hero hit.

Level 20: (Heavenly Host) Summon an angelic warrior next to each Hero hit that focuses them dealing 51 damage and having 450 Health.

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