Imperius by Nidhugg

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Imperius

By: Nidhugg
Last Updated: Apr 20, 2016
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Imperius

Tier 1 level 1

Regeneration master: Whenever you pick up a regen globe you increase your basic Health regen by 1.5 per second.

Block: Gain up to 2 stacks of block reducing the damage of the next enemy basic attack by 50%. 8 second recharge.

Warlord: Quest: When Imperius kills enemy minions he gains stacks for his warlord. Minions equals 1 and heroes 10. At 50 stacks give all nearby friendly minions deals 50% more damage and has 50% more Health. Lose all stacks upon Death.

Orders long arm: Increase the range of holy charge by 20%.

Tier 2 Level 4

Ultimate punishment: Activating Divine Punishment now slows the enemy by 20% for 2 seconds.

HIT ME!: Taunt decreases the damage you take by 25%.

Sweeping strikes: Imperius now deals 50% splash damag around the enemy hit by his basic attacks.

Vigorous assault: Imperius heals for 15% of his basic attack damage dealt.

Tier 3 level 7

Light of heaven: Increase Taunts range and width by 20%.

No one escapes: While Imperius is using Dominating skill he can move at 50% speed.

Sharpened edges: The spin when using Dominating skill's damage is increased by 20%.

Art of war: If Imperius uses another ability within 1 second of using a ability he gains 10% ability power.

Heroics

Honorable duel: See abilities.

Battleground: See abilities.

Tier 5 level 13

Spell shield: Whenever you take damage from a ability reduce the damag and all further ability damage towards you for the next 3 seconds. 30 second cooldown.

Relentless: Disabling effects last 50% shorter than normally towards you.

Dominated: If the swipe from Dominating skill uses a charge of divine presence the target is rooted for 1 second.

Just a flesh wound:

tier 6 level 16

Imposing presence: Reduce all enemies' attackspeed when attacking you by 40%.

Strike them down: If Dominating skill's Swipe hits a enemy hero, reduce all your cooldowns by 3 seconds. This stacks.

Fall Before me: If dominating skill's spin puts a stack of Divine puishment on an enemy the swipe will make the target explode, dealing 100% of divine punishments normal damage to all nearby enemies and a additional 50% damage to the target hit.

No retreat. no surrender: taunt now slows enemies hit by 90%.

tier 7 level 20

Master duelist: Imperius deals an additional 25% damage when Honorable duel is up. if Imperius kills his opponant Before the duel ends it will put on a 5 second cooldown.

Arena: Battleground's border becomes a unpathable wall that no one can move through. Imperius can now mark 3 targets

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