- Eternal Conflict (Trait):
- Valorous Refrain (Trait): Unwavering Resolve's effect can now stack up to 7 times.
- Give Chase (W): Solarion's Wrath now slows all secondary targets by 25% for 2 seconds.
- Lone Wolf (E): Phalanx can now be freely targeted, but its range is reduced by 10%.
- Heavenly Radiance (W): The Blind caused by Solarion's Wrath against the primary target now lasts for 2.5 seconds, but the Blind on any secondary targets now only lasts for 1 second.
- Unwavering Will (Trait): Being Stunned, Rooted, or Silenced doubles the effect of Unwavering Resolve on you for 3 seconds. This effect has a 10 second cooldown.
- Lionheart (Trait): You now gain 2% additional Basic Attack Speed for every active stack of Unwavering Resolve.
- Bold Judgment (E): Dealing damage to Blinded targets reduces the cooldown of Phalanx by 1 second.
- Height of Hubris (Q): Enemy Heroes damaged by Valorous Charge take bonus damage equal to 4% of their maximum health.
- Wings of Valor (R1)
- Wrathful Flames (R2)
- Hasty Advance (E): Phalanx's range is increased by 560% and its cooldown is increased to 45 seconds. (Range without Lone Wolf is now comparable to Falstad's Flight)
- Guardian Angel (Trait): Every time an ally gains a stack of Unwavering Resolve, they also gain a Block stack, granting them 30 Physical Armor against the next Heroic Basic Attack directed against them. This effect can stack up to 3 times.
- Solarion's Light (W): Your Basic Attacks now reduce the cooldown of Solarion's Wrath by 2 seconds, but its mana cost is increased by 10.
- Archangel's Fury (Q): Hitting enemy Heroes with Valorous Charge reduces its cooldown by 1.3 seconds per target hit.
- Embolden (E): Casting Phalanx now makes you Unstoppable for 1 second.
- Sacrilege (Trait): Taking 416(+5%) damage while under the effect of Unwavering Resolve allows you to activate your trait to throw Solarion in the target direction, dealing 213(+4.5%) damage to all enemies in its path.
- Inspiring Presence (R1): While Wings of Valor is active, nearby allies gain 10% of its bonuses for each stack of Unwavering Resolve on them.
- Purge the Wicked (R2): You can now channel Wrathful Flames further to continue the effect until you stop channeling and make the flame trail follow your target's position. Enemies affected by Wrathful Flames are now also Slowed by 30% for 2 seconds.
- Begone (Q): Valorous Charge now impales the first enemy Hero hit, stunning them for the length of the charge and pushing them along with you.
- Eternal Conflict
- Lone Wolf
- Lionheart
- Wings of Valor
- Solarion's Light
- EmboldenHeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
All in all, I feel like, as a Bruiser style hero, more things point toward Imperius having the Assassin role than the Warrior role, although I do admit that I was trying to blur the lines a bit with the concept.
You seem to have forgo this in favor of being very team orientated in a defensive manner. Not saying thats a bad thing necessarily but it would be the main observation.
Mechanically I like his kit. The only real oddball seems to be his W. Unlike someone such as Johanna or Cassia, the blind seems to be just *there* without serving any further purpose or synergy with the rest of his kit. Those 2 heroes are specifcally also designed to be strong against basic attacks, whereas your Imperius does not seem to be.
My first suggestion would be to make the blind a talent (Ala Auriel, Stukov, Heliotropic Lucio(Rip)). That way its still an option but not a focal point
Other than that I like the the concept.
As for Impy's W, I added the Blind to make him able to be more sticky in fights by making him harder to kill, without necessarily giving him sustain. It's also meant to synergize with heroes like Cassia or Tracer, the former because she gains bonuses from hitting Blinded enemies, and the latter because she's very vulnerable to AAers and the blind can give her the moment of opportunity to do something big. While the blind isn't as mechanically incorporated with the redt of Impy's kit, I do feel like it's an important bit of his utility to aid his inherent synergy with dive-focused heroes.
Glad you liked it though!
Ethernal Conflict
Lone Wolf
Lionheart
Wings of valor
Solarion's Light
Embolden
Nexus blades
I really like the concept, even if it can be a bit debatable if hes an assassin bruiser or a warrior bruiser.
Medivh 2.0 XD
imo he's more of a savior tank. using phalanax to a dying hero to either contest or simply help him pull out. Although i personally dont see this as an assasin he does have a support/tank feel.wings of valor+uneding resolve=true tank