Imperius by Labreris

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Imperius

By: Labreris
Last Updated: Sep 27, 2018
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Imperius

Archangel of Valor

Imperius is a high damage relentless bruiser. He fearlessly charges into battle and pins down his enemies before tearing them asunder under the might of his spear, Solarion.

Damage: 6/10

Utility: 6/10


Survivability: 7/10

Complexity: 8/10


Stats:

Health
2415 (+4.0% per level)

Mana
490 (+10 per level)

Auto-attacks:

Damage
90 (+4.0% per level)
Attack speed
1.0
Attack range
1.5

Combat Trait

1
Striking Dawn
D
40 Second cooldown
Target an allied hero. Very long range. The allied hero gains 60 armor.

After channeling for 1 second, Imperius ascends into the air, before diving to the allied hero’s location over the course of 1 second.

After landing at their location, the armor wears off.

If an enemy hero is nearby, Imperius lands between the allied hero and the enemy hero.
2
Solarion
Whenever Imperius impales an enemy hero with Diving Strike, he leaves behind an image of Solarion. Only one image of Solarion can be active at once.

The image lasts indefinitely.

Primary Abilities

1
Diving Strike
Q
40 Mana | 12 Second cooldown

Imperius charges forward, dealing 100 (+4.0% per level) damage to all non-heroic enemies hit and stopping at the first enemy hero.

Imperius impales the hero with Solarion, dealing 115 (+4.0% per level) damage, knocking them back and rooting them for 1.5 seconds.

Leaves behind an image of Solarion in the enemy hero's location.
2
Rebound
W
30 Mana | 2 Second cooldown

Activate to pull Solarion to you after 0.5 seconds, dealing 200 (+4.0% per level) damage to all enemies in its path towards you.

Afterwards, Solarion is removed from the battlefield.
3
Solarion's Wrath
E
60 Mana | 14 Second cooldown

Imperius thrusts Solarion forward, sending out a barrage of holy fire in a cone.

Deals 24 (+4.0% per level) damage every 0.5 seconds to enemies caught in it and slowing by 5% for 1 seconds, stacking up to 40%.

Enemies in the cone are also pushed a short distance away from Imperius every 0.5 seconds.

Lasts 4 seconds.

Heroic Abilities

1
Unyielding Stand
"ONWARDS! VICTORY IS IN OUR GRASP!"

R
100 Mana | 80 Second cooldown

Begin radiating with divine light, gaining a 900 (+4.0% per level) shield for 10 seconds.

During this time, you gain an aura. Any allied heroes that take damage inside this aura have 30% of the damage redirected to you.
2
REND!
"FOR HIS KIND, THERE CAN ONLY BE BLOOD FOR BLOOD!"

R
70 Mana | 70 Second cooldown

Active to channel for 2 seconds. Imperius can move whilst channeling.

After channeling, recast to leap a short distance and strike all enemy heroes in a thin, straight line in front of you, dealing 300 (+8.0% per level) damage.

Ignores armor and ignores shields.

Talents

Level 1
Tier 1



Return
If Rebound hits an enemy hero, the cooldown of Diving Strike is reduced by 6 seconds.

Invigorate
Hitting enemy heroes with abilities heals you for 60 (+4.0% per level) health over 6 seconds.
Stacks 3 times.

Conflagrate
Ignite an aura around Solarion's image, causing enemies near Solarion's image to take 20 (+4.0% per level) damage every second.

Additionally, your auto-attacks ignite enemy heroes for 20 (+4.0% per level) damage over 4 seconds. Additional auto-attacks refresh this debuff.

Level 4
Tier 2



Steadfast
Every 12 seconds, Imperius gains Steadfast, reducing the duration of the next stun, root or silence against him by 50%.

Adamant Defender
If Imperius is near an allied hero below 50% health, he gains 10 armor.

Flame Lance
The first tick of damage from Solarion's Wrath deals 200% more damage.

Level 7
Tier 3



Tear Asunder
Heroes hit by Solarion's Wrath cannot gain armor for 2.5 seconds. Any armor is reduced to 0.

Phalanx
Increases the max number of Solarion images active to 2.

Fearless
If Diving Strike hits an enemy hero, you gain a 300 (+4.0% per level) health shield for 3 seconds.

Level 10
<Heroics>



Level 13
Tier 5


Level 16
Tier 6



Level 20
Tier 7



Rightousness
Striking Dawn creates a shockwave at your landing location, dealing 150 (+4.0% per level) damage and slowing enemies hit by 30% for 4 seconds.

Changelog

1.00
Concept made

1.01
- Changed ability 3 to "Solarion's Wrath".
- Ability name changes.
- More talents!
- Changed damage and scaling on "REND!".

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