Imperius Soft Rework by SMILE

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Imperius Soft Rework

By: SMILE
Last Updated: Oct 5, 2026
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Imperius Soft Rework

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Stats
Health increased from 2375 to 2400
Health Regen increased from 4.95 to 5
Attack Damage decreased from 126 to 116

Combat Trait

1
Valorous Brand (Trait)

Each Basic Ability applies a mark to enemy Heroes hit for 10 seconds.
Imperius's Basic Attacks against marked targets deal 25% bonus damage per mark, heal him for 75 per mark, and consume all marks.

Tooltip updated
Damage bonus per mark increased from 20% to 25%

Primary Abilities

1
Celestial Charge (Q)

Lunge towards a targeted direction and stab, dealing 40 damage to enemies hit.
Can be used to pass through units and terrain.

If an enemy Hero is hit, channel to Stun them for 1 second, dealing 80 additional damage if the channel finishes.

Tooltip updated
Mana reduced from 40 to 25
Stab damage increased from 35 to 40
2
Solarion's Fire (W)

Damage increased from 110 to 120

3
Molten Armor ( E)

Cooldown increased from 12 to 13 seconds
Damage increased from 19 to 20
No longer strikes additional targets if no Heroes are in range
No longer restores Mana upon expiration

Heroic Abilities

1
Angelic Armaments (R1)

Mana reduced from 70 to 60
Cooldown increased from 70 to 120 seconds
Shield increased from 850 to 1200
Damage increased from 140 to 200
Reactivation window increased from 5 to 6 seconds

2
Wrath of the Angiris (R2)

Mana increased from 80 to 120
Cooldown reduced from 80 to 60 seconds
Damage increased from 250 to 300
Damage bonus per mark removed

LEVEL 1

Blaze of Glory (Moved from Level 7)(Reworked)
Solarion's Fire leaves a line of scorched earth along its center that explodes after 2 seconds, dealing 180 damage to enemies.
Consuming a Valorous Brand mark causes this line to explode immediately.

Burn The Impure (Updated)
Consuming a Valorous Brand mark deals an additional 2.5% of the target's maximum Health as damage.

Holy Fervor (Moved from Level 7)(Reworked)
After using a Basic or Heroic Ability, Imperius's next Basic Attack cleaves in an area in front of him.
This effect can stack up to 3 next Basic Attacks.

LEVEL 4

Impaling Light (Moved from Level 1)(Reworked)
Reduce Celestial Charge's cooldown by 2 seconds and increase its stab damage by 100%.
Additionally, Celestial Charge's final damage is increased by 50% for each Valorous Brand mark on the target.

Molten Wrath (Moved from Level 20)(Reworked)
While there are no enemy Heroes in range, Molten Armor hits all nearby enemies.
Passive: Consuming a mark from Molten Armor restores 15 Mana.

Battle Hunger (Adjusted)
Increase the healing of Valorous Brand by 40%.
Passive: Consuming 3 Valorous Brand marks at once grants 20 Armor for 3 seconds.

LEVEL 7

Flash of Anger (Reworked)
Consuming a mark from Celestial Charge causes an explosion that deals 180 damage to the target and nearby enemies.
Passive: Consuming 3 Valorous Brand marks at once grants a 360 point Shield for 3 seconds. This Shield does not stack.

Consuming Flame (Moved from Level 1)(Adjusted)
Increase the center damage of Solarion's Fire by an additional 150% and its Slow amount to 50%.
Additionally, hitting enemy Heroes with Solarion's Fire restores 25 Mana per Hero.

Press Forward (Moved from Level 4)(Reworked)
Damaging an enemy Hero refreshes the duration of an active Regeneration Globe.
Every tick of Regeneration Globe healing on Imperius reduces his Basic and Heroic Ability cooldowns by 2%.

LEVEL 13

Pathetic Mortals (Updated)
Enemy Heroes Stunned by Celestial Charge are Slowed by 25% and deal 50% less damage for 4 seconds once the Stun ends.

Divine Rage
Unchanged.

Sovereign Armor (Moved from Level 4)(Reworked)
Molten Armor grants 40 Spell Armor for 2 seconds.
Damaging an enemy Hero with Molten Armor extends the duration of this Spell Armor by 0.25 seconds.

LEVEL 16

Celestial Swiftness (Adjusted)
Gain 20% Movement Speed for 4 seconds after casting Celestial Charge.
Stunning enemy Heroes with Celestial Charge grants 40% Attack Speed for 4 seconds per Hero, up to 200%.

Melting Touch
Unchanged.

Valorous Pursuit (Reworked)
Cooldown: 30 seconds
Active: Activate to instantly teleport to an enemy that has a Valorous Brand mark from any distance.
Passive: Increase the range of Solarion's Flame by 50%.

LEVEL 20

Heavenly Host
Allied sword damage increased from 140 to 200.

Unrelenting Descent (Adjusted)
Descending from the Heavens restores 50% of Imperius's maximum Health and Mana over 5 seconds.
Consuming a Valorous Brand mark reduces the cooldown of Wrath of the Angiris by 5 seconds.

Brand of Solarion
Unchanged.

Impervious (Reworked)
Cooldown: 60 seconds
Active: Activate to become Invulnerable for 2 seconds.
Consuming a Valorous Brand mark reduces this cooldown by 2 seconds.

REMOVED

Heat of Battle

CHANGELOG (D/M/Y)

04/10/2026:
Published.

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