Inn Keeper (WIP) by StarF

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Inn Keeper (WIP)

By: StarF
Last Updated: Aug 28, 2018
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Inn Keeper (WIP)

From Hearthstone

Inn keeper is a ranged specialist who use his trait to become a unpredictable force in the lane.


HEALTH 1,500 (+4.0%)
REGEN 3.00 (+4.0%)
MANA 20 Crystals (+1 every level, except ones with talents)
REGEN All refresh every 20 seconds.
ATK SPEED 1.00 PER SECOND
DAMAGE 98 (+4.0%)


PROS


-Solo Laneing power
-Utilty
-support
-CC
-Split pushing
-good sustaining damage

CONS


-Little Burst potenial
-Weak To Flankers
-No Mobility
-No Burst-self sustain

Combat Trait

1
Deck of cards
2 of your abilities are called 'Draw a card' witch will cycle between cards you have stared or unlocked throughout the game.
-you can see the card you will get next by looking next to your hero portrait.
-the cooldown is based on what card you draw not the one you cast.

Instead of mana the inn keeper has mana crystals that will replenish every 20 seconds.
-he starts with 3 and gets 1 every level (except the levels where you get a talent) going to a max of 10(outside of talents)
-going to the hall of storms from your herthstone fills all your mana to full, but just entering it makes you gain 1 Crystal a second.

While out of combat for 5 seconds you can hit your 'D' key to enter a shuffle state by hitting one of your 'draw a card' abilities you can instantly switch a card with no cooldown until you exit shuffle.
-While in shuffle you can lock cards so they dont go through the cycle.
-You must have 8 cards not locked at all times.
-You cant shuffle or lock a card on cooldown.

Primary Abilities

1
Draw a card
Use one of your cards
2
Draw a card
use one of your cards
3
Hero power
Throw a card in a straight line piercing throw all enemy's dealing 175(+4.0%) damage.
The card is thrown equal to a range of 6.5.

mana : 2 crystals
cooldown: 10 seconds

Secondary Abilities

1
Your Ability's Name

These are all the cards you can get in your cycle

2
Leper gnome
Summon a leper gnome that will push a nearby lane. if it comes in range of a tower it will charge at it dealing 150 damage(+4.0%) and dying.

cast range: 2

Leper gnome stats
health: 300 (+4.0%)
Attack speed: 1.0 per second
Attack damage: 85(+4.0%)
Attack range: 0.9
Duration: 15 seconds

mana: 2 crystals
cooldown: 9 seconds

Unlocked at start of game
3
Silence
Silence a enemy hero for 1 second. or disable a enemy minion for 6 seconds.

Cast range: 8
Mana: 1 crystal
Cooldown: 7 seconds

Unlocked at start of game.
4
Shadow word: death
Destroy a minion.

Cast range: 4
Mana cost: 3 crystals
Cooldown 14 seconds

Unlocked at start.
5
Tar Creeper
Summon a tar Creeper. All enemy minions will prioritize the Tar Creeper, the Tar Creeper takes 10% less damage from minions and when a minion attacks a Tar Creeper they will take damage equal to 10% of that damage.

Cast range: 7

Tar creeper stats.
Health: 1000(+ 4.0%)
Duration: 11 seconds.

Mana Cost: 3
Cooldown: 15 seconds

Quest: Have your Tar Creepers get attacked 50 times.
Reward: It now takes 50% less damage from minions.

Unlocked at start of game.
6
The Coin
Refresh one of your mana crystals.

Mana cost: 0
Cooldown 2 seconds.

Unlocked at start.
7
Mortal Coil
Shot a Projectile that deals 50(+4.0%) damage to the first enemy it hits. If it kills that enemy it will reduce the cooldown of the next card by 25%.

Projectile range: 7
mana: 1 mana crystal
Cooldown 8 seconds.

Unlocked as a LVL 1 talent.
8
Azure Drake
Target a nearby ally or yourself then Summon a Azure Drake that will follow them around. All allies near the drake have 10% more spell power. The drake will also attack who ever the ally is attacking.

Cast range: 7
Range of Drake spell buff: 6

Drake stats.
Heath: 200(+4.0%)
Attack speed: 1.0 per second
Attack damage: 50 to all enemies in range 2 of the target.
Attack range: 8
Duration: 10 seconds

Mana: 3/4 crystals (changes to 4 once you have unlocked a 4th mana crystal)
Cooldown 13 seconds

Unlocked as a lvl 1 talent.
9
Ironbark Protector
Throw a seed at the ground, the seed has 5 health and only takes 1 damage a hit. after 3 seconds a Ironbark protector spawns pushing the nearest lane, targeting structures.

cast range: 4
Hit box of seed: 0.5

Ironbark stats.
Health: 2000(+4.0%)
Atk speed: 0.5 per second
Attack damage: 300 (+4.0%)
Movement speed: 50% slower then heroes.

Quest: Have one Ironbark Protector last for 45 seconds.
Reward: The seed has twice as much health.


mana cost: 5 Crystals
cooldown: 21 seconds

Unlocked as a LVL 4 talent.
10
Your Ability's Name
11
Your Ability's Name
12
Your Ability's Name
13
Your Ability's Name
14
Your Ability's Name
15
Your Ability's Name
16
Your Ability's Name

Heroic Abilities

1
Your Ability's Name
2
Your Ability's Name

LVL 1 Talents

[card] Mortal Coil: Add 'Mortal Coil' to your Deck.

[card] Azure Drake: Add 'Azure Drake' to your Deck.

[Trait] Going 1st: Remove 'The Coin' from your deck. Getting regen globes now refresh 1 mana crystal.

LVL 4 Talents

[card] Ironbark Protector Add 'Ironbark Protector' to your deck.

[E] Me go face??? Hero power Now dose 15% more damage to heroes. If it hits a hero Refresh 1 mana Crystal.

Quest: Hit 15 heroes with Hero power.
Reward: When a enemy is hit by Hero power it will Silence them for 2 seconds.

{art} Instead of throwing a card he now shoots a arrow that looks like then one fired from the hunter hero power.

LVL 7 Talents

[E] Card back?: Hero power will travel back to you once it reaches its destination.

[E] Hero power dose 150% more damage to non-hero target.

[Passive] Dr.. who?? Quest! Have your Cards deal a total of 1200 damage in 60 seconds.

LVL 13 Talents

LVL 16 Talents

LVL 20 Talents

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