Iron Juggernaut by Cooler39140

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Iron Juggernaut

By: Cooler39140
Last Updated: Nov 1, 2016
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Iron Juggernaut

Guardian of Orgrimmar

Hello everyone! Here's Cooler39140 - a kind-of veteran "League of Legends" character creator. I decided to venture beyond my actual limits, entering the depths of HotS champion creating. Today we'll be focusing about Iron Juggernaut, the Guardian of Orgrimmar invented by Siegecrafter Blackfuse, both of which can be killed in Siege of Orgrimmar raid instance. Just don't think I'll showcase Gnar!

Combat Trait

1
Crawling Mines
Auto Attacking enemies deploy a mine on them that explodes after a 3 second delay, dealing 152 (+4% per level) damage to all enemies in a 150 radius.

Your Auto Attacks against the enemies affected by the mine decrease the delay time of the mine explosion by 0.25 sec. The mines also explode when you kill the target with the mine attached to them.

Primary Abilities

1
Ricochet
Active: Iron Juggernaut releases one of his swablades from his arm, causing the sawblade to bounce up to three randomly chosen enemies, dealing 216 (+5% per level) damage to each enemy hit.

The sawblade can also be used against one enemy, dealing 554 (+4% per level) damage to them in cost of having only one bounce.


(9 CD; decreased by 1 for each enemy hit, 40 mana)
2
Cutter Laser
Active: Iron Juggernaut releases a fire laser in front of him, dealing 337 (+5% per level) damage to each enemy hit by the laser.

Notes: The laser can be cast in max 550 range. It deals damage in a straight line, and its trail has 450 range. The laser needs 1.5 seconds to reach the maximum range of the trail. During the effect, Juggernaut can freely do any other action. The laser will follow the Iron Juggernaut; it will not change the direction when Juggernaut will be faced to the other side that the laser is not.


(6 CD, 40 mana)
3
Explosive Tar
Active: After a 0.5 delay, Iron Juggernaut releases a hot stew in a 700 range. The stew lasts 5 seconds, deals 56 (+2% per level) damage each second, slows enemies by 25% for a second and has a 300 range radius.

When you use the Cutter Laser to hit the hot stew, the stew will explode, dealing 554 (+5% per level) damage to each enemy that was in the stew's radius.


(13 CD, 50 mana)

Heroic Abilities

1
Demolisher Cannons
Active: Iron Juggernaut replaces his Auto Attacks with cannons. The cannons have a 700 range and deal 20% more damage than normal melee Auto Attacks. The effect lasts for 10 seconds.


(75 CD, 100 mana)
2
Mortal Barrage
Active: Iron Juggernaut releases a serie of missiles in a straight line of 700 range. Each missile deals 59 (+4% per level) damage to each enemy hit.

Notes: You can fire up to 8 missiles. After you choose the direction of the missiles, you can't change it, but much like the Cutter Laser, the barrage will follow you.


(90 CD, 0.5 CD for the delay between firing a missile, 100 mana)

Section #1


Level 1


[D]Swift Mines - Detonating a mine increases your movement speed by 20% for 1,5 seconds.
[D]Mine Crawlers - Decreases the overall delay of the mine explosion by a second.
[D]Mine Clusters - After a mine explodes, it attaches smaller ones onto all enemies in 175 range. The smaller mines deal 50% less damage and don't release smaller mines.
[D]What Lurks in Mines - Quest: Killing targets with the mine attached pernamently increase the mine damage by 3,5.

Level 4


[Q]Clean Sweep - Increases the damage of Ricochet by 12% for each enemy hit.
[Q]Mine Sweeper - Ricochet now automatically detonates mines.
[W]Quick Laser - Decreases the time the laser needs to reach the maximum range by 0,5 seconds.
[E]Tar of Explosives - Increases the damage of Explosive Tar when in contact with Cutter Laser by 25%.

Level 7


[E]Bigger Supplies - Increases the range of the hot stew by 25%.
[E]Oil Tar - Increases the slow power by 15%.
[Q]Immobilizing Blades - Ricochet now slows each target hit by 20% for 1,5 seconds.
[W]Siege Laser - Increases the cast range of Cutter Laser by 20%.

Level 10


[R]Demolisher Cannons
[R]Mortal Barrage

Level 13


[W]Chilling Sting - Cutter Laser now slows any enemy hit by 30% for a second.
[W]Overheat Sting - Increases the damage of Cutter Laser by 1,5% of each target's maximum HP.
[D]Creeping Mines - Enemies with the mine attached are slowed by 15%.
[E]Boiling Tar - Increases the radius by 25%.

Level 16


[E]Mine Factory - Explosive Tar attaches a mine to any target initially hit. The mines apllies this way have a 40% shorter delay.
[E]Oil Bombarding - Using Cutter Laser on a hot stew causes to throw an oil barrel at each hero initially hit. The barrel deals 223 (+4% per level) damage.
[Q]Spinning Fate - Enemies hit by Rocochet are vureable for 2 seconds, taking 25% more damage.
[Active] Blood for Blood

Level 20


[R]XL Cannons - Increases the range granted by Demolishion Cannons by 40% and damage by 20%. Now also grants 20% Movement Speed.
[R]Painful Experience - Increases the missile stash to twelve. Now the missiles slow the targets hit by 25% for 0,5 seconds.
[Passive] Nexus Blades
[E]Corrosive Stew - Reduces the CD of Explosive Tar to 3 seconds.

Section #2



Iron Juggernaut is not much of a traditional assassin who can outplay opponents like Nova or can hit and run like Zeratul. He has nearly no mobility besides maybe Swift Mines. However, he reconpesates that with his utility and huge damage he can provide with all of his abilties. He also has some nice wave clear with his mines that are bread & butter for Iron Juggernaut. They provide damage that we want and can also provide more things, depending on our build and preferences.

There are three main builds for Iron Juggernaut. I'd like to call them Sawblade, Laser and Tar. Each referrences to differend abilities of Iron Juggernaut, but they all lead to help you taste the kills. All allow that in differed ways.



The Sawbalde build is indeed focused on your Ricochet. It's good for wave clear, hitting multiple, or dealing with stray targets if needed. The blade might have a kinda long CD, but then you can use it to get the sweet CDR when hitting multiple enemies. As long as you proggress, your Ricochet will become more powerful and more useful for your team and yourself.

The main goal of this build is to use the Ricochet, of course. Because it can deal nice damage on a single target, you want to try to use your blade effectively. Actually, Abathur matches nicely with this build as it allows for more useful swablades and some more poke Iron Juggernaut might need. Your Talent Breakdown should be: Swift Mines, Mine Sweeper, Immobilizning Blades, Mortal Barrage, Creeping Mines, Spinning Fate, Painful Experience/Corrosive Stew.

About the choices split in "/", they are both considering, but it mainly depends on situation and preferrences. Painful Experience is nice for taking enemies as it's slow can turn the teamfight on your favor. The Corrosive Stew, though, is also great and can be actually even spammed like crazy, and so it's good for any build. Even Sawblade build will not regert to give it a shot.



The Laser build is indeed focused on your Cutter Laser that interacts with your Explosive Tar, much like in Siege of Orgrimmar raid instance where he can use his Cutter Laser to make the puddles explode. Because they share themselves as for creating a combo, they can be built for a Hybrid Laser/Tar build, but for the purposes of this concept, we'll split it up. Even as split, they do goods. They just focus on something more specific.

Your main goal of this build is of course to use your Cutter Laser. If you played as Viktor from League of Legends, then you may get the point what does Cutter Laser exactly does. It's good for pretty much the same as Ricochet, except it can combo with Explosive Tar. Your Talent Breakdown should be: Swift Mines/What Lurks in Mines, Quick Laser, Siege Laser, Mortal Barrage, Chilling Sting, Mine Factory/Oli Bombarding, Corrosive Stew.

About the choices split in "/", they are both considering, but it mainly depends on situation and preferrences. You'll mostly like to pick Swift Mines as they provide your needed mobility, but since you can pick Mine Factory, What Lurks in Mines also can be worth considering as they increase the damage of all mines, even of these created by mentioned Mine Factory. About Mine Factory vs Oil Bombarding, it's all in your preference. But since we're focused on Cutter Laser, you might want Oli Bombarding for some finishing moves and maybe utility. But Mine Factory is still an potion not to be drunk.



The Tar build is indeed focues on your Explosive Tar which can explode with Cutter Laser as mentioned before. This seperate path is not intended to be build around using E+W combo with more power, but rather to improve the normal one that can come handy when chasing enemies.

The main goal of this build is indeed to use your Explosive Tar to help securing the kills and also clearing waves. While powerful when used with Cutter Laser, the further you proggress, the better your Tar is. Especially at level 20 where you can just spam E and keep enemies away. Your Talent Breakdown should be: Swift Mines/What Lurks in Mines, Tar of Explosives, Oil Tar, Demolishing Cannons, Boiling Tar, Mine Factory/Oil Bombarding, Corrosive Stew.


About the choices split in "/", they are both considering, but it mainly depends on situation and preferrences. Theese choices are the same as in Laser build, so check that build for this build's split choices. Instead, I'll tell about what makes this build differend than Laser one. It's used to improve both your combo and your stews even when not combo'd. Hence the Tar of Explosives, Oil Tar and Boiling Tar make the debut.

Section #3



Thank you for taking your time for reading my champion concept, my fellow reader! Also big thanks for https://www.fontsquirrel.com for contributing and making awesome fonts that came handy for my work; and thanks to Microsoft for their Powerpoint and Paint. I dunno if I'll decorate this concept without their help. See you next time! ;]

(NEW) Balance Changes


- 01/11/2016
Nerfed What Lurks in Mines, reworked Boiling Tar, removed Bigger Mines to replace it with Mine Cluster.

"I feel like Iron Juggernaut needed some little changes since his release. Now you'll have some more options having more sense as old Boiling Tar was kind of boring, and you wouldn't even pick Bigger Mines really. I also nerfed What Lurks In Mines a little to let the other Tier 1 mine upgrades shine more."

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2
[-]
hawkray (22) | August 5, 2016 10:54pm
I love the idea of a slow moving, heavy hitting, shredder-scorpion of death.
Overall really like the feel you gave it. Especially with the trait, which will make his autoattacks feel impactful.
What do you think of making him a Specialist though? For the Iron Juggernaut to siege down the enemy base, it just feels natural, heh :D
I would personally go for a more teamfight oriented build with Oil Tar, Creeping Mines and Mine Factory to spread the slowing mines to the entire enemy team. Of course the questing talent at level 1 with that mine spreading is just dirty dirty. Love it.
Anyways, awesome concept!
1
[-]
Cooler39140 | August 6, 2016 10:50am
Thanks so much for these kindly words! They mean a lot to me.
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