Isendra by Porco

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Isendra

By: Porco
Last Updated: May 28, 2026
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Isendra

Conjurator

Isendra is a summoner based on diablo 4's conjuration skills.

Its hard to have a good precision with her kit, so she will probably be bad in lane duels.

Her trait empowers her abilities on every third cast, giving her a possibility of insane burst.


Health : 1,59
Mana : 490
Atk Speed : 1.11 per second
Damage : 65

Combat Trait

1
Conjuration
Each skill gain a power charge when cast
Cast an ability with 2 power charges consumes them to overcharge this ability.
Overcharge a basic ability doubles its summons

When you cast an ability, you are imbued with its element until you cast an other ability
(Icon color changes depending on actual imbuement)

Primary Abilities

1
Lightning spear
Cooldown : 8 seconds, mana : 40 -lightning-

Summons a lighting spear that will bounce on up to 3 nearby random enemies, dealing 120 damages each.
Same enemy cannot been hit two successive times.

(Kind thrall's chain lightning with a very higher range, but no choice of primary target)
2
Hydra
Cooldown : 14 seconds, mana : 50. Medium range. -fire-

Summon an hydra at target location for 6 seconds.
Hydra deals 120 damages per second at medium range to the nearest enemy.
3
Ice blade
Cooldown : 12 seconds, mana : 40 -ice-

Summons an ice blade at Isendra's location that will seek targeted enemy for 6 seconds.
Blade moves at +20% move speed and attack for 90 damages per second.

Heroic Abilities

1
Teleport
Cooldown : 12 seconds, mana : 20

Teleports to target location.
Overcharge doubles the range.
Doesn't change actual imbuement.

(Range 20% higher than Li Ming's)
2
Familiar
Cooldown : 60 seconds, mana : 50

Summons a familar to rotate around you. Two complete rotations over 8 seconds.
Familar attacks every second for 100 damages at medium range.
Gains an effect depending on actual imbuement :

Lightning : bounces up to one more enemy
Fire : deals 50% more damages
Ice : slows by 30% for one second

Overcharge summons two familiars

Level 1 - lightning spear

ball lightning
Overcharge lightning spear increase your next basic attack range by 3 and make it bounce up to 4 more enemies
(Moves like KT's pyroblast)
polarity
Lightning spear now prioritise heroes and can detect stealth.
Heroes hit by lightning spear are revealed for 3 seconds
frost spear
Lightning spear hits up to 2 additional enemies
Lightning spear becomes an -ice- ability

Level 4 - hydra

fireball
Overcharge hydra makes your next basic attack to deal 100% more damaged in small aoe
behemoth
Increase hydra cast and attack range by 30%
Increase its damaged by 15%
static hydra
Increase hydra duration by 3 seconds
Hydra deals 50% more damaged to non heroics
Hydra becomes a -lightning- ability

Level 7 - ice blade

frozen orb
Overcharge ice blade makes your next basic attack to deal 50% more damages, increase its range by 1,5,
and root enemy for 1,5 seconds.
ice crack
Ice blades strikes decrease armor by 5 for 4 seconds. Stacks up to 5 times
blazing blades
Increases ice blades move and attack speed by 20%
Ice blades becomes a -fire- ability

Level 13 - armor

storm armor
40 seconds cooldown -lightning-
For the next 4 seconds, you gain 30 magical armor and enemies that attack you suffers 45 damages.
Each enemy cant be damaged this way more than once per second, or per 0,5 seconds if overcharged.
flame shield
40 seconds cooldown -fire-
Gain unstopable and deal 50 damages per second to nearby enemies for 4 seconds.
Overcharge doubles range.
Ice armor
40 seconds cooldown -ice-
Gain a 400 hp shield for 5 seconds. While shield is active, attacking enemies are slowed by 20% for 1 second
Overcharge doubles shield amount.

Level 16 - specialisation

unstable currents
Lightning spear deals an additional amount if damages equal to 5% of enemy heroes maximum health
And up to 7,5% if cast from corresponding imbuement.
inferno
Hydras now prioritise heroes and deals 20% more damages.
Deals damages in small aoe if casted from corresponding imbuement.
deep freeze
Ice blades deals 30% more damages.
Increase theyr duration by 3 seconds if casted from corresponding imbuement.

Level 20 - storm

conjuration gate
Teleport makes your next basic attack to launch an untalented basic ability,
Depending on your actual imbuement :
-lightning- : cast a lightning spear
-fire- : cast an hydra
-ice- : cast ice blade
prismatic familiar
Familiar now summons 2 familiars. 3 if overcharged
overlord
45 seconds cooldown.
Activate trait to grant a power charge to all your abilities
elementalist
Gain 50% attack speed and a bonus depending on actual imbuement :
-lightning- increase attack range by 1 and basic attacks bounces to one more enemy
-fire- basic attacks deals 50% more damaged
-ice- basic attacks slows by 10% and decrease physical armor by 10 for 2 seconds.

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