Isendra by HeWhoHungers

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Isendra

By: HeWhoHungers
Last Updated: Oct 16, 2026
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Isendra

Zann Esu Master Sorceress

After banishing Prime Evils from Sanctuary, Isendra dedicated herself to her magical study and tutoring her student, Li-Ming. Being betrayed by her own kin, Mage Clans, she met her demise on Sanctuary by a hand of hired assassin of Viz-Jaq'taar. But it wasn't the end of her story. Now she finds herself in the Nexus, reunited with her student, continuing her quest for knowledge and fighting Prime Evils and their new minions yet again, beside new and old allies alike.



Isendra is ranged assassin with alot of versitility. Depending on her elemental magic choice she can specialise in prolonged combat and zoning with fire, diving enemy team and dealing burst damage to high health targets with lightning, or controling battlefield by crowd control with cold.

Keep in mind that beside her general weaknesses, like now health pool and crowd control vulnerability, every playstyle has its own issues that need to be adressed. Fire has low burst survivability. Lightning has little to no crowd control and need to fight in close visinity. And cold has very low sustain and no mobility.

Main role of Isendra in team will be dependant on her level 1 talent choice. Communicating with team about it should be priority, to create an ideal composition. Ofcourse she always provides waveclear, strong area damage and keeps enemies guessing till she makes her mind about element she wants to utilize.



Stats



Health: 1220 (+4% per level)
Health Regen: 2.4 per second (+4% per level)
Resource: 500 Mana (+4% per level)
Mana Regen: 3 per second (+4% per level)
Attack Damage: 71 (+4% per level)
Attack Speed: 1.05
Attack Range: 5.5


Combat Trait

1
Elemental Focus
At level 1, Isendra chooses a talent that determines her abilities for the rest of the game. She can choose from fire, lightning and cold. After picking an element all her abilities and future talents are set permanently based on that choice. Isendra also doesn't have heroic ability and in its place she can use 4th basic ability starting from level 1
2
Warmth
Isendra's mana regeneration is increased by 1 for every 20% of missing mana
3
Energy Shield
Mana Cost: 25/second
Cooldown: 3 seconds

Toggle: Isendra gains 20 armor, reducing all incoming damage by 20%
4
Permafrost
Isendra's damaging abilities aply a Permafrost stack which slows movement speed by 5% for 4 seconds. This effect stacks up to 5 times.

(!)[Quest] Aply 150 Permafrost stacks to enemy heroes
Reward: Enemies with 5 stacks of Permafrost are stunned for 0.5 sec. This effect has 12 second cooldown.

(!)[Quest] Stun 20 enemy heroes with Permafrost
Reward: Reduce cooldown of Permafrost stun by 4 seconds

Primary Abilities

1
Q: Fireball
Mana Cost: 30
Cooldown: 4 seconds
Range: 10
Radius: 3
Missile speed: 18
Hitbox: 1.25
Cast time: 0.125 second

Launch a bolt of fire in target direction that explodes on impact or after reaching its maximum range, dealing 220 damage (+4% per level) in medium area
2
W: Wall of Fire
Mana Cost: 40
Cooldown: 12 seconds
Range 10
Width: 8
Height: 1.5
Tickrate: 2 per second
Cast time: 0.125 second

Conjure a wall of flames in target location that countinously deals 52 damage (+4% per level) every 0.5 second to all enemies standing in it for 3 seconds
3
E: Meteor
Mana Cost: 60
Cooldown: 14 seconds
Range: 12.5
Radius #1: 1.5
Radius #2: 5
Cast time: 0.125 second

Mark target area. After 1 second, a meteor will drop on top of it dealing 465 damage (+4% per level) on impact area and creating a shockwave dealing 144 damage (+4% per level) in large area around it
4
R: Hydra
Mana Cost: 60
Cooldown: 14 seconds
Range: 6
Hydra Range: 8
Hydra Attack Speed: 1
Hydra Missile Speed: 18
Sight radius: 8.0
Cast time: 0.125 second

Summon a fiery, 3-headed hydra in target location for 6 seconds. Each of its heads attack neraby enemies with firebolts, dealing 59 damage (+4% per level). Prioritizes heroes
5
Q: Nova
Mana Cost: 25
Cooldown: 4 seconds
Radius: 5
Missile speed: 50
Cast time: 0.1 second

Discharge electrical energy around Isendra dealing 163 damage (+4% per level) to all enemies. This ability has 3 charges
6
W: Static Field
Mana Cost: 70
Cooldown: 18 seconds
Radius: 5
Cast time: Instant

Create a field of static energy around Isendra that fallows her for 4 seconds. Each time an enemy hero affected by Static Field is delt damage by her ability, he is dealt additional 3% maximum health damage (+4% per level)
7
E: Teleport
Mana Cost: 30
Cooldown: 15 seconds
Range: 5
Cast time: Instant

Instantly teleport a short distance. This ability has 2 charges
8
R: Thunderstorm
Mana Cost: 70
Cooldown: 12 seconds
Radius: 6.0
Cast time: Instant

Passive: While this ability is off cooldown every 4 seconds a bolt of lightning strikes a nearest enemy dealing 179 damage (+4% per level). Prioritizes heroes

Active: For next 3 seconds a bolt of lighting strikes one nearest enemiy every 0.5 second dealing 179 damage (+4% per level). Prioritizes heroes
9
Q: Ice Bolt
Mana Cost: 20
Cooldown: 2 seconds
Range: 10
Missile speed: 13
Hitbox: 1
Cast time: 0.125 second

Launch an icy projectile in target direction that deals 173 damage (4% per level) to first enemy it hits
10
W: Blizzard
Mana Cost: 100
Cooldown: 12 seconds
Radius: 4
Missile speed: 8
Tickrate: 1 per second
Cast time: 0.125 + 0.5 second

After 0.5 second conjure a blizzard that slowly moves from Isendra to targeted location for 4 seconds, dealing 72 damage (+4% per level) every second to all enemies inside its area. When blizzard reaches its destination it persists there for the rest of its duration
11
E: Frozen Armor
Mana Cost: 30
Cooldown: 7 seconds
Cast time: Instant

Passive: Isendra gains 15 physical armor

Active: Grants a friendly target 25 physical armor for next 3 seconds. Enemies damaging Frozen Armor's target with basic attacks gain a Permafrost stack
12
R: Frozen Orb
Mana Cost: 80
Cooldown: 12 seconds
Range: 16.5
Radius: 1.25
Missile speed: 5.5
Ice Bolts per second: 8
Explosion Ice Bolts: 12
Cast time: 0.125 second

Launch an orb of frigid energy in target direction which deals 233 damage (+4% per level) to every enemy it hits. Frozen Orb consistantly launchs basic Ice Bolts around itself in spiral motion. After reaching its maximum range, it will explode into a barrage of Ice Bolts

Secondary Abilities

1
Enchant

Granted by level 7 fire talent



Mana Cost: 40
Cooldown: 30 seconds
Range: 8
Splash Radius: 1
Cast time: Instant

Activate to increase target allied hero's basic attack damage by 25% and make basic atack splash for 40% in small radius for next 6 seconds
2
Pyrokinetics

Granted by level 10 fire talent



Cooldown: 20 seconds
Cast time: Instant
Knockback duration: 0.1875 seconds
Knockback speed: 12

Activate to make your next fireball knock back enemies
3
Lightning Mastery

Granted by level 20 lightning talent



Cooldown: 60 seconds
Cast time: Instant

Activate to regain 50% of maximum mana and restore all Nova and Teleport charges
4
Frost Nova

Granted by level 10 cold talent



Mana Cost: 40
Cooldown: 30 seconds
Range: 15
Radius: 5
Missile speed: 35
Cast time: 0.125 second

Activate to unleash frigid energy from all enemy heroes in range that are affected by Permafrost. All other enemies in area take 26 (+4% per level) damage per Permafrost stack affecting hero it is cast from
5
Ice Block

Granted by level 13 cold talent



Cooldown: 60 seconds
Cast time: Instant

Activate to place yourself in Stasis and gain Invulnerability for 3 seconds

Talents





Fire Focus

For the rest of the game Isendra gains acces to her fire skills kit and her future taletns will be altered





Lightning Focus

For the rest of the game Isendra gains acces to her lightning skills kit and her future taletns will be altered





Cold Focus

For the rest of the game Isendra gains acces to her Cold skills kit and her future taletns will be altered




Fire Focus Talents








(Q) Rising Heat

(!)
[Quest] Hitting enemy heroes with Fireball increases its damage by 5, up to 125.
Reward: After hitting enemy heroes 25 times, Increase area of explosion by 25%




(W/E) Burning Crater

(!)
[Quest] Hit enemy heroes with meteor 15 times. Hiting enemies with impact area grants 2 stacks. Dying resets progress
Reward: Meteor creates Wall of Fire covering its impact area




(D) Lifesaving Warmth

Warmth also increses all healing recived by 5% for every 20% of missing health







(W) Deep Burns

Enemies damaged by Wall of Fire receive 40% less healing for 2 seconds





(W) Immolation

Enemies damaged by Wall of Fire take additional damage over 4 seconds equal to 15% of damage recived from Wall of Fire. Damaging immolated enemies with Isendra's abilities refreshes duration
Tickrate: 2 per second




(W) Hot Feet

Allies stepping through Wall of Fire have their movement speed increased by 20%, decying over 3 seconds




(Active) Enchant

Activate to increase target allied hero's basic attack damage by 25% and make basic atack splash for 40% in small radius for next 6 seconds
Mana Cost: 40
Cooldown: 30 seconds
Range: 8
Splash Radius: 1
Cast time: Instant






(Active) Pyrokinetics

Activate to make your next fireball knock back enemies
Cooldown: 20 seconds
Knockback duration: 0.1875 seconds
Knockback speed: 12



(E) Sky Crusher

Increase Meteor area of impact by 33% and shockwave area by 50% but increase its delay by 0.5 second




(R) Arcane Split

Now summons only one-headed hydra but has 3 charges with 1 second cooldown between uses. Increse Hydra duration by 2 second, reduce its cooldown by 6 seconds and mana cost by 30





(D) Blaze

Activate Warmth to remove all slows and roots from Isendra and gain 15% movement speed for 4 seconds. While moving, leave a trial of fire behind that functions like Wall of Fire
Mana Cost: 50
Cooldown: 30 seconds



(D) Heartwarming

Activate Warmth to regain 25% of max health over 5 seconds
Cooldown: 60 seconds




(D) Burning Determination

Warmth also grants 5% Spell Power for every 20% missing mana






(Q) Blazing Volley

Fireball launches 2 additional projectiles in cone. Increse Fireball cooldown by 1 seconds
Arc: 35 degrees




(Q/R) Raging Serpents

Every time hydra damages enemy hero, reduce Fireball cooldown by 0.5 second




(W) Burned Resistance

Enemy heroes standing in Wall of Fire have their armor reduced by 20




(E) Impact Trauma

Enemies hit by area of impact of Meteor are stuned for 1 second





(Passive) Fire Mastery

Damaging an enemy hero with abilities increse all damage delt by Isendra to that hero by 2% for next 5 seconds. This efect stacks up to 20%




(W) Unextingushable Fire

(!)[Quest] Every time Wall of Fire damages enemy hero, permanently increase duration of Wall of Fire by 0.05 second




(E) Catastriphic Sorcery

Increse cast range of Meteor by 100%




(R) Wake of Inferno

Hydra now attacks by breathing continously streams of fire, increasing its attack speed by 50% and damaging all enemeis in line. Reduce Hydra damage by 30%
Area of Effect: Rectangle
Width: 1.0
Height: 8
Tickrate: 2 per second




(Active) Mass Enchant

Enchant now affects all alled heroes in targeted area. Increase splash damage to 80%
Radius: 4



Lightning Focus Talents







(Q/W) Reabsorption

(!)[Quest] Damage enemy heroes affected by Static Field with Nova 30 times
Reward: Each time an enemy hero affected by Static Field is damaged by Nova increase Static Field's duration by 0.25 second, up to 2 seconds




(W) Shocker

Enemy heroes affected by Static Field have their movement speed slowed by 20%




(E) Smart Casting

Teleport costs no mana. Reduce its cooldown by 2 seconds




Energy Savings

(!)[Quest] Gather regeneration Globes to increase Isendra's mana regeneration by 0.1 per second, up to 2 per second
Reward: After gathering 20 globes, reduce Energy Shield mana cost to 20 per second






(Q/E) Shocking Arrival

Teleport realises Nova after casting




(R) Thundering Momentum

Each time an enemy is damaged by Thunderstorm reduce all abiilies cooldown by 0.5 second




(D) Payback

When Energy Shield effect ends, realiese lightning bolts targeting all nearby enemy heroes. Bolts deal damage equal to damage reduced by Energy Shield, up to 250(+4% per level) maximum
Radius: 5
Missile Speed: 25





(Passive) Chain Lightning

Isendra's basic attacks deal spell damage and bounce to up to 4 nearby targets. Each target hit restore 4 mana. When Energy Shield is active increase Spell Power and attack speed by 15%
Bounce Range: 6.0
Bounce interval: 0.25 seconds




(Q) Maximum Discharge

Increse Nova damage by 50%. Nova has now 0.75 second chargeup time




(R) Weather Control

Activation of Thunderstorm now realises only 1 lightning bolt but has 8 charges with 0.5 second cooldown between uses. Reduce cooldown to 6 seconds and mana cost to 15







(W/R) Thunder Caller

Static Field strikes every enemy in its area of effect with Thunderstorm's lightning upon activation





(E) Enigma

Takedowns restore Teleport charge




(D) Magical Countermeasures

Energy Shield grants now spell armor only, but increase the amount of armor to 40






(Q) Lightning Waves

Nova gains additional charge




(Q) Electrolize

Nova marks all enemies hit for 3 seconds. Damage from Isendra's abilites consume mark dealing additional 3% maximum health damage




(W) Mana Disruption

Enemy heroes affected by Static Field have their ability cooldown recharge stopped for 0.5 second after being damaged by Isendra's abilities




(E) Lightning Strider

Gain Unstoppable for 1 second after casting Teleport






(Active) Lightning Mastery

Activate to regain 50% of maximum mana and restore all Nova and Teleport charges
Cooldown: 60 seconds




(D) Energy Current

While Energy Shield is active, Isendra's cooldowns recharge 50% faster




(W) Deadly Voltage

Enemy heroes below 12% of maximum health that are affected by Static Field are instantly killed by Isendra's damaging abilities




(R) Thunder Eruption

Thunderstorms leaves unstable energy bombs on the ground under its targets which explode after 0.5 second dealing 92 damage (+4% per level) to all enemies in small area
Radius: 1



Cold Focus Talents







(Q) Ice Blast

Ice Bolt aplies 2 stacks of Permafrost




(W) Northern Gale

Increase Blizzard speed by 25%



(E) Zann Esu Shielding

(!)[Quest] Each 5 basic attack reduced by Frozen Armor Increases its passive armor amount by 1, up to 10
Reward: After reducing damage from 50 basic attacks, Frozen Armor active grant shield equal to 10% of targets maximum health






(D) Frozen Joints

Each Permafrost stack decreases attack speed by 5% for 4 seconds




(D/W) Cold Vacuum

Permafrost slow is doubled inside Blizzard area




(R) Glacial Shrapnel

Each time enemy hero is damaged directly by Frozen Orb, it realises additional Ice Bolt barrage around itself. Maximum one barrage per hero hit




(R) Potent Cryomancy

(!)[Quest] Each enemy hit directly by Frozen Orb permanently increases its size by 5%, up to 100%






(Active) Frost Nova

Activate to unleash frigid energy from all enemy heroes in range that are affected by Permafrost. All other enemies in area take 26 (+4% per level) damage per Permafrost stack affecting hero it casts from
Mana Cost: 50
Cooldown: 45 seconds
Range: Global
Radius: 5
Missile speed: 30




(Q) Glacial Spike

Ice Bolt explodes on inpact dealing damage in area. Increase range by 30% and mana cost to 40
Radius: 2




(W) Ice Age Queen

Blizzard is now channeled ability and fallows your coursor. Change mana cost to 40 per second






(Active) Ice Block

Activate to place yourself in Stasis and gain Invulnerability for 3 seconds
Cooldown: 60 seconds




(W) Shroud of Winter

Isendra becomes stealthed while inside Blizzard area. Attacking, casting or taking damage breaks stealth for 1 second




(E) Stubborn Frost

Whenever Frozen Armor's target is damaged with basic attack by enemy hero, increase its duratiobn by 0.5 second






(Q) Piercing Spikes

Ice Bolt pierces all enemies




(W) Expanding Snowstorm

Each second Blizzard increases its area by 25%, up to 100%




(W/R) Cold Infusuin

Frozen Orbs duration and travel distance is prolonged while it travels through Blizzard area. Blizzard deals 20% more damage for 2 second to enemies hit directly by Frozen Orb
Range Increase: 1 per second




(E) Chilling Armor

Whenever Frozen Armor's target is damaged with basic attack by enemy hero, a basic Ice Bolt is launched in attackers direction






(Passive) Cold Mastery

Damaging enemies with abilities decreases their damage delt by 4% for 4 seconds. Stacks up to 5 times




(D) Frozen for Ages

Increase Permafrost stun duration to 1 second




(Q) Shattering Spire

Ice Bolt damage is increased by 15% for every Permafrost stack on enemy hero it hits and ignores armor




(R) Heart of Winter

Ice Bolts launched from Frozen Orb benefits from all Ice Bolt talents

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[-]
SMILE (2) | October 16, 2026 10:57pm
How do you propose balancing this?
1
[-]
HeWhoHungers | October 17, 2026 12:39am
We can say that all heroes has a choice to pick a right ult for the situation. This hero would need to make decision on level 1 and has 4th weaker ability. Also level 1 talent is basically nonexistant for her. I imagine ticking the numbers right for her abilities and stats would make her more impactful in mid game as shes compleating her quests later and slightly less powerful then other mages in very early and late stages of the match due to delayed power scaling and lack of "super ability"
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