Isenhart by ruriccio

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Isenhart

By: ruriccio
Last Updated: Apr 16, 2020
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Isenhart

Paladin of the Knights Of Westmarch

Isenhart is a front-line healer whose sole purpose is to take the hit for his allies and, in doing so, healing his team. His trait demands that he be played similarly to an off-tank, getting in between enemy heroes and the squishier members of his own team. Unlike a true tank, however, Isenhart lacks proper crowd-control and engage tools to effectively substitute. Instead, his talents load him with a bunch of self-healing and defensive tools.

Health: 2200(+4.3%)
Regen: 5/sec(+3%)
Mana: 500(+4%)
Regen: 2.75(+4%)
Basic Attack: 88(+4%)
Attack Speed: 1.4/sec

Combat Trait

1
Aura of Prayer
Isenhart passively heals all allies within radius 4 for 40% of the damage he receives. Activate (D) to instantly heal all allies within this range for 70% of Isenhart's missing health (120 sec cd).

Primary Abilities

1
Holy Bolt
Fire a narrow skill shot with range 6 that hits all enemies for 70(+3.5%) spell damage, and heals Isenhart for 25(+3.5%). Enemy heroes hit with the bolt heal Isenhart for an additional 2% of his max health. 40 mana, 4 sec cd.
2
Defiance
Isenhart lays down a circle of protection on the ground with radius 3.5, granting allies within 5 armour/sec up to 15 armour. Lasts 7 seconds. 60 mana, 15 sec cd.
3
Smite
Lunge at target enemy from range 2 hitting them for 100(+4%) spell damage, and knocking them away from the target direction by range 2.5. 50 mana, 10 sec cd.

Heroic Abilities

1
Holy Shield
Target one allied hero. All damage that hero would take is instead taken by Isenhart, and Isenhart gains Unkillable. Lasts 6 seconds. 80 mana, 90 sec cd.
2
Aura of Salvation
Grant all allies but Isenhart within range of Aura of Prayer unrevealable for 4 seconds. Damage taken by Isenhart now procs Aura of Prayer for 65% damage healed during this time.

Level 1

  • Phalanx (E) - Isenhart gains a shield equal to 7.5% of his max health when he hits an enemy hero with Smite.
  • Holy Shock (Passive) - Casting a basic ability grants Isenhart a stack of Static, which is consumed when an enemy hero hits Isenhart with a basic attack causing them to be stunned for 0.5 seconds. Up to 4 charges.
  • Blessed Aim (Active) - Activate to grant Isenhart an additional 25% attack speed and lifesteal equal to 30% of damage dealt for 7 seconds. 30 sec cd.

Level 4

  • Stand Fast (W) - Quest: Provide armour to allies for up to 3 minutes with Defiance. Multiple allies provide additional time. Reward: Raise the max limit of the armour bonus to 25.
  • Cleansing (W) - Allies within range of Defiance have the duration of control impairing effects reduced by 40%.
  • Party Up (E) - Increase Smite

Level 7

  • Zealous Bolt (Q) - The width of Holy Bolt increased by 15%, and it also heals allies it passes through for 60(+3.5%).
  • Fanaticism (W) - Allies within a cast of Defiance have their health regen rate boosted by 250%..
  • Quick Recital (Trait) - Healing 2300 damage to allies instantly lowers the cooldown of Aura of Prayer

Level 10

  • R1
  • R2

Level 13

  • Blessed Hammer (Q) - Hitting an enemy hero with Holy Bolt creates a hammer from the point of contact that spirals out and deals 30(+3.5%) damage to enemies it passes through. Each hero hit heals Isenhart for 1% of his maximum health.
  • Holy Fire (Passive) - Deal 10(+4.3%) damage per second to nearby enemies, healing for 30% of damage dealt. Being Stunned or Rooted increases the damage by 75% for 3 seconds.
  • Righteous Fury (Passive) - Gain 5% spell power for each allied hero taken down, up to a maximum of 40%.

Level 16

  • Conviction (W) - Defiance

Level 20

  • Bond of Faith (R1) - Damage redirected to Isenhart via Holy Shield now activates Aura of Prayer.
  • Redemption (R2) - Aura of Salvation grants affected allies Unstoppable for 1.5 seconds.
  • Meditation (Trait) - Aura of Prayer

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Yedidya Chaim | May 13, 2020 2:08pm
Dude i think as a healer he still really need one direct healing spell. Otherwise idk how he manage top Of team health. O mean His D cooldown is way too long even if it fast it still not enough, hes works better as a tank. Of course after some stats tweaks
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