Izsha by Nima Nightmare

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Izsha

By: Nima Nightmare
Last Updated: Aug 25, 2026
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Izsha

Queen's Advisor

Izsha exemplifies a midpoint for Kerrigan, standing between Kerrigan's cold rationality and the feral nature of the Swarm. She harkens back to the ideology of the Overmind, but is still a rational individual. After helping Kerrigan get her revenge on Arcturus Mengsk by providing sufficient intel, her aid has reached to the Nexus, allowing her to continue serving the Queen of Blades once more.

Strengths:

  • Excellent single-target support
  • Synergy with frontliners (e.g. D.Va or Diablo)
  • Outstanding synergy with other Healers despite the unconventional team composition of it
  • Access to baseline Spell Power reduction
  • Heroics provide zone control and crowd control
  • Great self-sustain

Weaknesses:

  • Cannot provide direct support for more than one teammate at a time outside of some talents
  • Somewhat weak without a teammate
  • No access to Cleanse or Unstoppable effects, making her have difficulty in protecting her team against CC-heavy compositions
  • Healing to teammates relies entirely on her own self-sustain, forcing her to play less selfishly
  • Special Mount relies on Structures, making destruction of enemy Structures much more crucial to her mobility

Stats


Health: 1310
Health Regen: 7 per second
Mana: 500
Mana Regen: 4.3 per second
Attack Damage: 59
Attack Range: 5.5
Attack Speed: 1 per second

Side Note


Izsha is designed to be a blend between Auriel and Whitemane, being easier to play than both without overshadowing either.
In order for Izsha's Abilities to make sense, compared to how it was in StarCraft II, she is attached to a shrunken down version of the Leviathan, utilizing both Izsha and the Leviathan itself whilst preventing the latter from obscuring the screen.

Combat Trait

1
Psionic Link
Psionically connect to an allied Hero. Izsha shares 100% of the healing she receives with the Psionic Host.

Disabled while at the Hall of Storms.

Cooldown: 1 second

Cast Range: 10
Leash Range: 12

Only shares healing done via effects (the ones that count toward the "Healing Dealt" column on the score screen). Excludes passive Health Regeneration, Regeneration Globes and Healing Fountain.

Primary Abilities

1
Appending Strike
After 0.15 seconds, strike in an arc at the targeted direction, dealing 92 (+4% per level) damage to all enemies in the arc.

While Psionic Link is active, an additional arc is created in front of the Psionic Host, dealing an additional 92 (+4% per level) damage.

Cooldown: 8 seconds
Mana: 60


Arc: 180 degrees
Radius: 5
Cast end time: 0.1875 seconds


Each arc is considered to be separate, meaning the same enemy can take damage from both arcs.
2
Transfusion
Izsha's next damaging Ability heals her for 90 (+4% per level) Health and restores 15 Mana for each enemy Hero hit.

Cooldown: 8 seconds
Mana: 30

Properties: Primed

When activated, this remains active until Izsha casts one of the following Abilities, even if no enemy Heroes are hit: Appending Strike, Bio-Plasmid Discharge or Containment.
The Ability that damages heals until the Ability itself is expired, including Talent benefits.
3
Bio-Plasmid Discharge
Hurl a Bio-Plasmid blast at the targeted location, dealing 98 (+4% per level) damage to all enemies in the area. Affected enemies are Slowed by 25% and have 25% reduced Spell Power for 3 seconds.

Cooldown: 12 seconds
Mana: 70


Cast Range: 8
Radius: 5
Missile Speed: 12


The Spell Power reduction does not stack on itself, but it will stack with other sources of Spell Power reduction.

Heroic Abilities

1
Containment
After 1 second, command the Leviathan to contain an area for 4 seconds. Enemies inside continuously take 25 (+4% per level) damage every 0.25 seconds.

Enemies are Slowed by 40% while they collide with the outer ring of the area.

When Containment ends, create Creep in its area for 180 seconds.

Cooldown: 80 seconds
Mana: 80


Cast Range: 8
Radius: 5
Outer Ring Width: 1


The Slow lasts 0.25 seconds, the same interval as each time Containment deals damage. Therefore as long as enemies collide with the outer ring, they continue to be Slowed.
2
Grasper Reach
After 1 second, extend a Grasper from the location of the Psionic Host, pulling the first enemy Hero hit towards them.

If pulled, the Psionic Host gains 50 Armor during the pull and for 1 second afterwards.

Requires Psionic Link to be active.

Cooldown: 50 seconds
Mana: 80


Missile Speed: 20
Hitbox: 1.25 x 1.25
Max Range: 10


If Grasper Reach hits an Unstoppable Hero or Deathwing, the Ability ends and the Psionic Host gains no Armor.

Special Mount

1
Structural Resurface
Passive: Allied or destroyed Forts and Keeps are surrounded with Creep. While on Creep, Psionic Link’s leash range is increased by 50%.

Channel for 2 seconds, relocate to an area with creep.

Cooldown: 50 seconds

Creep Radius (around Forts and Keeps): 12

To help with differentiation, Izsha's Creep is visually different from Zagara's and is only visible to Izsha herself. None of her teammates nor enemy Heroes can see this Creep. Izsha does not benefit from Zagara's Creep.

Level 1 Talents

Ancillary Carapace (Q)
Appending Strike grants 89 (+4% per level) Shields to Izsha and the Psionic Host for each Hero hit for 4 seconds. Additionally, Appending Strike deals 200% increased damage to Shields.

Tissue Assimilation (W)
While Psionic Link is active, Transfusion’s healing is increased by 50% if the Psionic Host is currently Stunned or Rooted.

Minds Alike (Trait)
While Psionic Link is active, both Izsha and the Psionic Host gain 10% Movement Speed. This is increased to 20% while Izsha is on Creep.

Level 4 Talents

Adaptation (W)
For each enemy Hero near Izsha or the Psionic Host, the next cast of Transfusion increases its healing by 15%.

Scourge of Nafash (E)
Bio-Plasmid Discharge deals 100% increased damage to Heroes who are already Slowed, and the Spell Power reduction against them is increased from 25% to 40%.

Malignant Creep (Z)
Reduce the channeling time of Structural Resurface by 1 second. Structural Resurface’s cooldown is reduced by 5 seconds per each enemy Fort and Keep destroyed, down to a minimum of 20 seconds.

Passive: Creep spreads 50% further.

Level 7 Talents

Essence Transference (Q)
The end area of Appending Strike deals 100% increased damage. While Psionic Link is active, Appending Strike swings one more time in front of Izsha, dealing 23 (+4% per level) damage after 1 second.

Hydriodic Bile (E)
Bio-Plasmid Discharge’s cast range is increased by 25%.

Quest: Hit enemy Heroes with Bio-Plasmid Discharge.

Reward: After hitting 10 Heroes, Bio-Plasmid Discharge's area is increased by 30%.

Reward: After hitting 15 Heroes, Bio-Plasmid Discharge gains an additional charge.

Mutagenic Potential (Trait)
Increase the leash range of Psionic Link by an additional 25% while on Creep. Izsha restores 10% of the damage the Psionic Host deals to enemy Heroes as Mana.

Level 13 Talents

Plasmid Strike (Q)
Appending Strike explodes when damaging enemy Heroes affected with Bio-Plasmid Discharge, dealing 84 (+4% per level) damage to all nearby enemies, and resetting Bio-Plasmid Discharge's duration.

Passive: Increase the duration of Bio-Plasmid Discharge by 1 second.

Radius: 3

Regenerative Acid (E)
While Transfusion is active, Bio-Plasmid Discharge heals for an additional 75% of the damage it deals to enemy Heroes. Each enemy Hero hit with Bio-Plasmid Discharge reduces its cooldown by 1.5 seconds.

Empathetic Bond (Trait)
While Psionic Link is active, Izsha gains 15% Spell Power, but whenever the Psionic Host takes damage, 25% of that damage is dealt to Izsha instead.

Passive: Gain 25% increased maximum Health.

Level 16 Talents

Frenzy (Q)
Reduce the Mana cost of Appending Strike by 25. Hitting 4 enemy Heroes with a single use of Appending Strike sets its next cooldown to 1 second.

Greater Transfusion (W)
Transfusion also applies its healing to allied Heroes near Izsha or the Psionic Host, but its cooldown is increased by 3 seconds.
Metabolic Boost (W)
Transfusion heals Izsha for 1.5% of her maximum Health per enemy Hero hit, and its cooldown refreshes 100% faster while Izsha is on Creep.

Level 20 Talents

Hostile Takeover (Heroic R)
Containment deals 25% increased damage if it damages 2 or more enemy Heroes at the same time, and its outer ring is now impassable, but its duration is reduced by 1 second.

Drawn Below (Heroic R)
Grasper Reach makes the Psionic Host Protected instead of granting Armor when it pulls an enemy Hero. If the pulled enemy Hero is killed within 3 seconds after being pulled, Grasper Reach's cooldown is reduced to 3 seconds.

Lingering Fatigue (E)
Bio-Plasmid Discharge creates a puddle at its impact location for 4 seconds. This puddle creates Bio-Plasmid Discharges within itself every 0.5 seconds.

The Slows and Spell Power reductions from this puddle do not stack on themselves.

Radius: 5 (Benefits from Hydriodic Bile)

Neural Refraction (Active)
Activate to swap locations with the Psionic Host and make them Unkillable for 2 seconds.

Cooldown: 40 seconds
Evolve and Conquer (Passive)
While Psionic Link is active, hitting enemy Heroes with Appending Strike or Bio-Plasmid Discharge grants 5% Spell Power for the Psionic Host for 8 seconds, stacking up to 6 times.

This expires if the Psionic Link target changes.

Changelog

25/08/2026

  • Created.

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