Izsha by Nima Nightmare

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Izsha

By: Nima Nightmare
Last Updated: Sep 19, 2026
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Izsha

Queen's Advisor

Izsha exemplifies a midpoint for Kerrigan, standing between Kerrigan's cold rationality and the feral nature of the Swarm. She harkens back to the ideology of the Overmind, but is still a rational individual. After helping Kerrigan get her revenge on Arcturus Mengsk by providing sufficient intel, her aid has reached to the Nexus, allowing her to continue serving the Queen of Blades once more.

Strengths:

  • Excellent single-target support
  • Synergy with frontliners
  • Great synergy with other Healers despite the unconventional team composition of it
  • Access to baseline Spell Power reduction
  • Heroics provide zone control and crowd control
  • Great self-sustain
  • Decent waveclear

Weaknesses:

  • Cannot provide direct support for more than one teammate at a time outside of some talents
  • Somewhat weak without a teammate
  • No access to Cleanse or Unstoppable effects
  • Healing to teammates relies entirely on her own self-sustain, forcing her to play less selfishly
  • Non-existent out-of-combat healing
  • Special Mount relies on Structures, making destruction of enemy Structures much more crucial to her mobility

Stats


Health: 1310
Health Regen: 7 per second
Mana: 500
Mana Regen: 4.3 per second
Attack Damage: 59
Attack Range: 5.5
Attack Speed: 1 per second

Side Note


Izsha is designed to be a blend between Auriel and Whitemane, being easier to play than both without overshadowing either.
In order for Izsha's Abilities to make sense, compared to how it was in StarCraft II, she is attached to a shrunken down version of the Leviathan, utilizing both Izsha and the Leviathan itself whilst preventing the latter from obscuring the screen.

Combat Trait

1
Psionic Link
Psionically connect to an allied Hero. Izsha shares 100% of the healing she receives with the Psionic Host.

If Izsha would be at full Health when receiving a healing effect with Psionic Link active, she takes the remainder amount of that healing to full Health as damage and recovers it over 1 second.

Disabled while at the Hall of Storms.

Cooldown: 1 second

Cast Range: 10
Leash Range: 12

Only shares healing done via effects (the ones that count toward the "Healing Dealt" and "Self Healing/Shielding" (Shields are still excluded from Psionic Link) column on the score screen). Excludes passive Health Regeneration, Regeneration Globes and Healing Fountain.
If Izsha would be at full Health when receiving a healing effect with Psionic Link active (i.e. she gets healed with Healing Brew, but she only needs a healing amount of 50 to become full Health again, she takes 160 damage and recovers it over 1 second, healing the Psionic Host for a total of 210 Health). This is to ensure she can heal her allies even when she is at full Health.

Primary Abilities

1
Appending Strike
After 0.15 seconds, strike in an arc at the targeted direction, dealing 92 (+4% per level) damage to all enemies in the arc.

While Psionic Link is active, an additional arc is created in front of the Psionic Host, dealing an additional 92 (+4% per level) damage.

Cooldown: 8 seconds
Mana: 60


Arc: 180 degrees
Radius: 5
Cast end time: 0.1875 seconds


Each arc is considered to be separate, meaning the same enemy can take damage from both arcs.
2
Transfusion
Izsha's next damaging Ability heals her for 90 (+4% per level) Health and restores 15 Mana for each enemy Hero hit.

Cooldown: 8 seconds
Mana: 30

Properties: Primed

When activated, this remains active until Izsha casts any of her other Abilities (excluding Psionic Link, Structural Resurface and Neural Refraction (Level 20) and expires, even if no enemies are hit.
The Ability that damages heals until the Ability itself has expired through its full duration, including Talent benefits:

* Appending Strike heals for each Hero hit with each arc (if Psionic Link is active).
* Bio-Plasmid Discharge heals for each Hero hit.
* Essence Transference (Level 7) also heals for enemies hit.
* Containment heals each time it deals damage through its 4 seconds of duration.
* Plasmid Strike (Level 13) also heals from its explosions.
* Drawn Below (Level 20) heals for each Hero hit.
* Lingering Fatigue (Level 20) heals each time its puddle deals damage to an enemy Hero until 4 seconds has passed.
3
Bio-Plasmid Discharge
Hurl a Bio-Plasmid blast at the targeted location, dealing 98 (+4% per level) damage to all enemies in the area. Affected enemies are Slowed by 25% and have 25% reduced Spell Power for 3 seconds.

Cooldown: 12 seconds
Mana: 70


Cast Range: 8
Radius: 5
Missile Speed: 12


The Spell Power reduction does not stack on itself, but it will stack with other sources of Spell Power reduction.

Heroic Abilities

1
Containment
After 1 second, command the Leviathan to contain an area for 4 seconds. Enemies inside continuously take 25 (+4% per level) damage every 0.25 seconds.

Enemies are Slowed by 40% while they are colliding with the outer ring of the area.

When Containment ends, create Creep in its area for 180 seconds.

Cooldown: 80 seconds
Mana: 80


Cast Range: 8
Radius: 5
Outer Ring Width: 1


The Slow lasts 0.25 seconds, the same interval as each time Containment deals damage. Therefore as long as enemies collide with the outer ring, they continue to be Slowed.
2
Grasper Reach
After 1 second, extend a Grasper from the location of the Psionic Host, dealing 75 (+4% per level) damage to the first enemy Hero hit and pulling them towards the Psionic Host.

If pulled, the Psionic Host gains 40 Armor during the pull and for 1 second afterwards.

Requires Psionic Link to be active.

Cooldown: 50 seconds
Mana: 80


Missile Speed: 20
Hitbox: 1.25 x 1.25
Max Range: 10


If Grasper Reach hits an Unstoppable Hero or Deathwing, the Ability ends and the Psionic Host gains no Armor.

Special Mount

1
Structural Resurface
Passive: Allied or destroyed Forts and Keeps are surrounded with Creep. While on Creep, Psionic Link’s leash range is increased by 50%.

Channel for 2 seconds, relocate to an area with creep.

Cooldown: 50 seconds

Creep Radius (around Forts and Keeps): 12

To help with differentiation, Izsha's Creep is visually different from Zagara's and is only visible to Izsha herself. None of her teammates nor enemy Heroes can see this Creep. Izsha does not benefit from Zagara's Creep.

Level 1 Talents

Ancillary Carapace (Q)
Appending Strike grants 89 (+4% per level) Shields to Izsha and the Psionic Host for each Hero hit for 4 seconds. Additionally, Appending Strike deals 200% increased damage to Shields.

Tissue Assimilation (W)
While Psionic Link is active, Transfusion’s healing is increased by 50% if the Psionic Host is currently Stunned or Rooted.

Minds Alike (Trait)
While Psionic Link is active, both Izsha and the Psionic Host gain 10% Movement Speed. This is increased to 25% while Izsha is on Creep.

Level 4 Talents

Adaptation (W)
For each enemy Hero near Izsha or the Psionic Host, the next cast of Transfusion increases its healing by 15%.

Search Radius: 4

Scourge of Nafash (E)
Bio-Plasmid Discharge deals 100% increased damage to already-Slowed Heroes and reduces their Spell Power by 40%.

Malignant Creep (Z)
Reduce the channeling time of Structural Resurface by 1 second. Structural Resurface’s cooldown is reduced by 5 seconds per each enemy Fort and Keep destroyed, down to a minimum of 20 seconds.

Passive: Creep spreads 50% further.

Level 7 Talents

Essence Transference (Q)
After 1 second, Appending Strike swings one more time in front of Izsha, dealing 23 (+4% per level) damage. While Transfusion is active, each Minion, Mercenary or Monster hit with Appending Strike heals Izsha for 30 (+4% per level) Health and restores 5 Mana.

Arc: 180 degrees
Radius: 5

Hydriodic Bile (E)
Bio-Plasmid Discharge’s cast range is increased by 25%.

Quest: Hit enemy Heroes with Bio-Plasmid Discharge.

Reward: After hitting 10 Heroes, Bio-Plasmid Discharge's area is increased by 30%.

Reward: After hitting 15 Heroes, Bio-Plasmid Discharge gains a 2nd additional charge.

Mutagenic Potential (Trait)
Increase the leash range of Psionic Link by an additional 25% while on Creep. Izsha restores 25% of the damage the Psionic Host deals to enemy Heroes as Mana.

Level 13 Talents

Plasmid Strike (Q)
Appending Strike explodes when damaging enemy Heroes affected with Bio-Plasmid Discharge, dealing 84 (+4% per level) damage to all nearby enemies, and resetting Bio-Plasmid Discharge's duration.

Passive: Increase the duration of Bio-Plasmid Discharge by 1 second.

Radius: 3

Regenerative Acid (E)
While Transfusion is active, Bio-Plasmid Discharge also heals for 75% of the damage dealt to enemy Heroes. Each enemy Hero hit with Bio-Plasmid Discharge reduces its cooldown by 1.5 seconds.

Empathetic Bond (Trait)
While Psionic Link is active, Izsha gains 15% Spell Power, but whenever the Psionic Host takes damage, 25% of that damage is dealt to Izsha instead.

Passive: Gain 25% increased maximum Health.

Level 16 Talents

Frenzy (Q)
Reduce the Mana cost of Appending Strike by 30. Hitting 4 enemy Heroes with a single use of Appending Strike sets its next cooldown to 1 second.

Each arc created by Appending Strike counts as 1 separate hit (i.e. hitting 2 enemy Heroes with both arcs triggers this effect).
Greater Transfusion (W)
Transfusion also applies its healing to allied Heroes near Izsha or the Psionic Host, but its cooldown is increased by 3 seconds.

Radius: 5
The Psionic Host will not receive bonus healing if they are near Izsha.

Metabolic Boost (W)
Transfusion heals Izsha for 1.5% of her maximum Health per enemy Hero hit with her damaging Abilities, and its cooldown refreshes 100% faster while Izsha is on Creep.

Level 20 Talents

Hostile Takeover (Heroic R)
Containment Silences enemy Heroes within its radius, and its outer ring is now impassable, but its duration is reduced by 1 second.

Drawn Below (Heroic R)
Grasper Reach makes the Psionic Host Protected instead of granting Armor when it pulls an enemy Hero. After 1 second of pulling an enemy Hero, Grasper Reach launches 4 Graspers towards other enemy Heroes near the Psionic Host, prioritizing them.

Search Radius (around the Psionic Host): 5
Missile Speed: 20
Hitbox: 1.25 x 1.25


Omega Transfusion (W)
Casting Transfusion resets the cooldowns of Appending Strike and Bio-Plasmid Discharge. While Transfusion is active, each enemy Hero hit with Appending Strike or Bio-Plasmid Discharge reduces the cooldown of Izsha's Heroic Ability by 4%.

If the Hydriodic Bile Quest at level 7 is completed, casting Transfusion replenishes both charges of Bio-Plasmid Discharge.

Lingering Fatigue (E)
Bio-Plasmid Discharge creates a puddle at its impact location for 4 seconds. This puddle creates Bio-Plasmid Discharges within itself every 0.5 seconds.

The Slows and Spell Power reductions from this puddle do not stack on themselves.

Radius: 5 (Benefits from Hydriodic Bile)

Neural Refraction (Active)
Activate to swap locations with the Psionic Host and make them Unkillable for 2 seconds.

Cooldown: 40 seconds

Changelog

19/09/2026


Abilities


Trait: Psionic Link (D) (ADJUSTED)

  • If Izsha would be at full Health when receiving a healing effect with Psionic Link active, she takes the remainder amount of that healing to full Health as damage and recovers it over 1 second.

Grasper Reach (R)

  • Armor for Psionic Host reduced from 50 to 40.

Talents


Level 4


Adaptation

  • Added search radius.

Level 16


Greater Transfusion

  • Added search radius.

Level 20


Drawn Below

  • Extra Graspers are no longer guaranteed to hit the nearby enemy Heroes and instead prioritize their locations.

15/09/2026


Abilities


Trait: Psionic Link (D)

  • No longer requires Izsha to actually receive healing for it to be shared. Meaning any healing effects used on Izsha will heal the Psionic Host for its full effectiveness even if Izsha is at full Health (unless the Psionic Host is affected with Healing Reduction effects). This is to reduce complexity as otherwise, a safe-playing Izsha would never be able to heal her teammates since she'd always be at full or high health.

Talents


Level 1


Minds Alike

  • Movement Speed bonus while on Creep increased from 20% to 25%.

Level 7


Essence Transference

  • Now also allows Izsha to restore 5 Mana for each Minion, Mercenary or Monster hit with Appending Strike while Transfusion is active.

Mutagenic Potential

  • Mana restoration per Psionic Host damage dealt to Heroes increased from 10% to 25%.

Level 16


Frenzy

  • Mana cost reduction of Appending Strike increased from 25 to 30.

Level 20


Hostile Takeover (ADJUSTED)

  • No longer increases Containment's damage if 2 or more enemy Heroes are caught in Containment's area.
  • Adjusted Functionality: Enemy Heroes within Containment's radius are Silenced.
  • The impassable ring and reduced duration remain.

08/09/2026


Abilities


Transfusion (W)

  • Clarified how it works exactly. Transfusion remains active until an Ability (and its Talent benefits) have fully passed.

Grasper Reach (R)

  • Now also deals 75 damage to the pulled Hero.

Talents


Level 7


Essence Transference (REWORKED)

  • Appending Strike's extra swing no longer requires Transfusion to be active.
  • No longer deals increased damage to the end area of Appending Strike.
  • Reworked Functionality: While Transfusion is active, each Minion, Mercenary or Monster hit with Appending Strike heals Izsha for 30 (+4% per level) Health.

Level 20


Drawn Below (REWORKED)

  • No longer reduces Grasper Reach's cooldown to 3 seconds after killing the pulled enemy Hero within 3 seconds of being pulled (still makes the Psionic Host Protected instead of granting Armor).
  • Reworked Functionality: After 1 second of pulling an enemy Hero, Grasper Reach also pulls other enemy Heroes near the Psionic Host.

Omega Transfusion (NEW)

  • Casting Transfusion resets the cooldowns of Appending Strike and Bio-Plasmid Discharge. While Transfusion is active, each enemy Hero hit with Appending Strike or Bio-Plasmid Discharge reduces the cooldown of Izsha's Heroic Ability by 4%.

Removed Talents

  • Evolve and Conquer (Level 20)

26/08/2026


Talents


Level 7


Essence Transference

  • Typo fixed. Appending Strike's extra swing applies when Transfusion is active, not Psionic Link.

25/08/2026

  • Created.

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