Jaina (REWORK) by Blitzus

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New Concept

Jaina (REWORK)

By: Blitzus
Created: Jul 20, 2025
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Jaina (REWORK)

Daughter of the Sea

Just a Jaina rework that felt cool in my head. Probably insanely overpowered. Also rips off some Rexxar mechanics, I suppose.
I think she's fun already, but idk. Some of the older mages are just a little less interactive than some of the later ones.

Combat Trait

1
Tidesage/Wavecrash
PASSIVE: Jaina's ability damage applies Chill. Chilled enemies take X% bonus damage from all of Jaina's damaging effects.

PASSIVE: Jaina is escorted by a Water Elemental with its own unique health bar and respawn timer. Its movement can be controlled with the Trait button and is functionally an extra hero, capable of attacking and collecting experience. The Water Elemental's basic attacks are melee and deal physical damage.

Active: Control the actions of the Water Elemental. It cannot be compelled to move to a location Jaina does not have vision of.

Active (Wavecrash): While mounted, Send the Water Elemental in a specific direction, crashing into the first enemy hero hit, dealing X ability damage, and knocking them back. Jaina is sent in the opposite direction. Enemies damaged by Wavecrash are Chilled.

Primary Abilities

1
Frostbolt
Jaina sends a blast of ice in front of her in a straight line, dealing X ability damage and Chilling the first enemy hit.
2
Blizzard
Bombard a targeted area with 3 waves of ice, dealing X damage. Damaged enemies are Chilled.
3
Cone of Cold
Jaina deals X damage and applies Chill to all enemies in a short range in front of her.

Heroic Abilities

1
Ring of Frost
After a 1.5 second delay, Jaina deploys a Ring of Frost, dealing X damage and rooting all enemies hit on its edge. The ring persists for 3 seconds, applying Chill continuously to anyone on its edge.
2
Stormsong Volley
The Water Elemental is instantly healed to full, and for the next X seconds, it deals X% bonus damage and is cloaked in a snowstorm, continuously dealing X damage and applying Chill to all enemies near it. Stormsong Volley cannot be performed if the Water Elemental is dead.

Special Mount

1
Tidesurf
After a slightly longer than usual mount animation, Jaina rides on her Water Elemental, gaining 35% bonus movement speed and enabling use of Wavecrash. Jaina is unable to mount while the Water Elemental is dead.

PASSIVE: Using the Hearthstone instantly revives the Water Elemental.

Level 1 talents

Winter's Reach
Increase the range and travel speed of Frostbolt by X. Increases the Explosive radius of Frostfire Bolt (See level 4 talents) by X.

Lingering Chill
Increase the duration of Chill from X seconds to X seconds. Tidesurf leaves a trail of snow behind it, dealing X damage and inflicting Chill.

Fingers of Frost
QUEST: Gather Regeneration Globes.
Reward (Progressive): Each Globe gathered increased Jaina's mana regeneration by X.
Reward (Definitive): After collecting 20 Globes, the bonus damage from Chill is increased by X%.

Fire Blast (ACTIVE)
Target an enemy, and deal X ability damage to them.
Mana Cost: X
Cooldown: X

Level 4 Talents

Frostfire Bolt
Frostbolt becomes Frostfire Bolt.
Frostfire Bolt: Jaina sends a blast of Frost and Fire in a straight line, dealing X Damage. If Frostfire Bolt's target is Chilled, Frostfire Bolt deals X bonus damage, removes Chill from the target, and explodes outward, dealing X damage to enemies near the target.

Brilliance Aura
Jaina and the Water Elemental have Brilliance Aura, granting X% bonus Ability Power and mana regeneration to all nearby Allied heroes. Brilliance Aura only stacks on Jaina and the Water Elemental.

Frost Armor
The Water Elemental has 20% Physical Armor, and Chills all enemies that deal physical damage to it. While Jaina is within X Range of the Water Elemental, she also has this effect.

Level 7 Talents

Ice Lance
Frostbolt and Frostfire Bolt's cooldown is reduced by X if it makes contact with Chilled Targets. If the target is a hero, refunds the mana cost.

Ice Floes
Increase the Width of Cone of Cold by X. If Cone of Cold hits a Chilled hero, reduce the cooldown of Cone of Cold by X seconds, to a minimum of 2 seconds.

Icefury Wand
Basic Attacks renew the duration of Chill. All of Jaina and the Water Elemental's Physical damage against Chilled targets increased by X%. Jaina's basic attacks against Chilled targets reduce the cooldown of Blizzard by X seconds, doubled against heroes.

Level 13 Talents

Storm Front
Increase the Cast range of Blizzard by X%. Increase the Size of Blizzard by X%. Each time Blizzard deals damage to a hero, increase the damage of the Water Elemental's next basic attack by X%, stacking X times. All stacks are consumed at once.

Drust Block (ACTIVE)
Jaina enters Stasis for a maximum of 3 seconds. After 3 seconds or when cancelled, Jaina immediately begins Tidesurfing if the Water Elemental is alive.

Icy Veins (ACTIVE)
Active: on an X second cooldown, reduce Jaina's basic ability cooldowns by X% and their mana costs by X for X seconds.

Level 16 Talents

Whiteout
If Blizzard lands on the Water Elemental, it sends out a small wave of ice in a radius around the Elemental, dealing X damage and reducing enemy vision for X seconds.

Northern Exposure
Chilled enemies damaged by Cone of Cold have their armor reduced by X for X seconds.

Numbing Blast
If Cone of Cold hits the Water Elemental, increase the range of Cone of Cold by X% and root all Chilled enemies hit.

Level 20 talents

Cold Snap (HEROIC)
Ring of Frost resets the cooldown of Blizzard. Hitting enemies with Blizzard reduces the cooldown of Ring of Frost by X seconds.

Wintermute (HEROIC)
Stormsong Volley instantly revives the Water Elemental. While Stormsong Volley is active, Water Elemental mimics Jaina's Basic Abilities at X% reduced damage.
    Frostbolt: Sends out a Frostbolt at the same targeted location as Jaina.
    Frostfire Bolt: Dashes toward the targeted location as Jaina.
    Blizzard: Pulses out Icicles between each blast of Blizzard.
    Cone of Cold: Slams the ground in the same targeted direction as Jaina.

Crash Kart
Hitting an enemy hero with Wavecrash sets Tidesurf's cooldown to 1 second and Mounting is Instantaneous.

Come on, Blizzard! (ACTIVE)
Jaina teleports a short distance, becomes UNSTOPPABLE for X seconds, and leaves a Blizzard where she originally left.

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