Jandice Barov by Lillmy

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Jandice Barov

By: Lillmy
Last Updated: Jun 28, 2021
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Jandice Barov

Mistress of Illusions

Background

Jandice Barov was once an archmage in Dalaran and specialized in the powers of arcane and became a powerful illusionist. She had come up with a spell that would summon images of her body that were nearly indistinguishable from her real form. They could do the same actions as Jandic herself, making it nearly impossible for her enemies to find her.

Idea behind concept

Jandice Barov is the mistress of illusions. A character with a title as such surely must have a lot of tricks up her sleeves. That's exactly what this concept is all about. She is not only limited to her abilities, but also many castable talents, making her a hero with great late-game strength. Most of her damage dealing spells will be chosen as talents later, making her fairly weak in early fights when it comes to damage, but has high utility during the whole game to compensate for that early weakness.



Playstyle

Jandice is a ranged assassin that gains power and abilities later into the game to haunt and kill her enemies.


+PROS

- Mobility
- Strong Utility
- Late Game
______________

-CONS

- Lack of Damage
- Mana Hungry
- Early Game

Combat Trait

1
Mirage
When a Clone or Illusion is killed, Jandice gains 40 mana and all her other cooldowns are reduced by 2 seconds.
2
Illusions & Clones
Illusions: Vanish after taking damage equal to 50% of their current health. They copy the current amount of health the hero it mimics has.
Can't attack.

Clones: Vanish after taking damage equal to 5% of their maximum health. They copy the current amount of health the hero it mimics has.
Can attack and deals 50% damage.

Clones and Illusions soak EXP.

Primary Abilities

1
Side Strike
Cost: 60 Mana
Cooldown: 6 Seconds.

Vector Targeting
Cast Range: 9
Dagger Range: 9
Dagger Radius: 1

Cast to create a small rift at the targeted location, after 0.5 seconds, summon a shadow dagger that flies in the targeted direction. It stops at the first enemy hit, dealing 210(+4% per level) damage and inflicts the enemy with a slow that increases to 70% over 5 seconds.
2
Dark Effigy
Cost: 70 Mana
Cooldown: 12 Seconds.

Teleport Distance: 3


Jandice teleports backwards a short distance and becomes invisible for 5 seconds. You create an Illusion that runs in the direction that you were going in. The Illusion lasts for 5 seconds as well.

When the illusion vanishes, Jandice will lose her invisibility.
3
Shadowstep
Cost: 50 Mana
Cooldown: 17 Seconds.

Cast Range: 7

After 0.5 seconds, teleport to a nearby location and become unrevealable for 1 second.

Secondary Abilities

1
(1) Haunt
Cost: 50 Mana
Cooldown: 29 Seconds.


Haunt an enemy hero for up to 10 seconds. the enemy hero will be chased by a clone of Jandice which will use basic attacks and cast Side Strike, and Jandice will appear to be invisible to the haunted hero.

The clone deals 50% damage to the haunted hero but deals no damage to other enemies it might hit.

If Jandice damages the haunted enemy, the clone will vanish and Jandice is revelead to the haunted hero again.
2
(1) Crush Sanity
Cost: 95 Mana
Cooldown: 28 Seconds.

Inflict the enemy hero with a barrier that absorbs 500(+4% per level) damage, lasts for 5 seconds. If the shield is destroyed before it expires, the enemy will go insane and heroes will appear as other heroes for 8 seconds.

The player is still in control of the hero.

(An enemy could look like an ally and cause an Lt. Morales to use Safeguard on them by accident.)
3
(1) Petty Illusions
Cost: 90 Mana
Cooldown: 19 Seconds

Cast Range: 30


Channel for up to 10 seconds to Confuse an enemy hero.

While confused the enemy will see illusions of both Jandice and her allies, as long as they aren't in a 20 radius of the enemy hero. The illusions will run into bushes and vanish or run towards the target and then vanish. These illusions are not visible to other enemies, they are only visible to Jandice, her allies and the confused hero. The same hero illusion can appear multiple times.
4
(2) Dark Torrent
Cost: 50 Mana
Cooldown: 12 Seconds.

Fire a torrent of shadow in the targeted direction. It stops at the first hero hit, dealing 250(+4% per level) Damage. If it hits an enemy it will reduce their vision range to 1 for 3 seconds.
5
(2)Mirror Image
Cost: 50 Mana
Cooldown: 19 Seconds.

Cast Range: 15


After 1 second, summon 3 clones at the targeted location in a triangular shape. Casting Mirror Images will replace the old ones.
6
(2) Cloud of Deceit
Cost: 80 Mana
Cooldown: 21 Seconds.

Cast Range: 13
Cloud Radius: 5

Send wave of shadow to the targeted area over 1 second. The cloud obscures the vision of all players. Enemies and allies can't see inside the cloud and players inside become unrevealable and can't see out. Enemies inside the cloud also take 40(+4% per level) damage every 0.5 seconds. It lasts for 6 seconds upon ariving at the location.
7
(3) Ricocheting Spike
Cost: 75 Mana
Cooldown: 20 Seconds.

Cast Range: 9


Launch a spike in the targeted direction. It stops at the first hero hit, dealing 200(+4% per level) damage and slowing them by 30% for 4 seconds and firing again to a nearby enemy hero. This will keep firing until it misses.
8
(3) Double Dagger
Cost: 50 Mana
Cooldown: 20 Seconds.

Activate to make your next Side Strike to fire an additional time 0.5 seconds after the first for 150% damage.

Heroic Abilities

1
Dance of Illusions
Cost: 100 Mana
Cooldown: 85 Seconds.

Cast Range: 13
Attack Range: 7

After channeling for 1 seconds, teleport to the targeted location, become invulnerable and unrevealable for 0.5 second and then create 8 illusions and form a square formation.

Formation (But larger distance in between them):

X X X
X X X
X X X

Jandice will appear at one of these 9 spots.



The illusions will mimic your current health, mana and effects you have when you cast the ability.

For up to 8 seconds after casting the ability both you and the illusions will start to fire missiles every 0.5 seconds at up to 3 nearby enemies, your missiles deal 75(+4% per level) damage but the illusions deal no damage.

If you take more than 10% of your maximum health while channeling the ability, you will stop, all illusions will vanish and you will be stunned for 1 seconds.

Can be cancelled to end the ability early.
If cancelled early, the illusions will remain for 0.5 seconds after being cancelled.

(The range is shared between all illusions and Jandice. If she is located in the upper right corner she can still reach as far as the ilusion located in the bottom left corner can.)
2
Grip of Fate
Cost: 80 Mana
Cooldown: 100 Seconds.


Flight Range: 10
Bolt Radius: 1x1
Travel Speed: 20


After 0.25 seconds, Jandice launches a bolt of unknown power in the targeted direction. The first enemy hero hit is put in stasis for 3 seconds. When they come out of stasis, they will be slowed by 50% for 1.5 seconds and take 150(+4% per level) damage.

Talents

Tier 1 (Level 1)



(Trait) Dangerous game:

Reduce your maximum health by 20%, but gain a shield for 10% of your maximum health that lasts up to 10 seconds whenever Mirage is activated.

(Trait) Superior Magic:

Increase your spellpower by 50% but remove Mirage.

(Trait) Self-Discipline:

Mirage is now also activated when you lose 10% of your maximum health within 1 second.
This effect has a 3 second cooldown.

Tier 2 (Level 4)



(Q) Shadow Dagger:

Enemies hit by Side Strike have their vision range reduced to 3 for 1.5 seconds.

(Q) Dark Flight:

The dagger now fires instantly, moves 50% faster and deals 25% more damage.

(Q) Sharp Blade:

The dagger pierces 2 enemies, hitting up to 3 targets. Each enemy hit after the first take 25% less damage from the dagger. If the dagger hits 3 enemies, it will get stuck in the last enemy hit and they will take an additional 210(+4% per level) over 5 seconds before the dagger vanishes.

Tier 3 (Level 7)



(1) Haunt:

Cost: 50 Mana
Cooldown: 29 Seconds.

Range: 25


Haunt an enemy hero for up to 10 seconds. the enemy hero will be chased by a clone of Jandice which will use basic attacks and cast Side Strike, and Jandice will appear to be invisible to the haunted hero.

The clone deals 50% damage to the haunted hero but deals no damage to other enemies it might hit.

If Jandice damages the haunted enemy, the clone will vanish and Jandice is revelead to the haunted hero again.


(1) Crush Sanity:

Cost: 95 Mana
Cooldown: 28 Seconds.

Cast Range: 11

Inflict the enemy hero with a barrier that absorbs 500(+4% per level) damage, lasts for 5 seconds. If the shield is destroyed before it expires, the enemy will go insane and heroes will appear as other heroes for 8 seconds.

The player is still in control of the hero.

(An enemy could look like an ally and cause an Lt. Morales to use Safeguard on them by accident.)

(1) Petty Illusions:

Cost: 90 Mana
Cooldown: 19 Seconds

Cast Range: 30


Channel for up to 10 seconds to Confuse an enemy hero.

While confused the enemy will see illusions of both Jandice and her allies, as long as they aren't in a 20 radius of the enemy hero. The illusions will run into bushes and vanish or run towards the target and then vanish. These illusions are not visible to other enemies, they are only visible to Jandice, her allies and the confused hero. The same hero illusion can appear multiple times.

Tier 4 (Level 10)(Heroic Abilities)



Tier 5 (Level 13)



(2) Dark Torrent:

Cost: 50 Mana
Cooldown: 12 Seconds.

Cast Range: 15

Fire a torrent of shadow in the targeted direction. It stops at the first hero hit, dealing 250(+4% per level) Damage. If it hits an enemy it will reduce their vision range to 1 for 3 seconds.

(2) Mirror Images:

Cost: 50 Mana
Cooldown: 19 Seconds.

Cast Range: 15


After 1 second, summon 3 clones at the targeted location in a triangular shape that last for 15 seconds. Casting Mirror Images will replace the old ones.

(2) Cloud of deceit:

Cost: 80 Mana
Cooldown: 21 Seconds.

Cast Range: 13
Cloud Radius: 5

Send wave of shadow to the targeted area over 1 second. The cloud obscures the vision of all players. Enemies and allies can't see inside the cloud and players inside become unrevealable and can't see out. Enemies inside the cloud also take 40(+4% per level) damage every 0.5 seconds. It lasts for 6 seconds upon ariving at the location.


Tier 6 (Level 16)



(Q) Dark Bargain:


Reduce the cost and cooldown of Side Strike by 75%.

(3) Ricocheting Spike:

Cost: 75 Mana
Cooldown: 20 Seconds.

Cast Range: 9


Launch a spike in the targeted direction. It stops at the first hero hit, dealing 200(+4% per level) damage and slowing them by 30% for 4 seconds and firing again to a nearby enemy hero. This will keep firing until it misses.

Each time the spike deals damage it reduces Ricocheting Spike's cooldown by 1.

(3/Q) Double Dagger:

Cost: 50 Mana
Cooldown: 7 Seconds.

Activate to make your next Side Strike to fire an additional time 0.5 seconds after the first for 150% damage.

Tier 7 (Level 20)



Dance of Clones:

Instead of summoning illusions when casting Dance of Illusions you now summon clones instead. When a clone is destroyed they unleash a Flash Bang which deals 180(+4% per level) damage to all enemies in a 5 radius.

Damned Fate :

If the enemy dies while under the slow effect from Grip of Fate, their armor will be reduced by 10 in their next life, This effect stacks with other armor reducing effects. (When they resurrect)

Ultimate Disguise :

Jandice now has an identical clone with her at all times that she can control. The clone will mimic her abilities. If the clone is killed, it will vanish and respawn next time Jandice vists the Hall of Storms.

(4) Ultimate Disguise: Switch Bodies: Swap position and health pool with the clone. Cooldown: 5 seconds.

Illusion Mastery :

Your clones deal 100% more damage and need to take 30% of their maximum health to vanish and your illusions need to take 100% of their current health to vanish.

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