Jason by Tam21

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Jason

By: Tam21
Last Updated: Oct 28, 2017
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Jason

Lightning Warrior

This is a character I have created, not a Blizzard character.

A high voltage melee assassin who can dish out large amounts of AOE damage.

Baseline Stats:
Health: 2700
Attack Speed: 1.25
Attack Damage: 100

Combat Trait

1
Charged Hammer
Jason uses two resources: strength and energy.

Max Strength: 100
Strength Regen Per Second: 1

Your basic attack damage is multiplied by your current percentage of maximum strength.

Max Energy: 100
Energy Regen Per Second: 10

Your spell damage is multiplied by your current percentage of maximum energy.

Primary Abilities

1
Chain Shock
Click and point range 7. Send a trail of lightning to the target, dealing 65 damage. Then jump to the closest hero within 3 range, dealing 40 damage. Chain shock continues to jump among enemies heroes, but cannot hit the same hero twice. 7 second cooldown.

30 energy
2
Hammer Swipe
Semicircle radius 1.5. Swing your hammer, dealing 70 damage to all enemies hit. Stun them for .5 seconds, and knock them back .75 units. 10 second cooldown.

20 strength
3
Electric Aura
Activate to create a 1 radius circle around yourself, lasting until cancelled. Deal 20 damage every .5 seconds to all enemies in the area. Gain 10% movement speed.

12 energy per second

Heroic Abilities

1
Lightning Fissure
Slam you hammer into the ground, creating a zone 20 degree 12 length cone of lightning. Enemies inside the zone are silenced and take 30 damage every .5 seconds. Enemies caught in the in initial blast take 270 damage. 120 second cooldown.

40 energy
25 strength
2
Thunder Slam
Range 4. Jump up in the air, landing at a 1 radius circle, stunning all enemies hit for .75 seconds. Cast an untalented chain shock on all enemies within 7 units for free. 100 second cooldown.

20 energy
30 strength

Talents

1.
Battle Hammer: Quest: Hit 10 heroes with hammer swipe.
Reward: Reduce hammer swipe strength cost to 15.
Quest: Hit 25 heroes with hammer swipe.
Reward: Reduce the cooldown by 1.5 seconds for each enemy hero hit.

Conductive Strikes: Basic attacks bounce to the closest enemy hero with 2.5 units for 50% damage.

Positive Charge: Heal for 10% of the damage electric aura does. Doubled versus heroes.

Feedback Loop: Quest: Hit 5 heroes with a single cast of chain shock.
Reward: Chain shock can now bounce to the same hero twice.
Passive: Hitting at least 3 heroes with a single cast of chain shock causes the next cast of it to deal 50%
bonus damage

4.
Lightning Strike: Active range 20. Choose a .75 radius circle. After three seconds, lightning will strike there, dealing 790 damage. Enemies can only see the area one second in advance. 25 second cooldown.

Hammer Throw: Active: Skillshot range 4, width 1. Throw your hammer, dealing 40 and stunning the first hero hit for .75 seconds. 40 second cooldown.

Energy Drain: Active: AOE radius 4. Steal 5% max health of all nearby enemy heroes, and gain 10 energy for each hero hit. 30 second cooldown.

Surge of Strength: Active: Restore strength to full, and gain 30 armor for 5 seconds. 40 second cooldown.

7.
Plasma Transfer: Each hero hit by Chain Shock heals you for 2% max health.

Improved Battery: Increase maximum energy to 110.

First Impression: Basic attacks cost 5 strength, but their Strength damage bonus is doubled.

Biotic Shock: Damaging an enemy with a basic attack restores 5 energy.

13.
Negative Charge: Enemies damaged by basic abilities are slowed by 10% for two seconds.

Energizer: Hitting an enemy with Chain Shock restores 5 energy.

Aftershock: 2 seconds after an enemy hero is damaged by a your basic attacks, deal 30 damage to them and other enemies within 1.5 units, and slow them by 30% for 1 second.

Maelstrom: Electric Aura deals 50% more damage, and the movement speed bonus is doubled. Double the energy cost.

16.
Adrenaline Rush: Hitting an enemy hero with basic attacks grants 2 armor for 4 seconds, up to 20. Effects are refreshed by attacking an enemy hero.

Overload: Active: Deal 300 damage to all heroes within 3 units. Damage is multiplied by your current percentage of maximum energy. Set energy to zero. 60 second cooldown.

Power Circuit: Bounces of Chain Shock reduce all of your basic ability cooldowns by 1 second.

Polarization: Increase the knockback of hammer swipe by 2.75 units.


20.
Magnetic Pull: Pull all enemies hit by Lightning Fissure 3 units towards you. Reduce the cooldown by 10 seconds for each hero hit.

Storm Front: Reduce the cooldown of Hammer Slam by 50 seconds.

Eye of the Storm: Reduce the energy cost of Electric Aura by 6 energy per second.

Vortex Shielding: Gain spell armor equal to 40% of your missing energy.

Pursuit of Vengeance: Active: Teleport to the last hero damaged by Chain Shock. 14 second cooldown.

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1
[-]
rhijinshu (1) | October 28, 2017 8:55am
because it isn't a blizzard character, it prob won't be picked
1
[-]
Tam21 | October 28, 2017 12:48pm
I know, I just enjoy making my own heroes, and I thought the concept was cool.
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