Penny Pincher (100 Gold): Gain 5 extra gold from enemy minion deaths, and you gain 10 gold every 6 seconds from damaging heroic units.
Buy Low, Sell High (250 Gold): Allied sources of gold grant 75% of the normal value.
Return Investment (500 Gold): Lower the gold cost of basic abilities by 25.
Tinkers' Union (150 Gold): Invest costs 150% more on structures, but its effects lasts for 35 seconds, and structures heal for 50 health a second for the duration.
Pillage (100 Gold): Allied units enhanced by Invest deal an additional 25% damage to non-heroic targets, and you gain 7 gold when they damage any enemies.
Cluster Rockets (200 Gold): Expensive Munitions launches rockets at all nearby enemies, but rockets deal 25% less damage.
Goblin Rocket Boots (275 Gold): Invest grants allied heroes 25% increased movement speed for the duration. Not at all likely to explode.
Goblin Rocket Helmet (300 Gold): Instead of doubling movement speed, activating Spider Tank instead causes you to blast off to the target area, dealing 145 damage when you land. Zero margin of error.
Kezan Medical Institute (350 Gold): Doubles the health regeneration bonus of Insurance Plan, makes the regeneration apply to allied units, and its duration is increased by 1 second for all targets. May not actually have a valid medical license.
I Shall Carve My Likeness (150 Gold): Cooldown: 45 seconds
Quality "Insurance" (350 Gold): Insurance Plan can now be used on enemy units, lowering their armor and increasing their gold bounty by 100% if killed within the duration.
Drink Kaja'cola! (300 Gold): Invest increases mana regeneration by 125% and cooldown recovery by 50% for allied heroes within the duration. Kaja'Cola! It gives you IDEAS! (TM)
Precision Goblin Engineering (500 Gold): Permanently gain the attack speed bonus from Expensive Munitions, and when activated, you fire rockets every 1 second.
Greed is Good: Instantly gain 300 gold, and you gain 10 maximum health for every 100 gold you have, up to 10,000 gold for 1000 health.
Rush Order: Goblin Workshop (150 Gold): Cooldown: 60 seconds
Buy the Dark Portal (2000 Gold): The world may split in half, but supply and demand is the goblin way! Gain 200 gold when any hero passes through or interacts with the barrier, once per hero per cast, and your team can interact with the barrier to go back to your Hall of Storms, with a 2.75 second cast.
Goon Squad (2000 Gold): Extortion is now global, and a hobgoblin remains after its use, dealing 95 physical damage and earning you 50 gold when it attacks.
Monopoly (2000 Gold): Invest can now be used on enemy units and structures for adverse effects.
Best Deals Anywhere (2000 Gold): Instantly gain 50% of the gold back that you have spent on talent selections before this, and Invest now affects all targets within 5.5 range of the primary target. Secondary targets receive an untalented version.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
I don't have any criticisms, but I do have two ideas: One, it would be interesting if Gallywix could acquire talents early for some extra gold price (perhaps an increase for each level he is "skipping" and some extra based on the tier). This could reward a Gallywix who is playing extra well and making lots of gold with some extra snowballing/early power spikes. The other is a less specific idea, but it might be interesting to see more talents or effects like Greed is Good that work better based on how much gold Gallywix has saved up (or maybe even one that works in reverse, giving him a jump start or extra effect if he is low on gold). Additions like these could emphasize decision making for Gallywix players even more, like whether it's worth it to spend some extra gold to boost ahead or wiser to save the gold for another effect.
Regardless, I really like how this concept implements the gold mechanic and it's probably the best Gallywix one I've seen. I especially like the Toll Booth heroic, it could be entertainingly disastrous for the enemy team if used right.