Jin'do by RedBeard9246

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Jin'do

By: RedBeard9246
Last Updated: Sep 23, 2016
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Jin'do

Witchdoctor

The Witchdotcor is a hard engage and dive support specialist much like Medivh. Be aware of your trait to dive together with your tank or your assasin / bruiser. Use your Q ability wisely to get back out of the fight again.

The Choice between wards offers even more complexity and depth to Jin'do's gameplay. Choose them wisely to fit them into your team composition.

Shrunken Head is a very powerfull Ultimate that lets you choose between more sustain or more burst damage.

Use Curse of Jin'do only when you are sure to get the full value out. For example if the target is suffering from CC-Chain or other Powerful ultimates like Mosh-Pit, Sundering and likewise.

While Jin'do isnt the best healer numberwhise, he offers great utility to the whole team.

Combat Trait

1
My half is in da spirit realm
Every 15 seconds, you recieve only 50% damage from all sources for 5 seconds.

Primary Abilities

1
Hexxed Chair
Activate and click on a friendly hero to mark them. The next time you activate this ability you will ride on the hexxed chair with 160% Movement speed to the marked target. If you hit an enemie unit or hero during the travel, they will be hexxed and suffer 40 damage per second for 3 seconds. The range of this ability is about as big as Auriels ressurect ability. Cooldown 10 seconds.
2
Gather da Powa
Gather Vodoo-tastic energie from a large area around you. Friendly heroes, including yourself, inside the radius will recieve a small amount of shields and healing. This effect is multiplied based on the enemies standing inside the radius for 1 secnd. Cooldown: 3 second.
3
Swoosh Lightning
Create lighting in a curved swiping motion in front of you, dealing minor damage. Cooldown 6 seconds.

Secondary Abilities

1
Wardin'
Select on of three wards with you lvl 1 talent, they last for 10 seconds (Cooldown 50 seconds):
    1. Sentry ward: Summons an invisible and immovable ward that provides vision in an area. Swooshing in the area increases its range and lets you see cloaked units.

    2. Stasis Trap Ward: Summons an immovable ward that deals minor damage to enemies in range. Swooshing in the area roots all enemies in range for half a second.

    3. Healing Ward: Summons an immovable ward that heals 1% of all nearby friendly heroes for every 5 seconds. Swooshing in the area increases its cooldown by 5 seconds.

Heroic Abilities

1
Shrunken Head
Channel on the spirit of a dead enemie hero to create a shrunken head out of them. The ultimate ability is now activated. This ability now has a passive effect, that the shrunken head enemie will recieve from 1 to 5 percent more ability damage, the closer they are to you (the radius of this effect is about half a screen). You can reactive this ability while they are in range of the passive effect and will throw the shrunken head to its target dealing damage equaling 10% of their current health.
2
Curse of Jin'do
Curse an enemie Hero. This will create a shadow-twin of you that will attack the cursed Hero dealing 150 damage per second for 3 seconds, after these 3 seconds the Shadow-Twin will shoot a shadow-bolt dealing aditional 600 damage. The Twin has 600 HP and is only killable by the cursed enemie Hero.

Note: While this Ultimate ability is active, your trait is not going to trigger.

Talent ideas

Level 1


Sentry ward: Summons an invisible and immovable ward that provides vision in an area. Swooshing in the area increases its range and lets you see cloaked units.

Stasis Trap Ward: Summons an immovable ward that deals minor damage to enemies in range. Swooshing in the area roots all enemies in range for half a second.

Healing Ward: Summons an immovable ward that heals 1% of all nearby friendly heroes maximum health for every 5 seconds. Swooshing in the area increases its cooldown by 5 seconds.

Level 4


Quest: After hitting 150 enemies or mercenaries with Hexxed Chair, gain 50% more range. You also can now choose a target globaly.

Quest: Buff your Ward 30 Times to increase their durability for 10 seconds and shorten their cooldown by 50%.

Moa frends moa powa: Increase the healing of this ability by 25% when at least 2 friendly Heroes are in rage.

Level 7


Swoosh Moa Mon: Hit 30 Heroes with Swoosh Lighting to increase its size by 20% and its damage by 10%.

Forgotten Oil: After arriving at your marked target you cover them with oil. You can now ignate them with your E ability, giving them the "Burning Rage" effect for 10 seconds.

Cleans: Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.

Level 13


Efficiance: Decrease the mana cost and increase the radius of Gather da Powa.

Swooshin all day: Swooshing Lightning gains a second charge.

Comfort Zone: Increase the radius of your Wards each time you swoosh them. This effect resets after your Ward disappears.

Level 16



Trait buff one: Increase the damage reducing time by 3 seconds.

Trait buff two: Increase healing done during the damage reduction time by 100%

Trait buff three: Increase your movement speed during the cooldown phase by 20%.

Level 20


Me have two hands mon: You can now create two Shrunken Heads.

My twin be lovin ya: Increase the initial state of the Shadow-Twin by 3 seconds and its HP by 600.

My magical ride: Activate to ride with your hexxed chair for 10 seconds but only with 130% speed. It also triggers a 60 seconds cooldown on the ability.

Little bad voodoo
: Begin to dance to place yourself in Stasis and gain Invulnerability for 3 seconds.

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