Johnny by Porco

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Johnny

By: Porco
Last Updated: Jul 29, 2026
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Johnny

space wanderer

Johnny comes from the same universe from Qhira, some times a friend of her, some times a foe.
he is intrepid and joker

his basic abilities has no cooldown but require energy charge that are replenished rapidly.
some systems encourage to not spam the same ability : spamming will decrease strengh thanks to marks system, level 4 and 7 grants combo bonus.

he is designed to have a good early game thank to a very structuring level 1 talent

Statistics
Health 1,450
Atk Speed 1.5 per second
Damage 90
range 5

Combat Trait

1
energy charge
Johnny use energy charges instead of mana, gaining one energy charge every 3 seconds, up to 2.
Basic abilities has no cooldowns but consume one energy charge.

Each ability apply a mark to heroes hit for 3 seconds, aplya mark removes the previous one.

Primary Abilities

1
Laser
Deals 140 damages to enemies on a line (range 8)

deals 20% less damages when used on an enemy allready marked by laser
2
Electroshock
Deals 100 damages to target enemy and slow him by 50% for one second (range 6)

doesn't slow an enemy allready marked by electroshock
3
Pulse
Deals 75 damages to enemies on a small cone (range 3) and knock them back (1.5), lenny is knock back on the opposite direction (1.5)

doesn't knock back enemies allready marked by pulse

Heroic Abilities

1
hyperlaser
cooldown : 60 seconds, cost 2 energy charges

Fire a large beam that deal 500 damages on a large line, (rage 12, width 2)
2
Slide
cooldown : 16 seconds

Slide on a small distance, stunning enemies on path for 0,25 second and deal a basic attack to each enemy on range. instantly gain 2 energy charges

level 1 - job

Sherif
Can store up to 3 energy charges
Reduce energy charges cooldown by 0,5 seconds
Outlaw
Can move while auto attacking
Use a basic ability increase move speed by 10% for 2 seconds
Bounty hunter
120 second cooldown.
Apply a wanted mark on targeted enemy. One mark at time.
Johnny deals 20% more damages to wanted enemy.
Cooldown is reset upon wanted enemy death.

level 4 - defensive combo

lasershock
Hit an enemy marked by laser with electroshock increase its slow effect up to 75% for 1,25 seconds
electropulse
Hit an enemy marked by electroshock with pulse increase its knock back distance by 50%
pulsed laser
Hit an enemy marked by pulse with laser decrease its damages dealt by 30% for 2,5 seconds

level 7 - offensive combo

laser impulsion
Hit an enemy marked by laser with pulse increase its damages by 75%
pulsed shock
Hit en enemy marked by pulse with electroshock reduce his armor by 20 for 3 seconds
electrolaser
Hit an enemy marked by electroshock with laser deals an additionnal amount of damages equal to 5% of enemy's maximum health

level 13 - misc

elusive
Halve duration of control effects affecting Johnny
mercenary chief
capture a mercenary camp grants a stack of Bribe. Use a stack to bribe a Mercenary, instantly defeating them. Does not work on Bosses.
deals 10% more damage to mercenaries
nearby mercenaries deals 10% more damages
open bar
Increase effects of regen globes by 50%.
Decrease fountain cooldown by 20 seconds

level 16 - grenade

Flash grenade.
30 seconds cooldown
Deals 100 damages on a small aera and blinds enemies hit for 2 seconds (range 6, radius 2)
Krak grenade
30 seconds cooldown
Deals 160 damages on a small aera. Ignore armor. Deals 30% more damages to shields and structures (range 6, radius 1.5)
Incendiary grenade
30 seconds cooldown
Leave flammes on the ground for 4 seconds, dealing 40 damages every 0,5 seconds. (Range 6, radius 2.5)

level 20 - storm

gigalaser
Hyperlaser cost now one energy charge and gains a bonus depending the mark affecting enemies :
- laser : increase damages by 20% and slow by 20% for 2 seconds
- electroshock : reduce armor by 10 for 2 seconds and knocks back on small distance
- shockwave : deals an additionnal damages equal to 3% of enemy's health and decrease his damages dealt by 20% for 3 seconds
evasion
Slide gains a second charge and grants stealth for 2 seconds
Multiple lives
Lose your level 1 talent, but gain the 2 other ones
cheat code
Increase basic abilities marks durations up to 10 seconds
Removes the malus when basic abilities hit an hero with same mark

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