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Johnny comes from the same universe from Qhira, some times a friend of her, some times a foe. he is intrepid and joker his basic abilities has no cooldown but require energy charge that are replenished rapidly. some systems encourage to not spam the same ability : spamming will decrease strengh thanks to marks system, level 4 and 7 grants combo bonus. he is designed to have a good early game thank to a very structuring level 1 talent Statistics Health 1,450 Atk Speed 1.5 per second Damage 90 range 5 |
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Sherif Can store up to 3 energy charges Reduce energy charges cooldown by 0,5 seconds |
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Outlaw Can move while auto attacking Use a basic ability increase move speed by 10% for 2 seconds |
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Bounty hunter 120 second cooldown. Apply a wanted mark on targeted enemy. One mark at time. Johnny deals 20% more damages to wanted enemy. Cooldown is reset upon wanted enemy death. |
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lasershock Hit an enemy marked by laser with electroshock increase its slow effect up to 75% for 1,25 seconds |
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electropulse Hit an enemy marked by electroshock with pulse increase its knock back distance by 50% |
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pulsed laser Hit an enemy marked by pulse with laser decrease its damages dealt by 30% for 2,5 seconds |
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laser impulsion Hit an enemy marked by laser with pulse increase its damages by 75% |
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pulsed shock Hit en enemy marked by pulse with electroshock reduce his armor by 20 for 3 seconds |
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electrolaser Hit an enemy marked by electroshock with laser deals an additionnal amount of damages equal to 5% of enemy's maximum health |
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elusive Halve duration of control effects affecting Johnny |
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mercenary chief capture a mercenary camp grants a stack of Bribe. Use a stack to bribe a Mercenary, instantly defeating them. Does not work on Bosses. deals 10% more damage to mercenaries nearby mercenaries deals 10% more damages |
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open bar Increase effects of regen globes by 50%. Decrease fountain cooldown by 20 seconds |
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Flash grenade. 30 seconds cooldown Deals 100 damages on a small aera and blinds enemies hit for 2 seconds (range 6, radius 2) |
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Krak grenade 30 seconds cooldown Deals 160 damages on a small aera. Ignore armor. Deals 30% more damages to shields and structures (range 6, radius 1.5) |
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Incendiary grenade 30 seconds cooldown Leave flammes on the ground for 4 seconds, dealing 40 damages every 0,5 seconds. (Range 6, radius 2.5) |
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gigalaser Hyperlaser cost now one energy charge and gains a bonus depending the mark affecting enemies : - laser : increase damages by 20% and slow by 20% for 2 seconds - electroshock : reduce armor by 10 for 2 seconds and knocks back on small distance - shockwave : deals an additionnal damages equal to 3% of enemy's health and decrease his damages dealt by 20% for 3 seconds |
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evasion Slide gains a second charge and grants stealth for 2 seconds |
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Multiple lives Lose your level 1 talent, but gain the 2 other ones |
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cheat code Increase basic abilities marks durations up to 10 seconds Removes the malus when basic abilities hit an hero with same mark |
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