Jondar by Batlox

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Jondar

By: Batlox
Last Updated: Apr 7, 2018
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Jondar

The necromancer betrayer

Jondar was a faithful Necromancer of the Templar order, but betrayed his brothers to join the Coven.

Jondar is a powerful Specialist who can push a lane with ease, as long as he is left alone. He works very well with burst healers who can give him health when he needs it.

Basic Stats:
Health: 1300
Regen: 0
Resource: 200 Blood Essence
Regen: 0

Attack damage: 45
Attack speed: 1
Attack range: 4.7

Damage to heroes: 1/10
Push: 10/10
Utility: 2/10
Difficulty: 7/10
Survivablity: 3/10

Combat Trait

1
Dark Reaping
Unlike many heroes, Jondar cannot regenerate health or Blood essence passively. However, each minion which dies around Jondar grants him 30 essence and heals him for 4% of his maximum health. Hitting minions, mercinaries and structures with an ability will grant Jondar with 5 essence. Jondar deals 50% more damage to non-heroic units and structures.
Jondar regenerates Blood Essence at the Hall of Storms.
2
Life from death
Minions killed with Jondar's basic abilities will drop a regeneration globe. Regeneration globes will disapear after 3 seconds and can only be collected by Jondar. The regeneration globe heals Jondar for 100 health over 2 seconds and 100 Essence over 5 seconds.

Primary Abilities

1
Leech
Cooldown: 1 second
Essence: 100
Health: 200

Jondar casts a ruin, made of blood, in the target area. Non-heroic enemies which step on the ruin get damaged for 30 damage a second, and heal Jondar for triple the damage dealt with Leech. The ruin lasts 3 seconds.
2
Siphon Blood
Cooldown: 3 seconds
Essence: 0
Health: 100

Jondar fires a blood stream in the traget direction, which explodes on the first enemy hit. It deals 50 damage.

[Passive]: Jondar's basic attacks cleave and reduce the cooldown of Siphon Blood by 3 seconds.
3
Simulacrum
Cooldown: 15 seconds
Essence: 120
Health: 250

Jondar makes a blood duplicate of himself. The blood duplicate deals 50% damage and can use Leech and Siphon Blood. The duplicate has the same health as Jondar when the ability was cast. The duplicate heals Jondar for 100% of the damage dealt.
The duplicate's abilities use Jondar's essence. The Duplicate's abilities essence costs are reduced by 75%. Max: 2 Duplicates.

Heroic Abilities

1
Blood for Blood
Cooldown: 1 second
Essence: 60
Health: 0

Jondar deals 100% of a minion's health and heals for 120% of the damage dealt. However, the next ability, which uses Health, will cost 20% more health, but will deal 25% more damage.
2
Eternal Torment
Cooldown: 40 seconds
Essence: 100
Health: 250

Jondar deals 150 damage around him and curses all non-heroic enemies and structures. Jondar's abilities deal 60% more damaged to Cursed targets. Curse lasts forever.
3
Extended Servitude
Cooldown: 20 second
Essence: 10 per minion
Health: 15% per minion

Every 20 seconds Jondar revives 2 recently killed minions. Revived minions have health equivalent to 15% of Jondar's health and heal Jondar for 20% of the damage dealt. Revived minons last 20 seconds.
Can be toggled on and off.

Special Mount

1
Blood Rush
If a minion dies close to Jondar, it grants him 10% movement speed for 7 seconds. Stacks up to 30%.

Jondar cannot use mounts.

Level 1

Death from death:
Regeneration globes can be picked up by enemies, but deal 100 damage over 2 seconds and it does not heal.

Shadow reaping:
If more than 12 range of an enemy hero, Jondar gets 20% spell power.

Bi-Reaping:
Jondar heals for 20% of the spell damage dealt to non-heroic enemies.

Level 4

Toxic Blood:
Siphon deals 20% more damage, to non-heroic targets, over 1 second.

Thick blood:
Siphon blood slows targets by 10%, triple on non-heroic targets.

Blood grasp:
Upon exploding, Siphon blood heals for 25 health.

Level 7

Blood Brother:
Increase the damage done by the Blood duplicate by 20%.

Bound by blood:
Jondar heals the Blood Duplicate for 50% of the damage dealt.

Blood Blast:
Leech now explodes after 3 seconds, dealing 50 damage to enemies inside the area.

Level 13

Bloodbath:
Reduce the damage of Leech by 60%. Enemies killed in the area of Leech will cast a Leech at there location.

Blood sacrifice:
Leech now costs 50 health more, but it now heals all allied minions nearby.

[Active]:Limiter removal:
Reduce all cooldowns to 0 for 3 seconds and remove all costs.

Level 16

Elevated Reaping:
Increase all health gains, from Dark reaping, by 150%.

Life from the dead:
Being near a recently killed minion will heal Jondar for 2% of his health a second. Lasts 6 seconds.

Sweet blood:
Blood Rush now grants Jondar 10% spell power towards Non-heroic units and Structures. Up to 40% spell power.

Level 20

Infinite sacrifice:
Heroic abilities now do not cost any of Jondar's health, but require health from nearby minions. If no minions are available, the health cost will be increased by 100% and will cost Jondar's health.

Tra'Goul's Avatar:
All basic abilities deal no damage to heroes. However, every 10 seconds, the next basic ability will deal 700% more damage and heals Jondar for 30% of the damage dealt.

Controler of the dead:
[active]:Cooldown: 120 seconds
Jondar marks an enemy hero for 3 seconds, if the hero dies, their spirit revives on Jondar's side. The spirit deals 40% damage and cannot be killed. The spirit lasts 6 seconds.

Army of the dead:
Extended servitude will no longer need health cost but it is no longer a passive. Every 1.5 minutes you can activate Extended servitude, and revive all minions on the battlefields, which were killed withing 20 seconds, at 15% of Jondar's health. The minions last 6 seconds and do not reward XP or Regeneration globes.

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