Junkrat by CakesHere

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Junkrat

By: CakesHere
Last Updated: Oct 12, 2018
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Junkrat

Trap/Bonzer Rework

The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Combat Trait

1
Detonate Mine
Detonate the planted Concussion Mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.
2
Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures.

Primary Abilities

1
Frag Launcher
Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 128 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
2
Concussion Mine
Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

Limit 1 active mine.
3
Steel Trap
Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy Hero that walks over it and Roots them for 2 seconds.

Limit 1 active trap.

Heroic Abilities

1
RIP-Tire
Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 475 (+4% per level), 625 (+4% per level), or 775 (+4% per level) damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
2
Rocket Ride
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.5 seconds, Junkrat lands, dealing 750 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.

Talents

Change Overview:
Steel Trap no longer is activated by enemy minions
Tier 1 replaced Extra-Wound Timers with Close Range Fragger (a good anti-melee dps)
Tier 1 changed Bouncy Bouncy to trigger when a grenade collides with Steel Trap instead of terrain (talent is less map dependent)
Tier 2 Proximity Mines replaced Bonzer Hits
Tier 2 Gotta Trap 'Em All! gives Steel Traps burning rage for nearby enemy minions and mercs.

Tier 1:

- Put Some English On It (Q)
UNCHANGED

- Close Range Fragger (Q)
Decrease Frag Launcher's travel distance by 25%, but increase its speed by 25%.

- Bouncy Bouncy (Q)
Upon colliding with a Steel Trap, Frag Launcher grenades deal 30% more damage.

Tier 2:

- Taste For Explosions (Q)
UNCHANGED

- Proximity Mines (W)
Passive: Proximity Mines cast Detonate Mines when Junkrat or an enemy Hero are nearby.
Reduce the cooldown of Concussion Mine by 50%.
Quest: Knock Back enemy Heroes with Concussion Mines a total distance of 30.
Reward: Concussion Mine deals 40% more damage and knocks enemies back 30% farther.

-Gotta Trap 'Em All! (E)
Passive: Steel Trap deals 23 (+4% per level) damage per second to nearby enemy minions and mercs
Quest: Hit 7 Heroes with Steel Trap.
Reward: Reduce Steel Trap's cooldown each time an enemy is hit and increase the maximum number of active traps to 3.

Tier 3: UNCHANGED

Tier 4: UNCHANGED

Tier 5: UNCHANGED

Tier 6: UNCHANGED

Tier 7: UNCHANGED

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