Junkrat Soft Rework (2025) by SMILE

4 Votes
Rating Pending

Junkrat Soft Rework (2025)

By: SMILE
Last Updated: Apr 25, 2025
Quick Share

Junkrat Soft Rework (2025)

My Suggestions

Junkrat severely lacks variety in both his heroics and talents.
The idea behind this rework is to give the Junker Demolitionist more variability.

Combat Trait

1
Total Mayhem (Trait)

Junkrat now unlocks Dirty Trickster after reaching level 10.

Secondary Abilities

1
Dirty Trickster (New)

Cooldown: 20 seconds
When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. Can be toggled on or off.

Dirty Trickster is unlocked after reaching level 10.

Dirty Trickster is initially placed in the rightmost Active Ability slot.

Heroic Abilities

1
RIP-Tire (R1)

Now also passively increases the explosion radius of Total Mayhem by 25%.

2
Rocket Ride (R2)

Now also passively increases the damage of Total Mayhem by 25%.

LEVEL 1

Tricky Shuffles (Reworked)
While Frag Launcher is empty, Junkrat gains 10% increased Movement Speed and healing received.
While Frag Launcher is full, Dirty Trickster and Healing Fountain refresh 50% faster.

Blow 'Em Up!
Unchanged.

Big As (Moved from Level 13)(Reworked)
Increase Steel Trap's radius by 50% and its damage by 100%.

LEVEL 4

Bogged Down
Moved from Level 7.

Mine Like A Steel Trap (New)
Hitting an enemy Hero with Concussion Mine causes Steel Trap to recharge 100% faster for 3 seconds.
Hitting an enemy Hero with Steel Trap increases the next detonation damage of Concussion Mine by 100%.

Sticky Wicket
Moved from Level 7.

LEVEL 7

Burst Fire
Moved from Level 16.

BOOM POW
Moved from Level 4.

AHHHH! (New)
Reduce Steel Trap's arming time by 0.25 seconds.
Passive: Junkrat's Basic Attacks and Frag Launcher deal 50% more damage to Rooted enemies.

LEVEl 13

Bombs Away
Damage bonus decreased from 30% to 25%.

Bouncy Bouncy (New?)
Frag Launcher grenades that ricochet off of terrain gain 25% bonus damage, roll distance and speed, up to 75%.
Frag Launcher grenades stop rolling after the 4th ricochet.

Extra-Wound Timers
Moved from Level 1.

Taste For Explosions (Moved from Level 4)(Reworked)
❢Quest: Hit 100 Heroes with Frag Launcher, including Heroes hit so far.
❢Reward: Increase its damage by 40%.

LEVEL 16

Cannonball!
Moved from Level 20.

Ripper Air
Moved from Level 13.

Gotta Trap 'Em All! (Moved from Level 13)
Now increases the maximum number of active traps to 5 instead of 2.

Chattering Teeth (Moved from Level 4)
Now also makes Steel Traps only hit Heroes.

LEVEL 20

Extra Oomph
Unchanged.

Puckish Scamp (Reworked)
Reduce the cooldown of Rocket Ride by 25 seconds.
Junkrat always rides his Rocket Ride Mount, but his Mount cooldown is increased to 8 seconds.

Endless Nades
Moved from Level 16.

Spread Volley (Moved from Level 16)(Reworked)
Frag Launcher fires 2 additional grenades in a spread, but loses 1 maximum charge.

Removed Talents

Dirty Trickster

I Hate Waiting!

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
lucky-tiger (2) | May 13, 2021 4:01am
Couldn't agree more with making DIRTY TRICKSTER baseline so he finally has a trait!
The talents also looks good and interesting overall. here are some ideas for improvements:

- Level 7 talents seems a bit lackluster. as two of the talents there are practically yield the same result, and you choose one of them depending on your team composition of course. So either a 4th different talent is needed (maybe something that maybe reduces DIRTY TRICKSTER whenever you hit a hero with Q or something), or some additional or different effects to better differentiate between those talents.
-Also, Burst Fire and Endless Nades can be too strong together, so I think Endless Nades should reduce the cd by ~10% (similar to Medivh temporal flux) so it doesn't get out of control.
- lastly, I think increasing RIP-TIRE hp both on basic and with a talent is too much. It will have more than 2k hp on level 20 making it really hard to destroy it, and the unique part of this ult is that its destroy-able.

Thank you for sharing this!

ps AHHHH! is the best name for a talent XD.
1
[-]
SMILE (1) | May 13, 2021 4:22am
Quoted:
Level 7 talents seems a bit lackluster. as two of the talents there are practically yield the same result, and you choose one of them depending on your team composition of course. So either a 4th different talent is needed (maybe something that maybe reduces DIRTY TRICKSTER whenever you hit a hero with Q or something), or some additional or different effects to better differentiate between those talents.


Not sure if it's a good idea to add the 4th one, especially that dangerous.

Quoted:
Also, Burst Fire and Endless Nades can be too strong together, so I think Endless Nades should reduce the cd by ~10% (similar to Medivh temporal flux) so it doesn't get out of control.


10% is 1.2 seconds instead of 1.25.
This won't go out of control because you will need to hit enemies with all of your grenades from Burst Fire.

Quoted:
lastly, I think increasing RIP-TIRE hp both on basic and with a talent is too much. It will have more than 2k hp on level 20 making it really hard to destroy it, and the unique part of this ult is that its destroy-able.

Okay, I changed the effect.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved