Bombs Away (Moved from Level 13)(Adjusted)
Bouncy Bouncy (New)
Hot Stuff (New)
BOOM POW (Adjusted)
Chattering Teeth (Adjusted)
Sticky Wicket (Moved from Level 7)(Adjusted)
Burst Fire
Extra-Wound Timers (Moved from Level 1)(Reworked)
Taste For Explosions (Moved from Level 4)(Reworked)
Explosive Arrival (New)
Big As (Reworked)
Bogged Down (Moved from Level 7)(Reworked)
Cannonball!
Ripper Air (Moved from Level 13)(Adjusted)
AHHHH! (New)
Extra Oomph (Adjusted)
Puckish Scamp (Reworked)
Spread Volley (Moved from Level 16)(Reworked)
Gotta Trap 'Em All! (Moved from Level 13)(Adjusted)
Tricky Shuffles
Dirty Trickster
Endless Nades
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The talents also looks good and interesting overall. here are some ideas for improvements:
- Level 7 talents seems a bit lackluster. as two of the talents there are practically yield the same result, and you choose one of them depending on your team composition of course. So either a 4th different talent is needed (maybe something that maybe reduces DIRTY TRICKSTER whenever you hit a hero with Q or something), or some additional or different effects to better differentiate between those talents.
-Also, Burst Fire and Endless Nades can be too strong together, so I think Endless Nades should reduce the cd by ~10% (similar to Medivh temporal flux) so it doesn't get out of control.
- lastly, I think increasing RIP-TIRE hp both on basic and with a talent is too much. It will have more than 2k hp on level 20 making it really hard to destroy it, and the unique part of this ult is that its destroy-able.
Thank you for sharing this!
ps AHHHH! is the best name for a talent XD.
Not sure if it's a good idea to add the 4th one, especially that dangerous.
>Also, Burst Fire and Endless Nades can be too strong together, so I think Endless Nades should reduce the cd by ~10% (similar to Medivh temporal flux) so it doesn't get out of control.
10% is 1.2 seconds instead of 1.25, and this won't go out of control since you will have to hit enemies with all of your grenades from Burst Fire.
>lastly, I think increasing RIP-TIRE hp both on basic and with a talent is too much. It will have more than 2k hp on level 20 making it really hard to destroy it, and the unique part of this ult is that its destroy-able.
Okay, I changed the effect.