![]() |
- Fusion capacitor - Increase maximum fusion energy cap up to 150% Hit an enemy at 150% energy decrease his armor by 20 for 3 seconds |
![]() |
- Dynamic load - Basic attacks grants 10 fusion energy Gain 20% attack speed at 100% fusion energy |
![]() |
- Phasic blade - Heroes hit by fusion blade decrease basic abilities cooldowns by 1 seconds At 100% fusion energy, fusion blade ignores armor and shields |
![]() |
- enhanced thursters - Mount is now instant. Mount speed bonus decay over 2 seconds when unmouted |
|
|
- Retropropulsion - Basic abilities can be quickly reactivated to go back to your origin location. This effect has a 5 seconds cooldown. |
![]() |
- earthquake laser - Apocalypse laser decrease enemies move speed from 10 to 40% for 2,5 seconds, depending of theyr distance from origin (the more they are close, the more they are slowed) Increase the detonation width by 30% |
![]() |
- accurate weapon systems - Increase nova reactor damage bonus up to 30%. Justice is unaffected by blind. |
![]() |
- secondary missiles - Hand missile lauches two additionnal missiles, parallel to the original one |
![]() |
- power blade - Fusoin blade deals an additionnal percentage of damages equal to half of its fusion energy charge. |
![]() |
- power field - Increase nova reactor armor bonus up to 60%. Halve duration of slow and root effects |
![]() |
- emergency evacuation - 60 seconds cooldown Channel for one second and teleport to hall of storm, dealing 70 damages on a small aera. Gain unstopable during channeling. |
|
|
- optic camo - 10 seconds cooldown Gain stealth, lose nova reactor bonus while stealth. |
![]() |
- obliteration protocol - Basic attacks and fusion blade deals an additionnal amount of damages equal to 1% of enemy's maximum health. Fusion blade deals an additionnal amount of damages equal to 5% of enemy's maximum health at 100% energy charge. |
![]() |
- hunter killer missile - Increase hand missile radius by 100% If no enemy is hit, hand missiles keeps moving for 2 seconds, trying to hit the nearest hero. |
![]() |
- ragnarok laser - Increase basic attack range by 1. Basic attacks against enemy heroes decrease apocalypse laser cooldown by 1 second. |
![]() |
- autonomous destructors - Justice can act as usual during destructor beams. |
![]() |
- secondary pod - Decrease cooldown by 5 seconds and grants an additionnal pod. Each pod has its own cooldown. |
![]() |
- supernova reactor - Decrease nova reactor cooldown by 5 seconds. Values changes are now instant. Force field mode grants 10% damage bonus Weapon systems grants 25 armor. |
|
|
- supply demand - Secondary - 60 seconds cooldown. Calls a drop pod at target location, dealing 75 damages on a small aera and produces 2 regen globes. Those globes remains blue. Pod has 1000hp. Global range |
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments