Kel'thuzad (Complete!) by omigawail

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Kel'thuzad (Complete!)

By: omigawail
Last Updated: Nov 30, 2015
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Kel'thuzad (Complete!)

Ruler of Naxxramas

Once a human mage of the Kirin Tor and a member of the Council of six, his thirst for more power caused him to fall victim to the magic of death. Banished from his home land, the exiled necromancer heard the call of the Lich King and founded the cult of the damned.

Combat Trait

1
Spirit form
Passive

Upon death, your soul leaves your body. Your spirit form can summon and command skeletons but can't return to the battlefield or fight until your physical form is regenerated and you respawn in the location you died.
Channeling Summon Skeletons will extend your death timer by 2 seconds for each second channeling the spell.

Primary Abilities

1
[Q] Drain soul
Medium range
Channeled

Cooldown: 2 seconds
Cost: 0 mana per second

Slowly drains the target's soul, dealing low damage each second and refilling Kel'Thuzad's Mana.
2
[W] Summon skeletons
Selfcast
Channeled

Cooldown: 2 seconds
Cost: 90 mana per second

Channels a summoning ritual, reviving 1 skeleton each 2 seconds for 10 seconds. Skeletons last 40 seconds.
Max skeletons: 5
3
[E] Summon Ghoul
Short range
Active

Cooldown: 16 seconds
Cost: 95 mana

Turns a friendly lane minion into an empowered Ghoul. The Ghoul will sync with the minion's path and follow it's lane.

Secondary Abilities

1
[1] Command skeletons
Long range
Active

Cooldown: 10 seconds
Cost: 20 mana
Orders your skeletons to guard the targeted area, attacking any nearby enemies.
Orders your skeletons to attack the targeted enemy.
Orders your skeletons to follow and protect the targeted ally. Can be cast on Kel'thuzad.

Heroic Abilities

1
[R] Shadow Fissure
Long range
Active

Cooldown: 80 seconds
Cost: 140 mana

Summons a Shadow Fissure on the target location which explodes after 5 seconds dealing huge damage to all enemies inside it.
2
[R] CULT OF THE DAMNED
Selfcast
Active

Cooldown: 120 seconds
Cost: 160 mana

calls forth two cultists that will channel Summon Skeletons. The summoned undead don't have a cap and will sync with the nearest minion lane. Cultists have low Health and will only stay in the battlefield for 20 seconds.

Special Mount

1
[W] Leave body
Mount

Temporarily leave your physical form behind as a means of scouting and transportation. You are invisible to your enemies and can't cast Drain Soul or Summon Ghoul but you can summon and command your skeletons. Cancel in order return to your body.
Your physical form can still be attacked by enemies.

TALENTS:

Level 1

Skeletal Longevity: Increases the duration of raised Skeletons by 10 seconds
Unholy Strength: Increases your Ghoul's basic attack damage by 100%
Drain Essence: If your target dies while under the effect of Drain Soul, you will gain the rest of it's mana.
Sacrifice Ritual: Summon Ghoul now restores some of your health.

Level 4

Obsidian Statue (talent ability): 60 second cooldown. Raises a statue from the ground. The statue grants nearby heroes 20 mana per second. Lasts 8 seconds.
Expanding Army: Increase the skeleton cap by 1.
Health Leech: Soul Drain now also heals you for half the damage dealt.
Gnaw: Ghouls gain a charge ability that roots the target for 0.5 seconds.

Level 7

Skeleton mage: One of your raised skeletons will be a mage. Mages have ranged attacks and deal more damage.
Vampire Ghoul: Ghouls will be healed for 75% of the damage they deal.
Master Channeler: Allows you to channel spells while moving.
Mana affinity: Soul Drain grants you double the mana.

Level 10: Ultimate

Cult Of The Damned
Shadow Fissure

Level 13

Scouting Shade (talent ability): Summons a Shade at the target location, revealing a large area. The Shade is cloaked and will disappear after 30 seconds.
Suicidal Ghoul: Ghouls explode when they die, dealing damage to nearby enemies.
Thirsty For More: Regeneration Orbs give you double Mana.
Shadow Ray: Your Auto Attacks deal 50% more damage and their range is increased by 100%.

Level 16

Aura Of The Dead: Increases the movement and attack speed of nearby Skeletons and Ghouls by 100%.
Aura Of Leech: Each time an enemy is killed nearby, you gain one stack of Leech. At 5 stacks you are healed for 5%. Heroes count as 5 stacks.
Aura Of Shadows: Deals low damage to nearby enemies.

Level 20: Final tier

Master Cultists: Cultists don't despawn and will march with their skeletons until they die. They are able to use a non-talented version of Drain Soul.
Void Fissure: Shadow Fissure places a curse on enemies that deals damage over 5 seconds to enemies within before exploding. 1.5 seconds after placing, you can active the spell again to immediately detonate Shadow Fissure.
Bolt Of The Storm (Talent Ability): Activate to teleport to a nearby location.
Enhancing Ghouls: Ghouls are now surrounded by the aura you selected. 

STATISTICS

Ranged Specialist:
Difficulity: Hard

Maximum Health: 780 (+115/level)
Health Regen: 1.6 (+0.30/level)

Maximum Mana: 640 (+10/level)
Mana Regen: 0 (+0/level)

Attack Damage: 0.75 per second
Attack Speed: 46 (+8)

Pros & cons:

Pros:
- Effective Multi-lane xp soaking.
- Great at soloing mercenaries.
- Summons are great cannon fodder.
- Can manipulate his army of skeletons and soak xp even when dead.
- Able to scout the whole battlefield without being detected.
- More mana that any other hero.
- If properly talented, has great self healing.
- If talented, can attack towers while out of range.

Cons:
- No mana regen, must use Soul Drain.
- Lacks a mount.
- Skeletons are weak against AoE damage.
- Very hard to micro-manange.
- Extremely low mobility.
- No escape until level 20.
- Lacks any CC abilities.
- Vulnerable to CC abilities.
- Channeled abilities can be interrupted.
- Skeletons cost a lot of time and mana to summon.
- Weak in team fights.

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[-]
Icejumper4 | November 30, 2015 7:32am
Awesome concept! I would love to see him in the nexus.

PS: Is the mount supposed to be [W]?
1
[-]
omigawail | November 30, 2015 9:03am
It's more of a "trait" than a mount. You just leave your body and go around doing ghost-y stuff.
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