KEL'THUZAD (COMPLETE) by Jeremiah

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KEL'THUZAD (COMPLETE)

By: Jeremiah
Last Updated: Jul 14, 2015
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KEL'THUZAD (COMPLETE)

THE ARCHLICH

KEL'THUZAD has mastered the dark arts of mind control and casts ice and shadow spells on his foes inflicting area of effect damage and root effects.

Combat Trait

1
BESERK
Mana: Trait
Cooldown: 6 Seconds

Use to increase the damage of your next ability.

Primary Abilities

1
FROSTBOLT VOLLEY
Mana: 70
Cooldown: 7 Seconds

Cast 3 frost bolts, dealing 74 (+20 per level) damage.

Beserk increases the width of Frostbolt Volley by 50% and deals 111 (+30 per level) damage.
2
SHADOW FISSURE
Mana: 75
Cooldown: 15 Seconds.

Summon a massive shadow fissure under enemies that deals 90 (+32 per level) damage in an area over 3 seconds, slowing movement speed by 25%.

Beserk
causes Shadow Fissure to deal this damage instantly.
3
FROST BLAST
Mana: 50
Cooldown: 13 seconds.

Root enemies in a small radius for 1.5 seconds,

Beserk increases the radius of Frost Blast by 50%.

Heroic Abilities

1
CHAINS OF KELTHUZAD
Mana: 100
Cooldown: 100 Seconds

Dominate the enemies mind, causing you to increase attack speed by 200% and healing by 500%. This effect lasts 7 seconds and resets enemies basic ability cool downs upon cancellation.
2
DETONATE MANA
Mana: 100
Cooldown: 70 Seconds

Destroy 30% of the Enemies mana, causing it to explode for the amount taken, damaging the hero and nearby enemies. Causes the enemy to Beserk for 2 second, increasing basic attack damage by 200% and healing received by 500%. 

Special Mount

1
TELEPORT
Cooldown: 45 seconds

Instead of mounting, cast a ritual that causes you to illuminate in arcane energy, teleporting to a far away location.

STATISTICS

HEALTH: 740
HEALTH REGEN: 1.54

MANA: 500
MANA REGEN: 3

ATK PER SEC: 1

RANGED: 5.50
DAMAGE: 42
DPS: 42.00

TALENTS

TIER 1: LEVEL 1

MANA ADDICT: Increases your maximum mana by 15 when you pick up a regeneration globe.

ICEY REACH: Increases the range of Frostbolt Volley by 30%.

CHILLING BLAST: Reduce the cooldown of Frost Blast by 1 second for each enemy hit.

BESERKING MANIAC: Heal for 26 (+9 per level) when you activate Beserk.

TIER 2: LEVEL 4

FROSTBOLT PENETRATION: Frostbolt Volley will now penetrate to 1 additional target behind them.

SHADOW STORM: Increases the radius of Shadow Fissure by 30%.

GATHERING POWER: Passively grants 5% Ability Power. Each hero take down increases this bonus by 2% to a maximum of 15%. This bonus Ability Power is rest to 5% on death.

ENVENOM: Activate to poison an enemy hero, dealing 179.96 (+29.92 per level) damage over 10 seconds.

TIER 3: LEVEL 7

FROST BOMB: Increases the damage of each Frostbolt in Frostbolt Volley by 25%.

ENHANCED BESERK: Activating beserk causes your next Basic Attack to instead shoot a spell dealing 78 (+16 per level) damage.

SHADOW ARMOR: Enemy Heroes that attack you become vulnerable, increasing damage taken by 25% for 1.5 seconds.

CLAIRVOYANCE: Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.

TIER 4: LEVEL 10

CHAINS OF KEL'THUZAD: Dominate the enemies mind, causing you to increase attack speed by 200% and healing by 500%. This effect lasts 7 seconds and resets enemies basic ability cool downs upon cancellation.

DETONATE MANA: Destroy 30% of the Enemies mana, causing it to explode for the amount taken, damaging the hero and nearby enemies. Causes the enemy to Beserk for 2 second, increasing basic attack damage by 200% and healing received by 500%.

TIER 5: LEVEL 13

SHADOW SLAYER: Increases cast range of Shadow Fissure by 100%.

IMPROVED ICE BLOCK: Activate to place yourself in Stasis and gain Invulnerability for 3 seconds. When this effect expires, nearby enemies are slowed by 25%.

ICY VEINS: Activate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds.

TIER 6: LEVEL 16

SHADOW IMPALE: Shadow Fissure also applies Frost Blast to Heroes not already affected by it.

SHADOWY DEATH: Enemies damaged by Shadow Fissure are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 seconds.

IMPROVED FROST BLAST: Frost blast roots are increased by 1 second.

ARCANE BARRIER: Activate to gain a Shield equal to 200% of your maximum Mana for 3 seconds.

TIER 7: LEVEL 20

DEMONIC CONTROL: Increases the duration of Chains of Kel'Thuzad by 50%. You may also switch the effect to a different target during this duration.

MANA FIEND: All mana detonated from the target enemy is also converted into mana for Kel'Thuzad.

ARCANE POWER: Activate to instantly restore 400 Mana and increase Ability Power by 15% for 5 seconds.

BOLT OF THE STORM: Activate to teleport to a nearby location.

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1
[-]
Dxm619 (1) | July 15, 2015 1:50pm
This KT seems a lot like KT (Kael Thas)
1
[-]
Masterjojojo (2) | July 14, 2015 1:13pm
There are some problems with the heroics:

CHAINS OF KELTHUZAD- makes the enemy reset his cooldowns on cancelation. This means a Murky or any hero that can make heavy shields (Kerrigan or Chen) can avoid the extra damage you deal plus burst you down after you regenerate with that 500% boost. In my opinion you should add a stun or make KEL'THUZAD unstoppable during this heroic.

DETONATE MANA- destroys mana. But what would happen to heroes that don't use mana? It also is basicly giving the enemy invulnerability thanks to 500% more healing. In Hero League, this would be the less picked heroic of all the heroes.

But dont be brought down by my comment, just improve and learn with your mistakes. Maybe I'm wrong and other people think it's perfect.
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