Khadgar by Evershade

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Khadgar

By: Evershade
Last Updated: Apr 14, 2017
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Khadgar

The Archmage

Khadgar, the Archmage join the Nexus fight! He comes wielding his immense arcane powers to vanquish any who (Medivh voice) stand in his way. But no, seriously, here are his strengths and weaknesses:

Strengths:
-Immensely High Damage Potential
-Can tweak his talents for either ST or AoE damage

Weaknesses:
-No escapes until level 20, and if picked
-Absolutely no mobility
-Frail as any mage
-No shielding or self-protection

As a last note, Khadgar is designed as a very high skill cap and decision making hero for the Nexus. His trait, allows him to duplicate his spell casts for devastating results on the enemy team or very helpful for his team results. He is flashy & arcane.

Enjoy him!

Combat Trait

1
Aluneth, Greatstaff of the Magna
Cooldown: None
Mana: None
Range: Self

Passive effect: Every second ability Khadgar casts is duplicated by Aluneth, producing the same effect. Heroics & abilities granted by quests are affected and reproduced normally.

Primary Abilities

1
Arcane Rift
Cooldown: 12
Mana: 60
Range: 6
Charges: 2

Cause an arcane rift to instantly form at the target location and explode 1 sec afterwards, dealing 240 + 4% damage per level to all enemies in the targeted area.
2
Arcane Missiles
Cooldown: 1
Mana: None
Range: 4
Stacks: Max of 2

Gain a missile of Arcane Missiles for each enemy hero hit by Arcane Rift. Launch a channeled assault of Arcane Missiles to your target that home and chase it relentlessly, inflicting 128 + 4% damage each.

Khadgar cannot move while channeling Arcane Missiles.
3
Arcane Barrage
Cooldown: 6
Mana: 35
Range: 8

Launch an Arcane Barrage to your cursor's direction, inflicting 96 + 4 % damage. Arcane Barrage's damage is increased by 25% for every arcane missile fired in the last 6 seconds.

Heroic Abilities

1
Arcane Explosion
Cooldown: 45
Mana: 35
Range: Self
Charges: 2

Cause an explosion of arcane energy emanating from Khadgar, damaging all enemies for 203 + 4% per level in 4 range of him.
2
Conjure Refreshments
Cooldown: 100
Mana: None
Range: 1

Conjure a refreshments' table for you & your allies. You and your allies can right-click the table to /dance, while regenerating 100% of your health & mana over 20 seconds. Aluneth duplicating this effect causes the effect to heal twice as fast.

The table lasts for 30 seconds.

Base Stats

Level 1

Missile Cannon (Quest):

! Produce arcane missile charges.

! Produce 15 arcane missile charges to increase the maximum cap of arcane missile charges that can be stored to 4.

! Produce 25 arcane missile charges to increase the amount of missiles generated by Arcane Rift to 2 per enemy hero hit.

! Produce 35 arcane missile charges to allow Arcane Missiles to be channeled while moving.

Arcane Tear (Quest):

! Hit enemies with Arcane Rift

! Hit enemy champions 20 times with Arcane Rift to increase its damage by 10 every time you do, to a maximum of 200.

! Hit enemy champions 30 times with Arcane Rift to increase its radius by 33%.

! Hit enemy champions 40 times with Arcane Rift to reduce its cooldown by 3 seconds.

Globe Merchant (Quest):

! Gather Regeneration Globes.

! Gathering a regeneration globe, increases your mana regeneration by 0.1 each, up to a maximum of 3.

! Gathering 15 regeneration globes, grants Khadgar the ability to spawn a Regeneration Globe on himself that also increases ability power by 10% in addition to its normal effects. This has a 45sec cooldown, and can be activated by pressing his passive's key. Aluneth can duplicate this ability normally.

! Upon gathering 30 regeneration globes, increase your maximum mana by 100.

Weaver (Quest):

! Use different abilities in a row. Aluneth will duplicate the pre-last ability of yours, instead of the last one.

! Do not use the same ability in a 30 spells row to gain a 10% increase to all of your damage.

! Achieve a chain of 60 spells to gain a 3 seconds reduced cooldown on all your abilities each time you use one.

! Achieve a chain of 100 spells to gain a further 10% increase to all of your damage.

Level 4

Rifter: increase the maximum charges of Arcane Rift to 3.

Barrager: increase the damage bonus of Arcane Barrage per Arcane Missile fired to 40%.

Missiler: increase the amount of stacks on Arcane Missiles you can hold at a time by 2.

Level 7

Missile Turret: increase the damage and range of Arcane Missiles by 25%.

Rift Anomaly: hitting a hero with two Arcane Rifts within 2 seconds, will cause them to be stunned for 2 seconds.

Relentless Barrage: Reduce the cooldown of Arcane Barrage by 2 seconds, and every time Arcane Barrage hits an enemy, it slows them by 50% for 2 seconds.

Level 13

Turret Safety: each time you hit an enemy with Arcane Missiles, gain a shield for 20% of the damage dealt by the missile.

Nuker: increase the range of Arcane Rift by 33%.

REPLICATE: for each damage bonus stack, Arcane Barrage now hits the same amount of extra enemies for 50% of its damage that are near the target.

Level 16

Arcane Catalyst: hitting an enemy with arcane barrage no later than 2 seconds after they've been hit with arcane missiles, causes an Arcane Rift to form on their feet.

Time Control: Double the period Arcane Barrage checks for its damage bonus, and reduce the cooldown of Arcane Rift charges by 3 sec.

Arcane Brilliance: Activate to gain 15% increased ability damage for 10 seconds. Aluneth doubles the bonus & the duration.

Level 20

Dalaran Exploded: Arcane Explosion's affected area is quadrupled in range, and its cooldown is reduced to 15 seconds.

Super Food!: You & and your allies no longer need to stand still to heal from the table. Also grants 10% damage to everyone that ate from the table.

Khadgar's Classic Escape: Instantly travel to your team's base. This can be used under the effects of any crowd control. 1.5 min cooldown.

Conjure Portal: target a point of interest on the map (like a merc camp or a fort) to conjure a portal in front of you. Allies that right-click it will teleport to the mini-map targeted destination's centre. 40 seconds cooldown.

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Chiperino | April 7, 2017 8:31am
I think for the conjure refreshments you should just make it to where you can click on it and you begin channeling to heal.
1
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Evershade | April 8, 2017 1:45am
Thank you for your comment! Yeah, that's the intention! He conjures a table, you & your allies right-click it, and begin to /dance, while eating to regenerate health.
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