Khadgar by Fafurion

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Khadgar

By: Fafurion
Last Updated: Sep 20, 2017
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Khadgar

Archmage

Perhaps the most accomplished of all living wizards, Khadgar was an apprentice to the Guardian Medivh until he helped defeat his master and destroy the Dark Portal created to summon the orcs to Azeroth. Though cursed with frailty and age, Khadgar nevertheless remains an exemplar for the Alliance, leading counterattacks against the Burning Legion and all who would threaten his world with annihilation.

Khadgar is an Arcane mage that specializes in Burst damage. Mana management is key to utilizing Khadgar to his fullest potential.

Combat Trait

1
Arcane Charge (Passive)
Khadgar's abilities can generate an Arcane Charge or spend them to empower basic abilities. (Max 3)

! Quest: Hit 30 enemy heroes with Arcane Blast while at 3 stacks of Arcane Charge.

! Reward: Arcane Charge can now stack to 4.
2
Arcane Mastery (D)
Khadgar's damage is increased by 10% per 100 unspent mana.

Primary Abilities

1
Arcane Blast (Q)
Blasts the target with Arcane energy. Arcane Blasts damage, cast speed and mana cost are increased per stack of Arcane Charge.

Cast Speed: 2s
Damage per stack: +50%
Mana cost per stack: +35%
Cast Speed per stack: -.3s

Generates 1 Arcane Charge
2
Arcane Barrage (W)
Launches a bolt of arcane energy in a line, dealing Arcane damage. Each Arcane Charge consumed increases the damage and width.

Cast Speed: Instant
Cooldown: 4s
Damage per stack: +100%
Width per stack: +40%
3
Arcane Missiles (E)
Launches waves of Arcane Missiles at an enemy hero over 2 sec. Each Arcane Charge consumed increases the amount of missiles that are fired.

Channel Duration: 2s
Cooldown: 6s
Missiles per stack: 2

Requires at least 1 Arcane Charge.

Secondary Abilities

1
Evocation (1)
Khadgar channels to restore 100% mana over time. Each Arcane Charge consumed reduces the channel duration.

Cooldown: 40s
Channel Duration: 8s
Channel Duration per stack: -2s

Heroic Abilities

1
Supernova (R)
Pulses arcane energy at the targeted area dealing Arcane damage to all enemies and knocking them upward. Enemies in the center of the pulse will take an additional 100% damage.

Cooldown: 20s
2
Arcane Power (R)
Increases Spell Power by 60% and reduces the mana cost of abilities by 50%.

Cooldown: 60s
Duration: 10s

Talents

Level 1:

[Trait (1)] Glyph of Evocation: Evocation now also heals you for 60% of your maximum HP over it's duration.
[Q]Arcane Empowerment: Arcane Charge increases the damage of Arcane Blast by an additional 10% per stack.
[(!) Trait (D)] Apexis Crystals Legendary Quest: Apexis Crystals will randomly spawn on the map, collect 4986. Reward: Arcane Mastery can be activated to provide it's damage bonus to all allied heroes for 6s. Cooldown: 100s. (Special quote when completing: "I did the math.") - Allies can collect Crystals as well, yielding double the amount. When an ally collects a crystal 'chunk', khadgars floating head appears and thanks them.

Level 4:

[Passive] Mage Armor: Debuff duration is reduced by 50%, mana regeneration is increased by 25%.
[Active] Conjure Refreshment: Summons a refreshment table for 4 seconds, allies can right-click on the table to regain 25% health and resource over 5 seconds. Any damage removes this effect. Cooldown: 60s.
[E] Amplification: Each stack of Arcane Charge also increases the damage of Arcane Missiles by 25%.

Level 7:

[Trait (D)] Incanter's Flow: Damage bonus of Arcane Mastery cannot go below 30%.
[Active] Rune of Power: Create a rune of power that increases Khadgars ability damage by 30% for 3s Cooldown: 30s
[Q] Temporal Flux: Arcane Charge now reduces cast time by .5s.

Level 10:

[Heroic (R)] Supernova
[Heroic (R)] Arcane Power

Level 13:

[W] Arcane Explosion: Arcane Barrage will now cause an explosion on the first enemy hero hit. Arcane Charge increases the radius of the explosion.
[W] Resonance: Arcane Barrage deals 100% damage to the first enemy hero hit and knocks them back slightly.
[W] Arcane Missiles!: Arcane Barrage has a 20% chance per Arcane Charge consumed to cause your next Arcane Missiles cast within 6 seconds to benefit as if you had max Arcane Charge stacks.

Level 16:

[Trait(1), E] Slipstream: Evocation and Arcane Missiles can now be channeled while moving.
[Q] Reverberation: Arcane Blast now strikes an additional time for 25% of the original damage.
[Q] Slow: Arcane Blast now slows the target by 40% for 2s.
[Q] Unstable Magic: Arcane Blast has a 40% chance to deal it's damage in an area around the target.

Level 20:

[Heroic (R)] Arcane Orb: Supernova will now pulse 3 additional times in a straight line. Enemies hit by Supernova are slowed by 80% upon landing.
[Heroic (R)] Overpowered: Arcane Charge stacks are no longer consumed while Arcane Power is active and enemy heroes hit by your basic abilities now reduce the cooldown of Arcane Power by 2s.
[Trait (B)] Portal: Base: Your hearthstone cast time is reduced by 50% and you leave behind a portal that allied heroes can right-click on to instantly return to base.
[Active] Shimmer: Activate to teleport up to 20 yards away, can be used while casting. Cooldown: 45s

In-Game Example


(I'm not very photoshop savvy, forgive me)

Interactions & Feedback

Khadgar: Oh my, a rare beauty and a talent to boot! This will be enjoyable.
Li-Ming: We'll see if you can keep up old man.

Kel'Thuzad: The Kirin Tor are a relic of the distant path, you would serve the Lich King well Khadgar.
Khadgar: And give up my rugged good looks? Not a chance Lich.

Medivh: My apprentice, what's this I hear about you having trouble closing portals?
Khadgar: Err, I'd rather not talk about it.



Any and all feedback is welcomed! I didn't really spreadsheet out everything to see if he was exactly balanced or not. So if you see something crazy or something I missed, let me know!

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