
[Q]Death's Door-
Quest: Damage Enemy Heroes with [Q]Deadly Swipe.
Reward: After Damaging 10 Enemy Heroes, Increase [Q]Deadly Swipe's Size by 20%.
Reward: After Damaging 20 Enemy Heroes, [Q]Deadly Swipe's Slow does no longer decay.
Quest: Stay in non-Lane and non-Objective areas for 300 Seconds.
Reward: Increase Health Regeneration in non-Lane and non-Objective areas by 50.
Quest: Make Enemy Heroes Bleed for 100 Seconds.
Reward: Enemies affected with [D]Bleeding Strikes are now receiving 20% less Healing.
[Q]Open Wounds-
[Q]Bloody Frenzy-
[Q]Death Grip-HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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I have one, potentially two problems though; for one, his base stats seem a bit overtuned. He has warrior-level health and regen, and his basic attack is just a bit too high in terms of damage per second. Second, I'm a little unclear on how Bleeding Strikes is supposed to work; is it a separate damage over time effect applied on basic attacks and abilities like Lunara's trait, or do his basic attacks deal damage over time (with no instant damage) which is scaled up by Bleeding Strikes? If it's the first one, it looks fine in its current form; if it's the second one, the damage scaling and lifesteal are way too high. Either way, I think it should be made a little more clear which effect it is in the ability description.
Otherwise, the concept looks great. I would suggest maybe adding a little more to play off of his death prediction ability; maybe something where he can predict the death of an enemy and is rewarded in some way for doing so successfully, or just a kind of "death prediction mark" that amplifies Bleeding Strikes or has some other harmful effect (or maybe some combination of those two).
Also, the Spike Trap talent is really interesting, and it might be good to give Kilrogg some more trap-based abilities to lay in the jungle to make him more territorial. Of course, if he has too many different gimmicks going it might make his kit feel too unfocused, so that's just a possible idea.
Thank you for great feedback for this concept, I reworked how Bleeding Strikes work and also reduced his Stat Numbers quite a bit because they truly were too high, just as you suggested.
I didn't make too many changes in the talent section but some few nerfs and buffs and there actually was another trap talent before but it felt too similar to Junkrat so I removed it once Junkrat came out. As for Death Prediction, I like that idea but I am not sure if I can fit it in Kilrogg's design, tho that Ability can be used on number of other Hero Concepts such as Nozdormu, Itherael, ( Anything Time/Fate related)...
Again, thanks for great feedback and sorry for my long awaited response.