Kilrogg by Wersus

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Kilrogg

By: Wersus
Last Updated: Apr 30, 2018
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Kilrogg

Warlord of the Bleeding Hollow

Kilrogg Deadeye was a warrior and chieftain of the Bleeding Hollow clan. His name originates from his sacrifice of left eye in order to see the vision of his own death.
Kilrogg is an flexible Assassin who is deadliest in his own domain, the ,,Jungle''.




Any Suggestion or Criticism is Welcome.

Stats

Health: 1800
Health Regeneration: 5 per Second
Attack Damage: 40
Attack Speed: 1 per Second

Combat Trait

1
Bleeding Strikes
Passive

Basic Attacks apply [D]Bleeding Strikes for 5 Seconds to enemies hit.
[D]Bleeding Strikes can stack up to 5 Times and each Stack Deals 40 ( +4% per Level) Damage per Second. Kilrogg Heals for 50% of the [D]Bleeding Strikes' Damage Dealt.

Primary Abilities

1
Deadly Swipe
Active
Cooldown: 5 Seconds

Slice all enemies in front of you Dealing 220 ( +4% per level) and Slowing them by 20% decaying over 2 Seconds. Also all enemies hit are affected with one stack of [D]Bleeding Strike.
2
Heart Seeker
Active
Cooldown: 10 Seconds

Strike towards chosen enemy that is affected with [D]Bleeding Strikes and instantly finish the Bleeding Effects on that enemy.
3
Jungle Master
Active
Cooldown: 10 Seconds


Teleport to an nearby Bush and Reveal all Enemies in that Bush for 5 Seconds. Revealed Enemies are also affected with one stack of [D]Bleeding Strikes.


Passive

Move 20% faster if you are not in the Lane or Objective Terrain.

Heroic Abilities

1
Blood Rush
Active
Cooldown: 50 Seconds


Consume all nearby [D]Bleeding Strikes Charges and gain +5% Movement Speed and +5% Basic Attack Damage per every stack of [D]Bleeding Strikes. These effects are decaying over 10 Seconds.
2
Foresee Future
Active
Cooldown: 100 Seconds

Become Unkillable for next 5 Seconds. If you take Fatal Damage in those 5 Seconds, instead of dying, restore your Health to as it was at the activation of this ability and apply 5 Stacks of [D]Bleeding Strikes to all nearby enemies. Taking Fatal Damage stops the Unkillable effect and Enemies cannot know nor notice if you activated this ability until it either triggers or expires.

Talents

Level 1

[Q]Death's Door-
Quest: Damage Enemy Heroes with [Q]Deadly Swipe.
Reward: After Damaging 10 Enemy Heroes, Increase [Q]Deadly Swipe's Size by 20%.
Reward: After Damaging 20 Enemy Heroes, [Q]Deadly Swipe's Slow does no longer decay.

[E]Wild Home-
Quest: Stay in non-Lane and non-Objective areas for 300 Seconds.
Reward: Increase Health Regeneration in non-Lane and non-Objective areas by 50.

[Passive]Quick Bleeding-
Quest: Make Enemy Heroes Bleed for 100 Seconds.
Reward: Enemies affected with [D]Bleeding Strikes are now receiving 20% less Healing.

Level 4

[Q]Open Wounds-
[Q]Deadly Swipe now Deals 50% more Damage to enemies that are already affected with [D]Bleeding Strikes.

[W]Life Seeker-
[W]Heart Seeker now affects all Enemies in Range 5 of chosen enemy.

[E]My Jungle!-
Every time you Capture a Mercenary or Boss Camp, Increase your Damage to Uncaptured Mercenaries and Bosses by 10%, this can stack up to 200% Bonus Damage.

Level 7

[Q]Bloody Frenzy-
[Q]Deadly Swipe now has 2 Charges and every Enemy Hero hit Decreases its Cooldown by 1 Second.

[W]Heart Stop-
[W]Heart Seeker now Stuns its Target for 1 Second.

[Active]Spike Trap-
Place Wooden Spikes on chosen area that apply one stack of [D]Bleeding Strikes per Second to enemies passing over it and that Slows their Movement Speed by 20% while they are moving over it. Wooden Spikes can be Destroyed and they Last for 30 Seconds. Cooldown is 30 Seconds.

Level 10

[R]Blood Rush-
Consume all nearby [D]Bleeding Strikes Charges and gain +5% Movement Speed and +5% Basic Attack Damage per every stack of [D]Bleeding Strikes. These effects are decaying over 10 Seconds. Cooldown is 50 Seconds.

[R]Foresee Future-
Become Unkillable for next 5 Seconds. If you take Fatal Damage in those 5 Seconds, instead of dying, restore your Health to as it was at the activation of this ability and apply 5 Stacks of [D]Bleeding Strikes to all nearby enemies. Taking Fatal Damage stops the Unkillable effect and Enemies cannot know nor notice if you activated this ability until it either triggers or expires. Cooldown is 100 Seconds.

Level 13

[Passive]Fresh Blood-
Increase Healing from [D]Bleeding Strikes to 100% of the Damage done.

[E]Shadow Blend-
Teleporting in a Bush with [E]Jungle Master now grants you Stealth for 5 Seconds. Also, staying in Bush for more than 3 Seconds without moving now makes you Invisible.

[Active]Blood Globe-
Every Enemy Hero Takedown grants you One Blood Drop. Activate this Ability to Consume all Blood Drops and to Instantly Heal 5% Full Health per Blood Drop Consumed. Maximum 10 Blood Drops. Cooldown is 15 Seconds.

Level 16

[Q]Death Grip-
[Q]Deadly Swipe now pulls enemies towards you and its Slow duration is Increased to 4 Seconds.

[W]Heart Strike-
[W]Heart Seeker now additionally Deals 50% of the [D]Bleeding Strike's Damage to its Target.

[Passive]Garroter-
Increase [D]Bleeding Strike's Damage to Stunned, Silenced, Rooted and Slowed enemies by 100%.

Level 20

[R]Massacre-
Effects of [R]Blood Rush are now not Decaying over Time.

[R]Second Chance-
If [R]Foresee Future's Effect did not Trigger, it can be Activated again for free within 10 Seconds. Enemies can Visually Notice the Free Activation.

[Active]Bleeding Hollow Spear-
Throw out a Spear that will Instantly apply 5 Stacks of [D]Bleeding Strikes to first Enemy hit. Cooldown is 30 Seconds.

[Passive]Hematolagnia-
Basic Attacks, [Q]Deadly Swipe and [E]Jungle Master now all apply 2 Stacks of [D]Bleeding Strikes.

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2
[-]
Labreris | April 30, 2018 1:24pm
His trait damage is really high. I think dealing 360 damage on 1 auto-attack seems too powerful.
1
[-]
Wersus (1) | April 30, 2018 3:29pm
Agreed, reduced it to be more balanced. Thanks for feedback!
1
[-]
Labreris | April 30, 2018 11:14pm
yw!
2
[-]
Nortin (2) | March 3, 2018 10:45am
This concept is really interesting! I like the jungle-based assassin theme, plus the damage over time focus adds nice flavor.
I have one, potentially two problems though; for one, his base stats seem a bit overtuned. He has warrior-level health and regen, and his basic attack is just a bit too high in terms of damage per second. Second, I'm a little unclear on how Bleeding Strikes is supposed to work; is it a separate damage over time effect applied on basic attacks and abilities like Lunara's trait, or do his basic attacks deal damage over time (with no instant damage) which is scaled up by Bleeding Strikes? If it's the first one, it looks fine in its current form; if it's the second one, the damage scaling and lifesteal are way too high. Either way, I think it should be made a little more clear which effect it is in the ability description.
Otherwise, the concept looks great. I would suggest maybe adding a little more to play off of his death prediction ability; maybe something where he can predict the death of an enemy and is rewarded in some way for doing so successfully, or just a kind of "death prediction mark" that amplifies Bleeding Strikes or has some other harmful effect (or maybe some combination of those two).
Also, the Spike Trap talent is really interesting, and it might be good to give Kilrogg some more trap-based abilities to lay in the jungle to make him more territorial. Of course, if he has too many different gimmicks going it might make his kit feel too unfocused, so that's just a possible idea.
1
[-]
Wersus (1) | April 30, 2018 12:24pm
Hey, sorry for such late response, I didn't check on Kilrogg Hero Concept for a while.
Thank you for great feedback for this concept, I reworked how Bleeding Strikes work and also reduced his Stat Numbers quite a bit because they truly were too high, just as you suggested.

I didn't make too many changes in the talent section but some few nerfs and buffs and there actually was another trap talent before but it felt too similar to Junkrat so I removed it once Junkrat came out. As for Death Prediction, I like that idea but I am not sure if I can fit it in Kilrogg's design, tho that Ability can be used on number of other Hero Concepts such as Nozdormu, Itherael, ( Anything Time/Fate related)...

Again, thanks for great feedback and sorry for my long awaited response.
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