Kor'Gall by Healing Mantra

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Kor'Gall

By: Healing Mantra
Last Updated: Sep 25, 2015
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Kor'Gall

Stonemaul Tyrrant

Easy Base Level 10 Level 20 Level 30
Health 1050 (+240) 3450 5850 8250
Health Regen 3,49 (+0,8) 11,49 19,49 27,49
Attack 33 (+10) 133 233 333
Attack Speed 1,00 1,00 1,00 1,00
Range 2,0 2,0 2,0 2,0
Kor'Gall was the Ogre defeated by Rexxar when the latest wanted the Ogres to help Horde in defeating Daelin's forces. Kor'Gall was the wielder of mighty Serathil, and being one of the strongest and mighty ogres, he is expert at fighting with enemies.
This Kor'Gall is supposed to fulfill Fleshbag's duty - take lots of damage, while controlling areas and disabling enemies. His Trauma ability also allows him to do camps fast and ME SMASH combined with Bolster greatly reduces damage taken from Mercenaries, however this might take some time when fighting them alone. Also, his mana-independance allows him to stay on the lane pretty long, however versus poking champion he might have troubles.

Combat Trait

1
Trauma
When Kor'Gall takes damage from an attack, the attacker takes damage equal to 1% of it's maximum health (damage doubled versus non-heroic targets).

Primary Abilities

1
ME SMASH
Kor'Gall empowers his next basic attack, causing it to deal an additional 16 (+6 per level) and stun for 1 seconds all adjacent enemies.
Mana: 35
Cooldown: 6 seconds
Radius: 1,6 (from the target)
2
YOU SMASHED
Kor'Gall gathers power for 2 seconds, striking the ground before him afterwards, dealing 60 (+20 per level) damage to all enemies within radius and roots them for 1,5 seconds. While gathering power, Kor'Gall cannot attack or cast abilities other than Bolster, but may freely move and change direction (pressing right button will cause to follow target enemy for the duration of gathering).
Mana: 45
Cooldown: 11 seconds
Range: 7,5 (length) / 1,5 (width)
3
Bolster
Kor'Gall bolsters himself, granting himself 4 Block charges. Each of them reduces damage taken from the next attack by 50%.
Mana: 35
Cooldown: 11 seconds

Heroic Abilities

1
Ogre's Pressence
Kor'Gall roars and charges, increasing his movement speed by 25% for 4 seconds. While movement speed boost lasts, nearby enemies have their damage reduced by 10%, movement speed reduced by 20% and take damage increased by 10%.
Mana: 80
Cooldown: 70 seconds
Range: 6,5 (of aura)
2
KOR'GALL ANGRY
Kor'Gall becomes enraged - he strikes the ground four times over 1,2 seconds, sending shockwaves each time he strikes. Each shockwave deals 100 (+12 per level) damage and knocks enemies hit 5 units away. Channeled Ability. Kor'Gall can't attack, cast spells or even move, but at least he can freely turn wherever he wants to cast shockwaves in different directions.
Mana: 100
Cooldown: 85 seconds
Range: 7,5 (Length) / 1,5 (Width)

Tier 1 Talents

Powerslam: Increases range of YOU SMASHED by 20% and it's width by 20%.

Block

Expert Bolster: Decrease mana cost of Bolster by 10 and it's cooldown by 1 second.

Overbolster: Collecting Regeneration Globes permanently increase number of Block charges gained by Bolster by 0,1.

Tier 2 Talents

Monster Slam: Increases YOU SMASHED's width by 15% and decreases it's gathering time by 0,5 seconds.

Deadly Trauma: Increases damage dealt by Trauma by 0,5% of attacker's maximum health.

ME SMASH YOU: Hitting target with YOU SMASHED refreshes ME SMASH's cooldown.

Smash to the Ground: ME SMASH deals double damage to disabled targets.

Tier 3 Talents

ME BASH: ME SMASH knocks enemies hit 2 units away.

Ogre Constitution: When Bolster lasts, restore 8 (+4 per level) health every time a block charge is used.

Hard Bolster: Whenever a crowd-control effect is applied on you, instead remove two block charges.

Follow Through

Tier 4 Talents

Ogre's Pressence: Kor'Gall roars and charges, increasing his movement speed. While movement speed boost lasts, nearby enemies have their damage reduced by 10%, movement speed reduced by 20% and take damage increased by 10%.

KOR'GALL ANGRY: Kor'Gall becomes enraged - he strikes the ground four times over 1,2 seconds, sending shockwaves each time he strikes. Each shockwave deals low damage and knocks enemies hit away. Channeled Ability.

Tier 5 Talents

Mass Bolster: When cast, all allied heroes within 4,25 units get a charge of Block.

ME CLEAVE: Increases radius of ME SMASH to 2,5.

YOU KNOCKED UP: YOU SMASHED also knocks enemies up for 0,9 seconds.

Spell Shield

Tier 6 Talents

Stunning Trauma: Trauma now stuns aggressors for 0,5 seconds.

Brawler Mastery: Permanently decreases damage taken by 5% and increases damage dealt with your attacks by 20%.

ME SMASH OFTEN: Decreases mana cost of ME SMASH by 10 and it's cooldown by 3 seconds.

Imposing Pressence

Tier 7 Talents

FEAR THE KOR'GALL: Movement speed reduction from Ogre's Pressence is tripled.

Aftershock: 1,2 seconds after each wave from KOR'GALL ANGRY comes an additional wave. Each wave applies a stacking debuff, that increases damage taken from further waves by 10%.

Nexus Serathil: Increases attack damage and attack speed by 15%. Your attacks splash to enemies within 2 units for 50% of damage.

Storm Shield

Bolt of the Storm

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