Kormac by TimeLord

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Kormac

By: TimeLord
Last Updated: Jul 3, 2017
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Kormac

The Templar

Kormac is a tanky warrior that protects allies and gives them shields. GLORIOUS!

HEALTH 2,567 (+4.0%)
MANA 500 (+10)
ATK SPEED 1.15 PER SECOND
DAMAGE 95 (+4.0%)

Combat Trait

1
Will of a Templar
Kormac's basic attacks shield nearby allied Heroes for 2% of their max Health for 2 seconds.

Primary Abilities

1
Might
Cooldown: 7 seconds
Create a shockwave that damages and knocks back enemies in a line.
2
Intervene
Cooldown: 10 seconds
Charge in front of an allied Hero. For the next 2 seconds, all damage done to that Hero is done to you instead.
3
Battle Honor
Cooldown: 7 seconds
For the next 3 seconds, 50% of the damage you take returns to you as Shields. Shields last for 3 seconds.

Heroic Abilities

1
Guardian
Cooldown: 70 seconds
Rush to the aid of an allied Hero, damaging and knocking back nearby enemies and healing the allied Hero for 25% of their max Health.
2
Templar's Cry
Cooldown: 80 seconds
Create a burst of flames around you, damaging nearby enemies and reducing their Armor by 15 for 2 seconds. This ability is also automatically cast upon Kormac's death.

Talents

Level 1:
Concentrated Power (Q):
Hitting an enemy Hero with Might causes it to travel 25% further.
Stronger Will (D): Quest: Hit enemy Heroes 50 times with basic attacks. Reward: Increase the shields of Will of a Templar to 3% of max Health.
Templar Shield: Quest: Regen globes grant 1 Physical Armor, up to 15. Reward: Upon collecting 15 Regen globes, also gain 5 Spell Armor.

Level 4:
Impatience (Q):
For every Hero damaged by Might, reduce its cooldown by 1 second.
Prolonged Intervention (W): Increase the duration of Intervene to 3 seconds.
Weapon Upgrade: Quest: Takedowns increase your basic attack damage by 2. Reward: Upon reaching 10 Takedowns, increase the bonus by another 5 (for a total of 25).

Level 7:
Shook (Q):
Might slows enemies hit by 20% for 2 seconds.
Emergency (W): Casting Intervene to an ally Hero with less than 30% max Health grants that Hero 20% Movement Speed bonus for 3 seconds.
Templar's Faith (E): Increase the shield gained from Battle Honor to 75% of damage taken.

Level 13:
Fortitude (E):
Battle Honor also grants Kormac 10 Armor for each nearby enemy Hero, up to 40 Armor.
Selfless Act (E): Battle Honor also grants nearby allies 50% of the shield Kormac gains.
Health Returns (D): While shields from Will of a Templar are active, allied Heroes heal for 5 Health per second.

Level 16:
Front-Line Impact (Q):
Might deals 100% more damage to closer enemies.
Heavy Blow (W): While Intervene is active, basic attacks against enemy Heroes will stun them for 0.5 seconds.
Intimidate (Active): Enemy Heroes who attack you have their attack speed reduced by 60% for 3 seconds. Cooldown: 45 seconds

Level 20:
Protector (R1):
Increases the healing to 35% of target's maximum Health. Every enemy Hero hit reduces the cooldown by 5 seconds.
Templar's Blessing (R2): Templar's Cry also heals nearby allied Heroes over 3 seconds.
Inspire (Active): Increase Mana regeneration of nearby allied Heroes to 3% of max Mana per second. Lasts 10 seconds. Cooldown: 60 seconds
Glorious! (Active): Gain a shield equal to 60% of your max Health for 4 seconds. Cooldown: 60 seconds

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