Kraith by BuckSleezy

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Kraith

By: BuckSleezy
Last Updated: Mar 31, 2017
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Kraith

Maniacal Primal Zerg

"A leader of the primal zerg who rules his pack through sheer might and terror. Incredibly maniacal and obsessed with combat."

Kraith is a melee warrior who gains his strength in numbers, while calling upon his pack to aid when he is damaged in battle.

Basic Statistics


Health: 2510
Health Regen: 7.7
Mana: 500
Mana Regen: 3.1
Attack DMG: 75
Attack SPD: 1.1

Combat Trait

1
Pack Leader
Kraith gains 5% maximum health regeneration and attack damage per friendly unit within 10 range of Kraith, to a maximum of 100%. Additionally, every 10% maximum health Kraith loses, a Primal Zergling from his pack will spawn.

Primal Zerglings have 450 (+35 per level) health and deal 55 (+4% per level) damage every 0.75 seconds. Primal Zerglings attack same Auto Attack target as Kraith.

Primary Abilities

1
Spine Volley
Cooldown: 8 seconds
Mana: 60

Launch a volley of spines in a circular area in front of Kraith, dealing 55 (+4% per level) damage per 0.5 seconds over 1.5 seconds and slow by 25%.
2
Barbed Mantle
Passive: Enemy Heroes Melee Basic attacks deal 10% of damage dealt back to the attacker.

Active (Identical for all Level 4 Talents):
Cooldown: 10 seconds
Mana: 45
3
Primal Rush
Cooldown: 12 Seconds
Mana: 75

After a 0.75 second delay, charge in a straight line, knocking all enemy units to the side, dealing 190 (+4% per level) damage. Will travel indefinitely, can cancel early after 1 second of travel.

If Kraith collides with a wall, stun all targets in a wide circle around Kraith for 1 second and spawn 2 Primal Zerglings.

Heroic Abilities

1
Primal Slam
Cooldown: 50 Seconds
Mana: 65

Rear on Kraith's back legs and become unstoppable. After 0.75 seconds, slam down in a wide, frontal cone, dealing 325 (+4% per level) damage. Spawns 2 Primal Zerglings per enemy Hero damaged.
2
Snaring Spikes
Cooldown: 80 Seconds
Mana: 65

Target a wide area, and after a 1 second channel, target and launch large spines at all enemy Heroes in the area, dealing 120 (+4% per level) damage in an area and an additional 75 (+4% per level) damage if a Hero is directly impacted, Rooting for 1.75 seconds.

Spines that fail to root an enemy Hero persist for 5 seconds and cannot be passed through.

(Functions similarly to Diablo's Apocolypse)

Talents

Level 1:


[Q] Repeated Offense: (Quest) Damage Heroes with Spine Volley. (Reward) after damaging Heroes 75 times, increase area by 20%. After damaging Heroes 150 times, increase slow to 40%.
[W] Volatile Shell: (Quest) Reflect 75 melee Basic Attacks. (Reward) Damage reflected back affects all targets in a small area around Kraith.
[Passive] Killer Instinct: Participating in a Hero Takedown grants 1% move speed, to a maximum of 20%. Lose all bonuses on death.
[Trait] Strength of the Leader: Each Living Primal Zerglings grants Kraith 5 Armor, to a maximum of 25.

Level 4:


[W] Razor Spines: Activate to increase the damage dealt back to 20%. Lasts 2 seconds.
[W] Viscous Mantle: Activate to slow attacking enemy Heroes by 30% for 1 second. Lasts 2 seconds.
[W] Viscid Carapace: Activate to reduce attacking enemy Heroes Basic Attack speed by 30% for 1 second. Lasts 3 seconds.

Level 7:


[Q] Leaden Spines: Slow persists for 2 seconds after being damaged.
[E] Bowling Zerg: Increase Primal Rush wall impact damage by 15% per enemy Hero damaged in a single cast.
[Trait] Rapid Reinforcements: Primal Zerglings now spawn at 7% maximum health loss.
[Trait] For the Pack: Primal Zerglings upon death heal Kraith for 6% maximum health.

Level 10:


[R] Primal Slam
[R] Snaring Spikes

Level 13:


[W] Stalwart: Activation removes slows and roots.
[E] Centrifugal Force: While rolling, gain 50 Armor.
[Passive] Survival of the Pack: Basic Attacks heal Kraith for the same percentage of damage dealt as bonus of Pack Leader.
[Trait] Shredder Claws: Primal Zerglings deal an additional 1% maximum health as damage on Basic Attacks.

Level 16:


[Q] Spinal Rain: If Spine Volley is damaging a Hero, it's duration lasts indefinitely.
[Q] Acidic Strain: Spine Volley lowers enemy Hero Armor by 25 while slowed by Spine Volley.
[E] Primal Ruination: Damaging a Hero affected by Spine Volley with Primal Rush stuns the enemy Hero for 0.5 second and deals an additional 10% of their maximum health as damage.
[Passive] Scent of Blood: Every third consecutive Basic Attack on a target spawns a Primal Zergling.

Level 20:


[R] Primal Destruction: Shatter the ground, dealing an additional 75 (+4% per level) damage ever second for 3 seconds, spawning a Primal Zergling for every enemy Hero damaged.
[R] Incendiary Spines: Spines pulse 50 (+4% per level) damage every second, and explode dealing 120 (+4% per level) damage upon expiration.
[E] Zergball: Upon impacting a wall, gain a free cast of Primal Rush within 1 second of Impacting the wall. Can occur three times in a single cast.
[Trait] Supreme Leader: Increase Pack Leader bonus to 10% per unit, to a maximum of 200%.

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