Kronan by rambomacko

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Kronan

By: rambomacko
Last Updated: Jun 10, 2017
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Kronan

Male Barbarian

True to his barbarian nature use his brute force. Use buffs, debuffs, run to enemies without any fear and beat the hell out of them.

Male barbarian from Diablo, use shouts, change his weapons, reflect damage or isolate enemies.

Combat Trait

1
Weapon master

Change your weapon.


- With the two-handed sword each basic attack stack up frenzy, up to 5 stacks. Each stack adds 15% attack speed. Frenzy lasts for 3s, but refreshes with every attack.

- With the two-handed axe your basic attack cleaves and knock back enemies for a short distance.




Cooldown: 1 s.

Primary Abilities

1
Battle rage
Increase your and nearby allies damage by 20% for 4s.

Cooldown: 8 s.
2
Threatening shout
Decrease nearby enemies damage to you by 20% for 3s.

Cooldown: 8 s.
3
Sprint
Increase your movement speed by 40% for 3s.

Cooldown: 10 s.

Heroic Abilities

1
Reflect
Reflect 30% of the incoming damage for 5s.

Cooldown: 20 s.
2
Champion's ring
Summon a ring of ancient barbarians around you for 5s. Enemies can't pass the ring.

Cooldown: 45 s.

Talents

LVL1



Maniac: each frenzy stack also increase your damage, by 3%.

Broad sweep: increase the attackrange with the axe, by 20%.

Blocker: every 10th basic attak grant you a stack of block, you can have 5 stack of block.

Bloodthirst: health globes grants you 0.1 % lifesteal, after 30 globes, every 10th attack heals you for 3% of your max health.


LVL4



Rupture: enemies slained by the two-handed axe explode, dealing damage to nearby enemies.

Battle rage: increase range and effect by 10%.

Battle rage: reduce CD by 5s.

Threatening shout: reduce CD by 2s, and increase the range by 20%.


LVL7



Gangway: colliding with an enemy during sprint knocks it back.

Sprint: reduce CD.

Battle rage: you also receive a small shield for 3s.

Battle rage: if you get hit you break out in rage spin around and deal area damage, can happen once during the effect.

Threatening shout: additional 5% reduce for each enemy hero.


LVL13



Smite: every 10th basic attack stuns the enemy for 0,5s.

Sidearm: every 10th attack will done by the hammer of ancient that deals bonus area damage.

Defense: if you receive damage that would deal more than 35% health under 3 seconds reduce it to 35%. CD 15s, can be toggled.

Battle rage: gain a damaging aura for the duration.

Sprint: at max stacks o frenzy each hit inrease spirnt duration.

LVL16



Juggernaut: below 50% health reduce CC on you by 75%, if you hit by CC restore some health.

Brawler: increase your damage below 40% health by 50%.

Battle rage: if you get hit during the effect, you also throw a piercing axe to the target that deals damage.

Threatening shout: before the reduction, enemies are feared for 0.75s.


LVL20



Reflect: increase to 50%, and also reflect CC effect.

Champion's ring:
enemies near the ring are pushed back, also suffer damage, 10% of their max health.

Madness: frenzy can stack up to 10, every two basic attack you get also adds 1 stack.

Bash: increase knock back by 150% with the axe.

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1
[-]
ZeppelinKing | June 12, 2017 4:35am
Great straightforward concept
1
[-]
GeorgeGaming (3) | November 29, 2016 8:15am
I like the trait but the basic abilities are boring. Make Q: differ for weapon selected.
1
[-]
samuro | October 1, 2016 12:21pm
Simple, but effective.
1
[-]
rambomacko (1) | October 1, 2016 1:11pm
That's exactly the point, I've made some concepts and I am tired of complicated heroes, that is why I made this hero. Run in roar and smash bones.
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