Kuja by Kimahri

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Kuja

By: Kimahri
Last Updated: Nov 2, 2018
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Kuja

Angel of Death

Kuja's speech patterns are metaphorical and jovial; for example he refers to Garnet as a "canary", and Brahne as "the elephant-lady". His refined nature juxtaposes his role as a sadistic war-bringer. Kuja loves luxury, as evidenced by his home at Desert Palace.

Kuja is narcissistic in contrast to Zidane's humility. Kuja has an ego to match his power, and he lets his pride rule his head. Kuja once chose to let Zidane live even if he had a chance to kill him to prove himself superior. After discovering his destiny as a mortal, Kuja's cultured personality turns into insanity, believing life should not be allowed to continue without him. His descent into insanity, and his motivation behind his rebellion against Garland is implied to be related to how, due to his Genome creation, he wouldn't be able to experience an afterlife, as Garland intended to recycle his soul for a new Genome. He is unfazed by being wounded, shown when being attacked by Bahamut.

HEALTH 1,800 (+4.0%)

HEALTH REGEN 3.80 (+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 4.00

DAMAGE 18(+4.0%)

ATTACK RANGE Ranged

Combat Trait

1
Glide
Kuja can move while attacking casting/channeling abilities, when Kuja get stunned or put to sleep he won't stop moving but his movement speed will decay over 1.5 second moving in direction he is facing. Duration of roots is decreased by 25%.

Primary Abilities

1
Seraphic Star
Throw small orb that will explode in selected area after 0.5 to 1.5 second delay depending how far was thrown and deal 320(+4%) damage.

Cooldown 6 seconds.
50 Mana
2
Flare Star
Instatly deal 126(+4%) damage around Kuja and then 1 second after deal 215(+4%) damage in front of Kuja.

Cooldown 7 seconds.
60 Mana
3
Force Symphony
Rise into air and conjure a ring of holy energy that can fire up to six large flare orbs downward every second. Each flare orb deal 115(+4%) damage. While Force Symphony is channeled Kuja can go trough minions and heroes and roots won't affect Kuja. Stuns, Sleep and Silence won't disrupt this ability but stun and sleep will apply apply movement disruption. 50% of damage of Force Symphony will heal ONLY damage that Kuja recieved during this ability, this effect is doubled on heroes.
Quest: Hit enemy heroes with flare orbs.
Reward: After hitting enemy heroes 30 times with flare orbs of Force Symphony, then during Force Symphony movement speed is increased by 15%.
Reward: After hitting enemy heroes 60 times with flare orbs of Force Symphony, then Force Symphony have 20% lifesteal.

Cooldown 9 seconds.
70 Mana

Heroic Abilities

1
Trance - Power of Souls
Enter into Trance which last 10 seconds. While in Trance Kuja have increased damage by 25%, have 25 spell armor and cooldowns recharge 50% faster.

Cooldown 90 seconds
90 Mana
2
Ultima
Target area(size of merc capture ring) and deal 80(+4%) damage every 0.25 second while channeling it for 4 second. Kuja can move while channeling thanks to trait Glide but cannot attack or use other abilities. Channeling is interupted by recasting, when Kuja get stunned, silenced or put to sleep or if he get too far.

Cooldown 60 seconds.
80 Mana

LEVEL 1 TALENTS

(Q) Shining Star - At area where Seraphic Star exploded, small holy orb will remain for 9 seconds giving vision to surounding area. (area revealed similar to Cho'Galls Eye of Kilrogg)

(W) Dealing with Amateurs - Flare Star deal extra 50% damage to minions. mercs and monsters.

(D) Graceful Glider - Increase decay time from 1.5 to 2.5 seconds.

LEVEL 4 TALENTS

(Q) Blinding Star - Seraphic Star Blind enemies for 1.5 seconds.

(W) Stunning Performance - Initial damage of Flare Star sun enemies for 0.5 second.

(E) Slow Symphony - Force Symphony slow enemy movement speed by 15% for 1 second. Effect doesn't stack.

LEVEL 7 TALENTS

(Q) One Man Show - If Seraphic Star hit only one enemy hero then that enemy hero have revealed only map only in his vision sight for 3 seconds. This effect can happend every 30 seconds. (no vision from alied heroes, minions, mercs, and structures).

(E) Holy Rings - Kuja have 10 Armor during Force Symphony.

(D) Orb Defence - While moving deal 25 damage per second around you.

LEVEL 13 TALENTS

(W) Heart Moving Tragedy - Enemies are knockbacked away from Kuja when take secondary damage from Flare Star.

(E) Final Curtain - Each orb deal aditional damage equal to 1.5% of enemy hero maximum health.

(D) Hyper Glide - While in Trance or Using Ultima your movement speed is increased by 60% which decay over duration of heroic ability. If Lv20 Final Requiem talent is picked then Kuja have 15% movement speed bonus.

LEVEL 16 TALENTS

(passive) Madness of Mortal - Basic abilities are faster by 100%. (Seraphic Star delay halved. Flare Star it takes only 0.5 second to deal damage in front of Kuja. Force Symphony delay between flare orbs is 0.5 second which is higher burst but ability last half as long)

(Passive) Arrogance of Immortal - 10% of damage dealt by basic abilities will return to Kuja as Health. This talent stack with Force Requiem Quest.

(Passive) Luxury of Weapon Dealer - Every time when allied hero kill(not takedown) enemy hero then that hero will have increased ability power by 5% up to 15%. This effect apply per person and is lost for that person if that person dies. If Kuja dies all alied heroes will lose bonus abillity power and won't be able to get it until Kuja respawn.

LEVEL 20 TALENTS

(R) Final Requiem - Kujas Trance can last indefinetely but mana cost of basic abilities is increased by 25.

(R) Terra's Legacy - Ultima can last indefinetely until it gets disrupted or Kuja will run out of mana. You can with additional hotbar ability you can move area of Ultima by 70% of basic movement speed. 20 Mana per second.

(Active) Silver Dragon - After 2 seconds Kuja will ride silver dragon anywhere on map anywhere on map.
Cooldown 40 seconds.

(Active) Destroy Crystal of Life - This ability last 5 seconds. While this ability is active all enemy heroes have their healing decreased by 100% and any healing done to you Kuja and allied heroes will be delayed and will come in effect after this ability end.
Cooldown 80 seconds.

Credits

Another concepts of my creation -> https://www.heroesfire.com/profile/kimahri/concepts

Recommended Concept Creators:

demilveemon/AcooAcool -> https://www.heroesfire.com/profile/lahharl/concepts

Aasgier/captainthunderwalker -> https://heroeshearth.com/concepts/user/Aasgier/

Difym -> https://www.heroesfire.com/profile/difym/concepts

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